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GPU: Support clears that don't clear the color buffer.
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@ -420,8 +420,9 @@ bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
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}
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void Maxwell3D::ProcessClearBuffers() {
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ASSERT(regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B &&
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regs.clear_buffers.A);
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ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
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regs.clear_buffers.R == regs.clear_buffers.B &&
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regs.clear_buffers.R == regs.clear_buffers.A);
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VideoCore::g_renderer->Rasterizer()->Clear();
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}
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