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https://github.com/yuzu-emu/yuzu-android.git
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GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
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@ -126,6 +126,10 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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DrawArrays();
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break;
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}
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case MAXWELL3D_REG_INDEX(clear_buffers): {
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ProcessClearBuffers();
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break;
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}
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case MAXWELL3D_REG_INDEX(query.query_get): {
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ProcessQueryGet();
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break;
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@ -415,5 +419,12 @@ bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
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UNREACHABLE();
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}
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void Maxwell3D::ProcessClearBuffers() {
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ASSERT(regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B &&
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regs.clear_buffers.A);
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VideoCore::g_renderer->Rasterizer()->Clear();
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}
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} // namespace Engines
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} // namespace Tegra
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