yuzu: Move compatibility list specifics to their own source files

Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
This commit is contained in:
Lioncash
2018-09-09 19:09:37 -04:00
parent 6d64ecf359
commit bd8065295c
10 changed files with 54 additions and 33 deletions

View File

@ -4,8 +4,6 @@
#pragma once
#include <unordered_map>
#include <QFileSystemWatcher>
#include <QHBoxLayout>
#include <QLabel>
@ -21,6 +19,7 @@
#include <QWidget>
#include "common/common_types.h"
#include "yuzu/compatibility_list.h"
class GameListWorker;
class GMainWindow;
@ -90,9 +89,7 @@ signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void NavigateToGamedbEntryRequested(
u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
void NavigateToGamedbEntryRequested(u64 program_id, CompatibilityList& compatibility_list);
private slots:
void onTextChanged(const QString& newText);
@ -114,7 +111,7 @@ private:
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
CompatibilityList compatibility_list;
};
Q_DECLARE_METATYPE(GameListOpenTarget);