yuzu: Update frontend

This commit is contained in:
german77
2021-09-20 19:47:45 -05:00
committed by Narr the Reg
parent 967cca10ff
commit c405a19b73
13 changed files with 825 additions and 1013 deletions

View File

@ -73,7 +73,7 @@ ConfigureInput::ConfigureInput(Core::System& system_, QWidget* parent)
ConfigureInput::~ConfigureInput() = default;
void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
std::size_t max_players) {
player_controllers = {
new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, profiles.get(),
@ -184,22 +184,8 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const {
void ConfigureInput::ApplyConfiguration() {
for (auto* controller : player_controllers) {
controller->ApplyConfiguration();
controller->TryDisconnectSelectedController();
}
// This emulates a delay between disconnecting and reconnecting controllers as some games
// do not respond to a change in controller type if it was instantaneous.
using namespace std::chrono_literals;
std::this_thread::sleep_for(150ms);
for (auto* controller : player_controllers) {
controller->TryConnectSelectedController();
}
// This emulates a delay between disconnecting and reconnecting controllers as some games
// do not respond to a change in controller type if it was instantaneous.
std::this_thread::sleep_for(150ms);
advanced->ApplyConfiguration();
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();