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renderer_base: Don't directly expose the rasterizer unique_ptr
There's no reason to allow direct access to the unique_ptr instance. Only its contained pointer.
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@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
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std::unique_lock<std::mutex> lock(breakpoint_mutex);
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// Commit the hardware renderer's framebuffer so it will show on debug widgets
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VideoCore::g_renderer->rasterizer->FlushFramebuffer();
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VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
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// TODO: Should stop the CPU thread here once we multithread emulation.
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