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Shader_IR: Address Feedback
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@ -1815,7 +1815,7 @@ private:
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ASSERT(meta);
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std::string expr = GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureAoffi{}});
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return {expr + GetSwizzle(meta->element), Type::Float};
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return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
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}
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Expression ImageLoad(Operation operation) {
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