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video_core: Move FramebufferInfo to FramebufferConfig in GPU.
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@ -26,14 +26,14 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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"Drawing from address %lx offset %08X Width %u Height %u Stride %u Format %u", addr,
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offset, width, height, stride, format);
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using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
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using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
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using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
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const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV);
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const RendererBase::FramebufferInfo framebuffer_info{
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const Tegra::FramebufferConfig framebuffer{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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VideoCore::g_renderer->SwapBuffers(framebuffer_info);
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VideoCore::g_renderer->SwapBuffers(framebuffer);
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}
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} // namespace Devices
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