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query_cache: Abstract OpenGL implementation
Abstract the current OpenGL implementation into the VideoCommon namespace and reimplement it on top of that. Doing this avoids repeating code and logic in the Vulkan implementation.
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@ -37,6 +37,7 @@ add_library(video_core STATIC
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memory_manager.h
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morton.cpp
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morton.h
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query_cache.h
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rasterizer_accelerated.cpp
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rasterizer_accelerated.h
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rasterizer_cache.cpp
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