VideoCore/Shader: Extract DebugData out from UnitState

This commit is contained in:
Yuri Kunde Schlesner
2016-12-15 23:57:10 -08:00
parent 6e7e767645
commit c135317de1
8 changed files with 99 additions and 103 deletions

View File

@ -138,7 +138,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (immediate_attribute_id >= regs.vs.num_input_attributes + 1) {
immediate_attribute_id = 0;
Shader::UnitState<false> shader_unit;
Shader::UnitState shader_unit;
g_state.vs.Setup();
// Send to vertex shader
@ -237,7 +237,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
unsigned int vertex_cache_pos = 0;
vertex_cache_ids.fill(-1);
Shader::UnitState<false> shader_unit;
Shader::UnitState shader_unit;
g_state.vs.Setup();
for (unsigned int index = 0; index < regs.num_vertices; ++index) {