config: Move TAS options to it's own menu

This commit is contained in:
german77
2021-06-19 14:38:49 -05:00
committed by MonsterDruide1
parent 4297d2fea2
commit c01a872c8e
19 changed files with 452 additions and 184 deletions

View File

@ -108,6 +108,9 @@ add_executable(yuzu
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_system.ui
configuration/configure_tas.cpp
configuration/configure_tas.h
configuration/configure_tas.ui
configuration/configure_touch_from_button.cpp
configuration/configure_touch_from_button.h
configuration/configure_touch_from_button.ui

View File

@ -26,8 +26,6 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
connect(ui->load_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
connect(ui->tas_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata);
@ -51,8 +49,6 @@ void ConfigureFilesystem::setConfiguration() {
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
ui->tas_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
@ -74,11 +70,9 @@ void ConfigureFilesystem::applyConfiguration() {
ui->dump_path_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
ui->load_path_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASFile, ui->tas_path_edit->text().toStdString());
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked();
Settings::values.dump_exefs = ui->dump_exefs->isChecked();
Settings::values.dump_nso = ui->dump_nso->isChecked();
@ -104,9 +98,6 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
case DirectoryTarget::Load:
caption = tr("Select Mod Load Directory...");
break;
case DirectoryTarget::TAS:
caption = tr("Select TAS Directory...");
break;
}
QString str;

View File

@ -32,7 +32,6 @@ private:
Gamecard,
Dump,
Load,
TAS,
};
void SetDirectory(DirectoryTarget target, QLineEdit* edit);

View File

@ -219,55 +219,6 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>TAS Directories</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Path</string>
</property>
</widget>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="tas_path_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QLineEdit" name="tas_path_edit"/>
</item>
<item row="0" column="1">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Maximum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>60</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="0" colspan="4">
<widget class="QCheckBox" name="tas_pause_on_load">
<property name="text">
<string>Pause TAS execution during loads (SMO - 1.3)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>

View File

@ -232,7 +232,7 @@ void PlayerControlPreview::UpdateInput() {
axis_values[Settings::NativeAnalog::RStick].value.x(),
axis_values[Settings::NativeAnalog::RStick].value.y()};
input.button_values = button_values;
if (controller_callback.input != NULL) {
if (controller_callback.input != nullptr) {
controller_callback.input(std::move(input));
}
@ -242,7 +242,7 @@ void PlayerControlPreview::UpdateInput() {
}
void PlayerControlPreview::SetCallBack(ControllerCallback callback_) {
controller_callback = callback_;
controller_callback = std::move(callback_);
}
void PlayerControlPreview::paintEvent(QPaintEvent* event) {

View File

@ -0,0 +1,84 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QFileDialog>
#include <QMessageBox>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "ui_configure_tas.h"
#include "yuzu/configuration/configure_tas.h"
#include "yuzu/uisettings.h"
ConfigureTasDialog::ConfigureTasDialog(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureTas>()) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("TAS Configuration"));
connect(ui->tas_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
LoadConfiguration();
}
ConfigureTasDialog::~ConfigureTasDialog() = default;
void ConfigureTasDialog::LoadConfiguration() {
ui->tas_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
ui->tas_enable->setChecked(Settings::values.tas_enable);
ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers);
ui->tas_loop_script->setChecked(Settings::values.tas_loop);
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load);
}
void ConfigureTasDialog::ApplyConfiguration() {
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
Settings::values.tas_enable = ui->tas_enable->isChecked();
Settings::values.tas_swap_controllers = ui->tas_control_swap->isChecked();
Settings::values.tas_loop = ui->tas_loop_script->isChecked();
Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked();
}
void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
QString caption;
switch (target) {
case DirectoryTarget::TAS:
caption = tr("Select TAS Load Directory...");
break;
}
QString str = QFileDialog::getExistingDirectory(this, caption, edit->text());
if (str.isNull() || str.isEmpty()) {
return;
}
if (str.back() != QChar::fromLatin1('/')) {
str.append(QChar::fromLatin1('/'));
}
edit->setText(str);
}
void ConfigureTasDialog::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigureTasDialog::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureTasDialog::HandleApplyButtonClicked() {
UISettings::values.configuration_applied = true;
ApplyConfiguration();
}

View File

@ -0,0 +1,38 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
namespace Ui {
class ConfigureTas;
}
class ConfigureTasDialog : public QDialog {
Q_OBJECT
public:
explicit ConfigureTasDialog(QWidget* parent);
~ConfigureTasDialog() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
private:
enum class DirectoryTarget {
TAS,
};
void LoadConfiguration();
void SetDirectory(DirectoryTarget target, QLineEdit* edit);
void changeEvent(QEvent* event) override;
void RetranslateUI();
void HandleApplyButtonClicked();
std::unique_ptr<Ui::ConfigureTas> ui;
};

