Merge branch 'master' into mipmap

This commit is contained in:
Feng Chen
2022-09-20 11:56:43 +08:00
committed by GitHub
185 changed files with 3156 additions and 1821 deletions

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@ -194,6 +194,7 @@ add_library(audio_core STATIC
sink/sink.h
sink/sink_details.cpp
sink/sink_details.h
sink/sink_stream.cpp
sink/sink_stream.h
)

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@ -47,22 +47,12 @@ AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
return *adsp;
}
void AudioCore::PauseSinks(const bool pausing) const {
if (pausing) {
output_sink->PauseStreams();
input_sink->PauseStreams();
} else {
output_sink->UnpauseStreams();
input_sink->UnpauseStreams();
}
void AudioCore::SetNVDECActive(bool active) {
nvdec_active = active;
}
u32 AudioCore::GetStreamQueue() const {
return estimated_queue.load();
}
void AudioCore::SetStreamQueue(u32 size) {
estimated_queue.store(size);
bool AudioCore::IsNVDECActive() const {
return nvdec_active;
}
} // namespace AudioCore

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@ -17,7 +17,7 @@ namespace AudioCore {
class AudioManager;
/**
* Main audio class, sotred inside the core, and holding the audio manager, all sinks, and the ADSP.
* Main audio class, stored inside the core, and holding the audio manager, all sinks, and the ADSP.
*/
class AudioCore {
public:
@ -58,26 +58,16 @@ public:
AudioRenderer::ADSP::ADSP& GetADSP();
/**
* Pause the sink. Called from the core.
* Toggle NVDEC state, used to avoid stall in playback.
*
* @param pausing - Is this pause due to an actual pause, or shutdown?
* Unfortunately, shutdown also pauses streams, which can cause issues.
* @param active - Set true if nvdec is active, otherwise false.
*/
void PauseSinks(bool pausing) const;
void SetNVDECActive(bool active);
/**
* Get the size of the current stream queue.
*
* @return Current stream queue size.
* Get NVDEC state.
*/
u32 GetStreamQueue() const;
/**
* Get the size of the current stream queue.
*
* @param size - New stream size.
*/
void SetStreamQueue(u32 size);
bool IsNVDECActive() const;
private:
/**
@ -93,8 +83,8 @@ private:
std::unique_ptr<Sink::Sink> input_sink;
/// The ADSP in the sysmodule
std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
/// Current size of the stream queue
std::atomic<u32> estimated_queue{0};
/// Is NVDec currently active?
bool nvdec_active{false};
};
} // namespace AudioCore

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@ -14,7 +14,7 @@ namespace AudioCore {
* Responsible for the input/output events, set by the stream backend when buffers are consumed, and
* waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer
* recycling going.
* In a real Switch this is not a seprate class, and exists entirely within the audio manager.
* In a real Switch this is not a separate class, and exists entirely within the audio manager.
* On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can
* wait on multiple events at once, and the events are not needed by the backend.
*/
@ -81,7 +81,7 @@ public:
void ClearEvents();
private:
/// Lock, used bythe audio manager
/// Lock, used by the audio manager
std::mutex event_lock;
/// Array of events, one per system type (see Type), last event is used to terminate
std::array<std::atomic<bool>, 4> events_signalled;

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@ -82,7 +82,7 @@ u32 Manager::GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceN
auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)};
if (input_devices.size() > 1) {
names.push_back(AudioRenderer::AudioDevice::AudioDeviceName("Uac"));
names.emplace_back("Uac");
return 1;
}
return 0;

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@ -59,9 +59,10 @@ public:
/**
* Get a list of audio in device names.
*
* @oaram names - Output container to write names to.
* @param max_count - Maximum numebr of deivce names to write. Unused
* @param names - Output container to write names to.
* @param max_count - Maximum number of device names to write. Unused
* @param filter - Should the list be filtered? Unused.
*
* @return Number of names written.
*/
u32 GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,

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@ -76,7 +76,7 @@ public:
private:
/**
* Main thread, waiting on a manager signal and calling the registered fucntion.
* Main thread, waiting on a manager signal and calling the registered function.
*/
void ThreadFunc();

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@ -74,7 +74,7 @@ void Manager::BufferReleaseAndRegister() {
u32 Manager::GetAudioOutDeviceNames(
std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const {
names.push_back({"DeviceOut"});
names.emplace_back("DeviceOut");
return 1;
}

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@ -25,8 +25,8 @@ SystemManager& Manager::GetSystemManager() {
return *system_manager;
}
auto Manager::GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count)
-> Result {
Result Manager::GetWorkBufferSize(const AudioRendererParameterInternal& params,
u64& out_count) const {
if (!CheckValidRevision(params.revision)) {
return Service::Audio::ERR_INVALID_REVISION;
}
@ -54,7 +54,7 @@ void Manager::ReleaseSessionId(const s32 session_id) {
session_ids[--session_count] = session_id;
}
u32 Manager::GetSessionCount() {
u32 Manager::GetSessionCount() const {
std::scoped_lock l{session_lock};
return session_count;
}

