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shader: Implement TLD4 and TLD4_B
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@ -240,6 +240,12 @@ public:
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const Value& offset, const F32& lod_clamp,
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TextureInstInfo info);
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[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
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const Value& offset2, TextureInstInfo info);
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[[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords, const Value& offset,
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const Value& offset2, const F32& dref, TextureInstInfo info);
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[[nodiscard]] U1 VoteAll(const U1& value);
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[[nodiscard]] U1 VoteAny(const U1& value);
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[[nodiscard]] U1 VoteEqual(const U1& value);
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