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yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better.
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@ -13,6 +13,7 @@
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#include "common/common_types.h"
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#include "core/core.h"
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#include "ui_main.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/hotkeys.h"
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class Config;
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@ -137,9 +138,7 @@ private slots:
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListNavigateToGamedbEntry(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void OnMenuInstallToNAND();
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