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core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
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@ -317,7 +317,7 @@ void Maxwell3D::ProcessQueryGet() {
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LongQueryResult query_result{};
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query_result.value = result;
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// TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
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query_result.timestamp = Core::Timing::GetTicks();
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query_result.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
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Memory::WriteBlock(*address, &query_result, sizeof(query_result));
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}
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dirty_flags.OnMemoryWrite();
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