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SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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31
src/core/file_sys/archive_systemsavedata.h
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31
src/core/file_sys/archive_systemsavedata.h
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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/// File system interface to the SaveData archive
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class Archive_SystemSaveData final : public DiskArchive {
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public:
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Archive_SystemSaveData(const std::string& mount_point);
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/**
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* Initialize the archive.
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* @return true if it initialized successfully
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*/
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bool Initialize();
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std::string GetName() const override { return "SystemSaveData"; }
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};
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} // namespace FileSys
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