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WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" pure virtual.
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@ -122,7 +122,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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ResultVal<bool> wait = object->Wait();
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ResultVal<bool> wait = object->ShouldWait();
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// Check for next thread to schedule
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if (wait.Succeeded() && *wait) {
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@ -167,7 +167,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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ResultVal<bool> wait = object->Wait();
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ResultVal<bool> wait = object->ShouldWait();
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// Check if the current thread should wait on this object...
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if (wait.Succeeded() && *wait) {
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