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@ -46,7 +46,7 @@ public:
* @param out_count - Output size of the required workbuffer.
* @return Result code.
*/
Result GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count);
Result GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count) const;
/**
* Get a new session id.
@ -60,14 +60,14 @@ public:
*
* @return The number of active sessions.
*/
u32 GetSessionCount();
u32 GetSessionCount() const;
/**
* Add a renderer system to the manager.
* The system will be reguarly called to generate commands for the AudioRenderer.
* The system will be regularly called to generate commands for the AudioRenderer.
*
* @param system - The system to add.
* @return True if the system was sucessfully added, otherwise false.
* @return True if the system was successfully added, otherwise false.
*/
bool AddSystem(System& system);
@ -75,7 +75,7 @@ public:
* Remove a renderer system from the manager.
*
* @param system - The system to remove.
* @return True if the system was sucessfully removed, otherwise false.
* @return True if the system was successfully removed, otherwise false.
*/
bool RemoveSystem(System& system);
@ -94,7 +94,7 @@ private:
/// Number of active renderers
u32 session_count{};
/// Lock for interacting with the sessions
std::mutex session_lock{};
mutable std::mutex session_lock{};
/// Regularly generates commands from the registered systems for the AudioRenderer
std::unique_ptr<SystemManager> system_manager{};
};

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@ -8,6 +8,10 @@
namespace AudioCore {
struct AudioBuffer {
/// Timestamp this buffer started playing.
u64 start_timestamp;
/// Timestamp this buffer should finish playing.
u64 end_timestamp;
/// Timestamp this buffer completed playing.
s64 played_timestamp;
/// Game memory address for these samples.

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@ -36,7 +36,7 @@ public:
*
* @param buffer - The new buffer.
*/
void AppendBuffer(AudioBuffer& buffer) {
void AppendBuffer(const AudioBuffer& buffer) {
std::scoped_lock l{lock};
buffers[appended_index] = buffer;
appended_count++;
@ -58,6 +58,7 @@ public:
if (index < 0) {
index += N;
}
out_buffers.push_back(buffers[index]);
registered_count++;
registered_index = (registered_index + 1) % append_limit;
@ -87,10 +88,12 @@ public:
/**
* Release all registered buffers.
*
* @param timestamp - The released timestamp for this buffer.
* @param core_timing - The CoreTiming instance
* @param session - The device session
*
* @return Is the buffer was released.
*/
bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {
bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session) {
std::scoped_lock l{lock};
bool buffer_released{false};
while (registered_count > 0) {
@ -100,7 +103,7 @@ public:
}
// Check with the backend if this buffer can be released yet.
if (!session.IsBufferConsumed(buffers[index].tag)) {
if (!session.IsBufferConsumed(buffers[index])) {
break;
}
@ -280,6 +283,16 @@ public:
return true;
}
u64 GetNextTimestamp() const {
// Iterate backwards through the buffer queue, and take the most recent buffer's end
std::scoped_lock l{lock};
auto index{appended_index - 1};
if (index < 0) {
index += append_limit;
}
return buffers[index].end_timestamp;
}
private:
/// Buffer lock
mutable std::recursive_mutex lock{};

