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am: Implement GetSaveDataSize and ExtendSaveData
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
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@ -108,9 +108,9 @@ void ConfigurePerGameGeneral::loadConfiguration() {
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if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
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ui->display_name->setText(QString::fromStdString(title));
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std::string developer;
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if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success)
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ui->display_developer->setText(QString::fromStdString(developer));
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FileSys::NACP nacp;
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if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
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ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
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ui->display_version->setText(QStringLiteral("1.0.0"));
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}
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