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Merge pull request #7251 from FernandoS27/shader-dump
ShaderDecompiler: Add a debug option to dump the game's shaders.
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@ -51,6 +51,8 @@ void ConfigureDebug::SetConfiguration() {
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ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
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ui->enable_nsight_aftermath->setEnabled(runtime_lock);
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ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue());
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ui->dump_shaders->setEnabled(runtime_lock);
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ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue());
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ui->disable_macro_jit->setEnabled(runtime_lock);
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ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue());
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ui->disable_loop_safety_checks->setEnabled(runtime_lock);
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@ -73,6 +75,7 @@ void ConfigureDebug::ApplyConfiguration() {
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Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
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Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
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Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
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Settings::values.dump_shaders = ui->dump_shaders->isChecked();
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Settings::values.disable_shader_loop_safety_checks =
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ui->disable_loop_safety_checks->isChecked();
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Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();
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@ -105,6 +105,19 @@
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="dump_shaders">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
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</property>
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<property name="text">
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<string>Dump Game Shaders</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="disable_macro_jit">
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<property name="enabled">
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