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GPU: Implement the A2BGR10 texture format.
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@ -15,6 +15,7 @@ namespace Texture {
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enum class TextureFormat : u32 {
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A8R8G8B8 = 0x8,
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A2B10G10R10 = 0x9,
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B5G6R5 = 0x15,
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DXT1 = 0x24,
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DXT23 = 0x25,
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