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https://github.com/yuzu-emu/yuzu-android.git
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vi: Partially implement buffer crop parameters.
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@ -18,7 +18,8 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector
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}
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
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u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform) {
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u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect) {
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VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
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LOG_WARNING(Service,
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"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
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@ -26,7 +27,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
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const Tegra::FramebufferConfig framebuffer{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format), transform};
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addr, offset, width, height, stride, static_cast<PixelFormat>(format),
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transform, crop_rect};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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@ -7,6 +7,7 @@
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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@ -23,7 +24,8 @@ public:
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
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NVFlinger::BufferQueue::BufferTransformFlags transform);
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NVFlinger::BufferQueue::BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect);
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private:
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std::shared_ptr<nvmap> nvmap_dev;
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