shader: Avoid usage of C++20 ranges to build in clang

This commit is contained in:
ReinUsesLisp
2021-07-12 05:22:01 -03:00
committed by ameerj
parent 94af0a00f6
commit bf2956d77a
11 changed files with 47 additions and 39 deletions

View File

@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <ranges>
#include <utility>
#include "shader_recompiler/exception.h"
@ -207,7 +206,9 @@ void Lower(IR::Block& block, IR::Inst& inst) {
} // Anonymous namespace
void LowerInt64ToInt32(IR::Program& program) {
for (IR::Block* const block : program.post_order_blocks | std::views::reverse) {
const auto end{program.post_order_blocks.rend()};
for (auto it = program.post_order_blocks.rbegin(); it != end; ++it) {
IR::Block* const block{*it};
for (IR::Inst& inst : block->Instructions()) {
Lower(*block, inst);
}