vi: Remove DequeueBuffer and wait until next available buffer.

This commit is contained in:
bunnei
2018-03-18 20:27:15 -04:00
parent c86af6939c
commit c1c92c30f9
3 changed files with 48 additions and 11 deletions

View File

@ -26,24 +26,30 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, IGBPBuffer& igbp_buffer) {
LOG_WARNING(Service, "Adding graphics buffer %u", slot);
queue.emplace_back(buffer);
if (buffer_wait_event) {
buffer_wait_event->Signal();
}
}
u32 BufferQueue::DequeueBuffer(u32 pixel_format, u32 width, u32 height) {
boost::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
// Only consider free buffers. Buffers become free once again after they've been Acquired
// and Released by the compositor, see the NVFlinger::Compose method.
if (buffer.status != Buffer::Status::Free)
if (buffer.status != Buffer::Status::Free) {
return false;
}
// Make sure that the parameters match.
return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height;
});
if (itr == queue.end()) {
LOG_CRITICAL(Service_NVDRV, "no free buffers for pixel_format=%d, width=%d, height=%d",
pixel_format, width, height);
itr = queue.begin();
return boost::none;
}
buffer_wait_event = nullptr;
itr->status = Buffer::Status::Dequeued;
return itr->slot;
}
@ -81,6 +87,10 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
ASSERT(itr != queue.end());
ASSERT(itr->status == Buffer::Status::Acquired);
itr->status = Buffer::Status::Free;
if (buffer_wait_event) {
buffer_wait_event->Signal();
}
}
u32 BufferQueue::Query(QueryType type) {
@ -96,5 +106,10 @@ u32 BufferQueue::Query(QueryType type) {
return 0;
}
void BufferQueue::SetBufferWaitEvent(Kernel::SharedPtr<Kernel::Event>&& wait_event) {
ASSERT_MSG(!buffer_wait_event, "buffer_wait_event only supports a single waiting thread!");
buffer_wait_event = std::move(wait_event);
}
} // namespace NVFlinger
} // namespace Service

View File

@ -69,12 +69,13 @@ public:
};
void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
boost::optional<u32> DequeueBuffer(u32 width, u32 height);
const IGBPBuffer& RequestBuffer(u32 slot) const;
void QueueBuffer(u32 slot, BufferTransformFlags transform);
boost::optional<const Buffer&> AcquireBuffer();
void ReleaseBuffer(u32 slot);
u32 Query(QueryType type);
void SetBufferWaitEvent(Kernel::SharedPtr<Kernel::Event>&& wait_event);
u32 GetId() const {
return id;
@ -90,6 +91,9 @@ private:
std::vector<Buffer> queue;
Kernel::SharedPtr<Kernel::Event> native_handle;
/// Used to signal waiting thread when no buffers are available
Kernel::SharedPtr<Kernel::Event> buffer_wait_event;
};
} // namespace NVFlinger