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core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
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@ -137,7 +137,7 @@ void RendererOpenGL::SwapBuffers(
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render_window.PollEvents();
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system.FrameLimiter().DoFrameLimiting(Core::Timing::GetGlobalTimeUs());
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system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().BeginSystemFrame();
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// Restore the rasterizer state
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