shader: Add IsTextureScaled opcode

This commit is contained in:
ReinUsesLisp
2021-07-25 22:04:53 -03:00
committed by Fernando Sahmkow
parent 74efa57c1b
commit c15332c44f
10 changed files with 34 additions and 0 deletions

View File

@ -556,6 +556,7 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
Register color);
void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
void EmitBindlessImageAtomicIAdd32(EmitContext&);
void EmitBindlessImageAtomicSMin32(EmitContext&);
void EmitBindlessImageAtomicUMin32(EmitContext&);