SaveData: Implemented the SystemSaveData archive.

It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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Subv
2014-12-17 23:44:32 -05:00
parent 94a103a000
commit bec527fa24
8 changed files with 80 additions and 2 deletions

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/disk_archive.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
/// File system interface to the SaveData archive
class Archive_SystemSaveData final : public DiskArchive {
public:
Archive_SystemSaveData(const std::string& mount_point);
/**
* Initialize the archive.
* @return true if it initialized successfully
*/
bool Initialize();
std::string GetName() const override { return "SystemSaveData"; }
};
} // namespace FileSys