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core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
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@ -5,6 +5,7 @@
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#include <cstring>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h"
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@ -184,7 +185,7 @@ u32 nvhost_ctrl_gpu::GetGpuTime(const std::vector<u8>& input, std::vector<u8>& o
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IoctlGetGpuTime params{};
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std::memcpy(¶ms, input.data(), input.size());
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params.gpu_time = Core::Timing::cyclesToNs(Core::Timing::GetTicks());
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params.gpu_time = Core::Timing::cyclesToNs(Core::System::GetInstance().CoreTiming().GetTicks());
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std::memcpy(output.data(), ¶ms, output.size());
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return 0;
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}
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