configure_graphics: Implement highlighted overrides

This commit is contained in:
lat9nq
2020-07-13 21:32:10 -04:00
parent bf25d583c6
commit c4246b80f8
2 changed files with 200 additions and 134 deletions

View File

@ -32,7 +32,12 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
SetConfiguration();
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this,
[this] { UpdateDeviceComboBox(); });
[this] {
UpdateDeviceComboBox();
if (!Settings::configuring_global) {
ConfigurationShared::SetHighlight(ui->api_layout, "api_layout", ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
}
});
connect(ui->device, qOverload<int>(&QComboBox::activated), this,
[this](int device) { UpdateDeviceSelection(device); });
@ -65,25 +70,23 @@ void ConfigureGraphics::SetConfiguration() {
ui->api->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
if (Settings::configuring_global) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->use_disk_shader_cache,
&Settings::values.use_disk_shader_cache);
ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_gpu_emulation,
&Settings::values.use_asynchronous_gpu_emulation);
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
&Settings::values.aspect_ratio);
ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout", !Settings::values.aspect_ratio.UsingGlobal());
ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout", !Settings::values.bg_red.UsingGlobal());
// FIXME: ConfigurationShared::SetHighlight(ui->api_layout, "api_layout", !Settings::values.renderer_backend.UsingGlobal());
}
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
@ -240,11 +243,23 @@ void ConfigureGraphics::SetupPerGameUI() {
return;
}
connect(ui->aspect_ratio_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this, [this](int index) {
ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout", index != 0);
});
connect(ui->bg_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
[this](int index) { ui->bg_button->setEnabled(index == 1); });
[this](int index) {
ui->bg_button->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout", index == 1);
});
ui->use_disk_shader_cache->setTristate(true);
ui->use_asynchronous_gpu_emulation->setTristate(true);
ConfigurationShared::InsertGlobalItem(ui->aspect_ratio_combobox);
ConfigurationShared::InsertGlobalItem(ui->api);
ConfigurationShared::SetColoredTristate(ui->use_disk_shader_cache, "use_disk_shader_cache",
Settings::values.use_disk_shader_cache,
ConfigurationShared::trackers.use_disk_shader_cache);
ConfigurationShared::SetColoredTristate(
ui->use_asynchronous_gpu_emulation, "use_asynchronous_gpu_emulation",
Settings::values.use_asynchronous_gpu_emulation,
ConfigurationShared::trackers.use_asynchronous_gpu_emulation);
ConfigurationShared::InsertGlobalItem(ui->aspect_ratio_combobox, ui->aspect_ratio_combobox->itemText(Settings::values.aspect_ratio.GetValue(true)));
ConfigurationShared::InsertGlobalItem(ui->api, ui->api->itemText(static_cast<int>(Settings::values.renderer_backend.GetValue(true))));
}