View File

@ -0,0 +1,143 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureTas</class>
<widget class="QDialog" name="ConfigureTas">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>TAS Settings</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0" colspan="4">
<widget class="QCheckBox" name="tas_enable">
<property name="text">
<string>Enable TAS features</string>
</property>
</widget>
</item>
<item row="1" column="0" colspan="4">
<widget class="QCheckBox" name="tas_control_swap">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Automatic controller profile swapping</string>
</property>
</widget>
</item>
<item row="2" column="0" colspan="4">
<widget class="QCheckBox" name="tas_loop_script">
<property name="text">
<string>Loop script</string>
</property>
</widget>
</item>
<item row="3" column="0" colspan="4">
<widget class="QCheckBox" name="tas_pause_on_load">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Pause execution during loads</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>TAS Directories</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Path</string>
</property>
</widget>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="tas_path_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QLineEdit" name="tas_path_edit"/>
</item>
<item row="0" column="1">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Maximum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>60</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigureTas</receiver>
<slot>accept()</slot>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigureTas</receiver>
<slot>reject()</slot>
</connection>
</connections>
</ui>

View File

@ -25,7 +25,6 @@ struct ControllerInput {
struct ControllerCallback {
std::function<void(ControllerInput)> input;
std::function<void()> update;
};
class ControllerDialog : public QWidget {

View File

@ -19,6 +19,7 @@
#include "common/nvidia_flags.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_tas.h"
#include "configuration/configure_vibration.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
@ -750,6 +751,11 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel"));
tas_label->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, tas_label);
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
@ -826,12 +832,6 @@ void GMainWindow::InitializeWidgets() {
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel"));
tas_label->setText(tr("TAS not running"));
tas_label->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, tas_label);
statusBar()->setVisible(true);
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}
@ -1024,18 +1024,11 @@ void GMainWindow::InitializeHotkeys() {
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
&QShortcut::activated, this, [&] {
Settings::values.tas_enable = !Settings::values.tas_enable;
LOG_INFO(Frontend, "Tas enabled {}", Settings::values.tas_enable);
});
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->StartStop(); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
&QShortcut::activated, this, [&] { Settings::values.tas_reset = true; });
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
&QShortcut::activated, this, [&] {
Settings::values.tas_record = !Settings::values.tas_record;
LOG_INFO(Frontend, "Tas recording {}", Settings::values.tas_record);
});
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Record(); });
}
void GMainWindow::SetDefaultUIGeometry() {
@ -1154,6 +1147,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
&GMainWindow::OnConfigurePerGame);
@ -2720,6 +2714,19 @@ void GMainWindow::OnConfigure() {
UpdateStatusButtons();
}
void GMainWindow::OnConfigureTas() {
const auto& system = Core::System::GetInstance();
ConfigureTasDialog dialog(this);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(system.IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
}
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
OpenPerGameConfiguration(title_id, game_path.toStdString());
@ -2898,14 +2905,14 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
static std::string GetTasStateDescription(TasInput::TasState state) {
switch (state) {
case TasInput::TasState::RUNNING:
return "Running";
case TasInput::TasState::RECORDING:
return "Recording";
case TasInput::TasState::STOPPED:
return "Stopped";
default:
return "INVALID STATE";
case TasInput::TasState::Running:
return "Running";
case TasInput::TasState::Recording:
return "Recording";
case TasInput::TasState::Stopped:
return "Stopped";
default:
return "INVALID STATE";
}
}
@ -2915,8 +2922,16 @@ void GMainWindow::UpdateStatusBar() {
return;
}
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
tas_label->setText(tr("%1 TAS %2/%3").arg(tr(GetTasStateDescription(tas_status).c_str())).arg(current_tas_frame).arg(total_tas_frames));
if (Settings::values.tas_enable) {
auto [tas_status, current_tas_frame, total_tas_frames] =
input_subsystem->GetTas()->GetStatus();
tas_label->setText(tr("%1 TAS %2/%3")
.arg(tr(GetTasStateDescription(tas_status).c_str()))
.arg(current_tas_frame)
.arg(total_tas_frames));
} else {
tas_label->clear();
}
auto& system = Core::System::GetInstance();
auto results = system.GetAndResetPerfStats();

View File

@ -259,6 +259,7 @@ private slots:
void OnMenuInstallToNAND();
void OnMenuRecentFile();
void OnConfigure();
void OnConfigureTas();
void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenYuzuFolder();

View File

@ -72,6 +72,7 @@
<addaction name="action_Restart"/>
<addaction name="separator"/>
<addaction name="action_Configure"/>
<addaction name="action_Configure_Tas"/>
<addaction name="action_Configure_Current_Game"/>
</widget>
<widget class="QMenu" name="menu_View">
@ -294,6 +295,11 @@
<string>&amp;Capture Screenshot</string>
</property>
</action>
<action name="action_Configure_Tas">
<property name="text">
<string>Configure &amp;TAS...</string>
</property>
</action>
<action name="action_Configure_Current_Game">
<property name="enabled">
<bool>false</bool>