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renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
- Used by Breath of the Wild.
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@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 {
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R11G11B10_FLOAT = 0xE0,
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R32_FLOAT = 0xE5,
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B5G6R5_UNORM = 0xE8,
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RG8_UNORM = 0xEA,
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RG8_SNORM = 0xEB,
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R16_UNORM = 0xEE,
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R16_SNORM = 0xEF,
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