mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 19:17:57 -05:00
common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
This commit is contained in:
@ -16,9 +16,11 @@
|
||||
#include "yuzu_cmd/config.h"
|
||||
#include "yuzu_cmd/default_ini.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config() {
|
||||
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
|
||||
sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-config.ini";
|
||||
sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini";
|
||||
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
|
||||
|
||||
Reload();
|
||||
@ -31,8 +33,8 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
if (sdl2_config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
|
||||
FileUtil::CreateFullPath(location);
|
||||
FileUtil::WriteStringToFile(true, location, default_contents);
|
||||
FS::CreateFullPath(location);
|
||||
FS::WriteStringToFile(true, location, default_contents);
|
||||
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
@ -315,21 +317,21 @@ void Config::ReadValues() {
|
||||
// Data Storage
|
||||
Settings::values.use_virtual_sd =
|
||||
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir,
|
||||
sdl2_config->Get("Data Storage", "load_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir,
|
||||
sdl2_config->Get("Data Storage", "dump_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
|
||||
sdl2_config->Get("Data Storage", "cache_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::LoadDir,
|
||||
sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::DumpDir,
|
||||
sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
|
||||
FS::GetUserPath(FS::UserPath::CacheDir,
|
||||
sdl2_config->Get("Data Storage", "cache_directory",
|
||||
FS::GetUserPath(FS::UserPath::CacheDir)));
|
||||
Settings::values.gamecard_inserted =
|
||||
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
|
||||
Settings::values.gamecard_current_game =
|
||||
|
Reference in New Issue
Block a user