yuzu: Move compatibility list specifics to their own source files

Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
This commit is contained in:
Lioncash
2018-09-09 19:09:37 -04:00
parent 6d64ecf359
commit bd8065295c
10 changed files with 54 additions and 33 deletions

View File

@ -16,6 +16,7 @@
#include <QString>
#include "common/common_types.h"
#include "yuzu/compatibility_list.h"
class QStandardItem;
@ -32,9 +33,8 @@ class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
GameListWorker(
std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
const CompatibilityList& compatibility_list);
~GameListWorker() override;
/// Starts the processing of directory tree information.
@ -67,6 +67,6 @@ private:
QStringList watch_list;
QString dir_path;
bool deep_scan;
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
const CompatibilityList& compatibility_list;
std::atomic_bool stop_processing;
};