shader: Remove old shader management

This commit is contained in:
ReinUsesLisp
2021-02-16 20:52:12 -03:00
committed by ameerj
parent 58914796c0
commit c67d64365a
83 changed files with 57 additions and 19625 deletions

View File

@ -670,42 +670,4 @@ void Maxwell3D::ProcessClearBuffers() {
rasterizer->Clear();
}
u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
ASSERT(stage != ShaderType::Compute);
const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
const auto& buffer = shader_stage.const_buffers[const_buffer];
return memory_manager.Read<u32>(buffer.address + offset);
}
SamplerDescriptor Maxwell3D::AccessBoundSampler(ShaderType stage, u64 offset) const {
return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
}
SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const {
ASSERT(stage != ShaderType::Compute);
const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
const auto& tex_info_buffer = shader.const_buffers[const_buffer];
const GPUVAddr tex_info_address = tex_info_buffer.address + offset;
return AccessSampler(memory_manager.Read<u32>(tex_info_address));
}
SamplerDescriptor Maxwell3D::AccessSampler(u32 handle) const {
const Texture::TextureHandle tex_handle{handle};
const Texture::TICEntry tic = GetTICEntry(tex_handle.tic_id);
const Texture::TSCEntry tsc = GetTSCEntry(tex_handle.tsc_id);
SamplerDescriptor result = SamplerDescriptor::FromTIC(tic);
result.is_shadow.Assign(tsc.depth_compare_enabled.Value());
return result;
}
VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() {
return rasterizer->AccessGuestDriverProfile();
}
const VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() const {
return rasterizer->AccessGuestDriverProfile();
}
} // namespace Tegra::Engines