mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-07-07 03:48:01 -05:00
common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
This commit is contained in:
@ -13,10 +13,12 @@
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#include "input_common/udp/client.h"
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#include "yuzu/configuration/config.h"
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namespace FS = Common::FS;
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Config::Config(const std::string& config_file, bool is_global) {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + config_file;
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FileUtil::CreateFullPath(qt_config_loc);
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qt_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + config_file;
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FS::CreateFullPath(qt_config_loc);
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qt_config =
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std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
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global = is_global;
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@ -464,41 +466,36 @@ void Config::ReadDataStorageValues() {
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qt_config->beginGroup(QStringLiteral("Data Storage"));
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Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
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FileUtil::GetUserPath(
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FileUtil::UserPath::NANDDir,
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qt_config
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->value(QStringLiteral("nand_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)))
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.toString()
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::SDMCDir,
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qt_config
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->value(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
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.toString()
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::LoadDir,
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qt_config
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->value(QStringLiteral("load_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)))
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.toString()
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::DumpDir,
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qt_config
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->value(QStringLiteral("dump_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)))
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.toString()
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::UserPath::CacheDir,
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qt_config
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->value(QStringLiteral("cache_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::NANDDir,
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qt_config
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->value(QStringLiteral("nand_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::SDMCDir,
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qt_config
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->value(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::LoadDir,
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qt_config
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->value(QStringLiteral("load_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::DumpDir,
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qt_config
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->value(QStringLiteral("dump_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
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.toString()
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.toStdString());
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FS::GetUserPath(FS::UserPath::CacheDir,
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qt_config
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->value(QStringLiteral("cache_directory"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)))
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.toString()
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.toStdString());
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Settings::values.gamecard_inserted =
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ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
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Settings::values.gamecard_current_game =
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@ -677,11 +674,11 @@ void Config::ReadScreenshotValues() {
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UISettings::values.enable_screenshot_save_as =
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ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
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FileUtil::GetUserPath(
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FileUtil::UserPath::ScreenshotsDir,
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FS::GetUserPath(
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FS::UserPath::ScreenshotsDir,
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qt_config
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->value(QStringLiteral("screenshot_path"), QString::fromStdString(FileUtil::GetUserPath(
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FileUtil::UserPath::ScreenshotsDir)))
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->value(QStringLiteral("screenshot_path"),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)))
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.toString()
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.toStdString());
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@ -1016,20 +1013,20 @@ void Config::SaveDataStorageValues() {
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WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
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WriteSetting(QStringLiteral("nand_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)));
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WriteSetting(QStringLiteral("sdmc_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)));
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WriteSetting(QStringLiteral("load_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)));
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WriteSetting(QStringLiteral("dump_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
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WriteSetting(QStringLiteral("cache_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)),
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QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)));
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WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
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WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
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false);
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@ -1180,7 +1177,7 @@ void Config::SaveScreenshotValues() {
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WriteSetting(QStringLiteral("enable_screenshot_save_as"),
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UISettings::values.enable_screenshot_save_as);
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WriteSetting(QStringLiteral("screenshot_path"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)));
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QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)));
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qt_config->endGroup();
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}
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@ -19,7 +19,8 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
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SetConfiguration();
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connect(ui->open_log_button, &QPushButton::clicked, []() {
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QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
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const auto path =
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LogDir));
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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}
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@ -42,16 +42,16 @@ ConfigureFilesystem::~ConfigureFilesystem() = default;
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void ConfigureFilesystem::setConfiguration() {
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ui->nand_directory_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
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ui->sdmc_directory_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
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ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
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ui->dump_path_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
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ui->load_path_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
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ui->cache_directory_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)));
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ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
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ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
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@ -64,14 +64,16 @@ void ConfigureFilesystem::setConfiguration() {
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}
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void ConfigureFilesystem::applyConfiguration() {
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
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ui->nand_directory_edit->text().toStdString());
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
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ui->sdmc_directory_edit->text().toStdString());
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FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, ui->dump_path_edit->text().toStdString());
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, ui->load_path_edit->text().toStdString());
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FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
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ui->cache_directory_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::NANDDir,
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ui->nand_directory_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir,
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ui->sdmc_directory_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::DumpDir,
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ui->dump_path_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
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ui->load_path_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::CacheDir,
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ui->cache_directory_edit->text().toStdString());
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Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
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Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
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@ -121,12 +123,13 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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}
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void ConfigureFilesystem::ResetMetadata() {
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if (!FileUtil::Exists(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list")) {
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if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The metadata cache is already empty."));
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} else if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
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DIR_SEP + "game_list")) {
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} else if (Common::FS::DeleteDirRecursively(
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Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The operation completed successfully."));
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UISettings::values.is_game_list_reload_pending.exchange(true);
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@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
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std::sort(disabled_addons.begin(), disabled_addons.end());
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std::sort(current.begin(), current.end());
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if (disabled_addons != current) {
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FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
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Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
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}
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Settings::values.disabled_addons[title_id] = disabled_addons;
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@ -34,7 +34,7 @@ constexpr std::array<u8, 107> backup_jpeg{
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};
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QString GetImagePath(Common::UUID uuid) {
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const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
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const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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return QString::fromStdString(path);
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}
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@ -282,7 +282,7 @@ void ConfigureProfileManager::SetUserImage() {
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}
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const auto raw_path = QString::fromStdString(
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "/system/save/8000000000000010");
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Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010");
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const QFileInfo raw_info{raw_path};
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if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) {
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QMessageBox::warning(this, tr("Error deleting file"),
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@ -61,9 +61,9 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
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// Set screenshot path to user specification.
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connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
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const QString& filename =
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QFileDialog::getExistingDirectory(
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this, tr("Select Screenshots Path..."),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))) +
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QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
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QString::fromStdString(Common::FS::GetUserPath(
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Common::FS::UserPath::ScreenshotsDir))) +
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QDir::separator();
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if (!filename.isEmpty()) {
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ui->screenshot_path_edit->setText(filename);
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@ -82,8 +82,8 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
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FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir,
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ui->screenshot_path_edit->text().toStdString());
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Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
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ui->screenshot_path_edit->text().toStdString());
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Settings::Apply();
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}
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@ -101,7 +101,7 @@ void ConfigureUi::SetConfiguration() {
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ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
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ui->screenshot_path_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)));
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)));
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}
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void ConfigureUi::changeEvent(QEvent* event) {
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