yuzu: Move compatibility list specifics to their own source files

Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
This commit is contained in:
Lioncash
2018-09-09 19:09:37 -04:00
parent 6d64ecf359
commit bd8065295c
10 changed files with 54 additions and 33 deletions

View File

@ -13,6 +13,7 @@
#include "common/common_types.h"
#include "core/core.h"
#include "ui_main.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
class Config;
@ -137,9 +138,7 @@ private slots:
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListNavigateToGamedbEntry(
u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void OnMenuInstallToNAND();