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zstd_compression: Make use of std::span in interfaces
Allows condensing the data and size parameters into a single argument.
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@ -422,8 +422,7 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
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void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
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precompiled_cache_virtual_file_offset = 0;
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const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
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const std::vector<u8> compressed =
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Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
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const std::vector<u8> compressed = Common::Compression::CompressDataZSTDDefault(uncompressed);
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const auto precompiled_path{GetPrecompiledPath()};
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FileUtil::IOFile file(precompiled_path, "wb");
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