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@ -7,11 +7,20 @@
#include "audio_core/device/device_session.h"
#include "audio_core/sink/sink_stream.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
namespace AudioCore {
DeviceSession::DeviceSession(Core::System& system_) : system{system_} {}
using namespace std::literals;
constexpr auto INCREMENT_TIME{5ms};
DeviceSession::DeviceSession(Core::System& system_)
: system{system_}, thread_event{Core::Timing::CreateEvent(
"AudioOutSampleTick",
[this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
return ThreadFunc();
})} {}
DeviceSession::~DeviceSession() {
Finalize();
@ -50,25 +59,26 @@ void DeviceSession::Finalize() {
}
void DeviceSession::Start() {
stream->SetPlayedSampleCount(played_sample_count);
stream->Start();
if (stream) {
stream->Start();
system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds::zero(), INCREMENT_TIME,
thread_event);
}
}
void DeviceSession::Stop() {
if (stream) {
played_sample_count = stream->GetPlayedSampleCount();
stream->Stop();
system.CoreTiming().UnscheduleEvent(thread_event, {});
}
}
void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
auto& memory{system.Memory()};
for (size_t i = 0; i < buffers.size(); i++) {
void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
for (const auto& buffer : buffers) {
Sink::SinkBuffer new_buffer{
.frames = buffers[i].size / (channel_count * sizeof(s16)),
.frames = buffer.size / (channel_count * sizeof(s16)),
.frames_played = 0,
.tag = buffers[i].tag,
.tag = buffer.tag,
.consumed = false,
};
@ -76,26 +86,22 @@ void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
std::vector<s16> samples{};
stream->AppendBuffer(new_buffer, samples);
} else {
std::vector<s16> samples(buffers[i].size / sizeof(s16));
memory.ReadBlockUnsafe(buffers[i].samples, samples.data(), buffers[i].size);
std::vector<s16> samples(buffer.size / sizeof(s16));
system.Memory().ReadBlockUnsafe(buffer.samples, samples.data(), buffer.size);
stream->AppendBuffer(new_buffer, samples);
}
}
}
void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const {
void DeviceSession::ReleaseBuffer(const AudioBuffer& buffer) const {
if (type == Sink::StreamType::In) {
auto& memory{system.Memory()};
auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))};
memory.WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
system.Memory().WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
}
}
bool DeviceSession::IsBufferConsumed(u64 tag) const {
if (stream) {
return stream->IsBufferConsumed(tag);
}
return true;
bool DeviceSession::IsBufferConsumed(const AudioBuffer& buffer) const {
return played_sample_count >= buffer.end_timestamp;
}
void DeviceSession::SetVolume(f32 volume) const {
@ -105,10 +111,22 @@ void DeviceSession::SetVolume(f32 volume) const {
}
u64 DeviceSession::GetPlayedSampleCount() const {
if (stream) {
return stream->GetPlayedSampleCount();
return played_sample_count;
}
std::optional<std::chrono::nanoseconds> DeviceSession::ThreadFunc() {
// Add 5ms of samples at a 48K sample rate.
played_sample_count += 48'000 * INCREMENT_TIME / 1s;
if (type == Sink::StreamType::Out) {
system.AudioCore().GetAudioManager().SetEvent(Event::Type::AudioOutManager, true);
} else {
system.AudioCore().GetAudioManager().SetEvent(Event::Type::AudioInManager, true);
}
return 0;
return std::nullopt;
}
void DeviceSession::SetRingSize(u32 ring_size) {
stream->SetRingSize(ring_size);
}
} // namespace AudioCore

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@ -3,6 +3,9 @@
#pragma once
#include <chrono>
#include <memory>
#include <optional>
#include <span>
#include "audio_core/common/common.h"
@ -11,9 +14,13 @@
namespace Core {
class System;
}
namespace Timing {
struct EventType;
} // namespace Timing
} // namespace Core
namespace AudioCore {
namespace Sink {
class SinkStream;
struct SinkBuffer;
@ -55,22 +62,23 @@ public:
*
* @param buffers - The buffers to play.
*/
void AppendBuffers(std::span<AudioBuffer> buffers) const;
void AppendBuffers(std::span<const AudioBuffer> buffers) const;
/**
* (Audio In only) Pop samples from the backend, and write them back to this buffer's address.
*
* @param buffer - The buffer to write to.
*/
void ReleaseBuffer(AudioBuffer& buffer) const;
void ReleaseBuffer(const AudioBuffer& buffer) const;
/**
* Check if the buffer for the given tag has been consumed by the backend.
*
* @param tag - Unqiue tag of the buffer to check.
* @param buffer - the buffer to check.
*
* @return true if the buffer has been consumed, otherwise false.
*/
bool IsBufferConsumed(u64 tag) const;
bool IsBufferConsumed(const AudioBuffer& buffer) const;
/**
* Start this device session, starting the backend stream.
@ -96,6 +104,16 @@ public:
*/
u64 GetPlayedSampleCount() const;
/*
* CoreTiming callback to increment played_sample_count over time.
*/
std::optional<std::chrono::nanoseconds> ThreadFunc();
/*
* Set the size of the ring buffer.
*/
void SetRingSize(u32 ring_size);
private:
/// System
Core::System& system;
@ -118,9 +136,13 @@ private:
/// Applet resource user id of this device session
u64 applet_resource_user_id{};
/// Total number of samples played by this device session
u64 played_sample_count{};
std::atomic<u64> played_sample_count{};
/// Event increasing the played sample count every 5ms
std::shared_ptr<Core::Timing::EventType> thread_event;
/// Is this session initialised?
bool initialized{};
/// Buffer queue
std::vector<AudioBuffer> buffer_queue{};
};
} // namespace AudioCore

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@ -72,7 +72,7 @@ Kernel::KReadableEvent& In::GetBufferEvent() {
return event->GetReadableEvent();
}
f32 In::GetVolume() {
f32 In::GetVolume() const {
std::scoped_lock l{parent_mutex};
return system.GetVolume();
}
@ -82,17 +82,17 @@ void In::SetVolume(f32 volume) {
system.SetVolume(volume);
}
bool In::ContainsAudioBuffer(u64 tag) {
bool In::ContainsAudioBuffer(u64 tag) const {
std::scoped_lock l{parent_mutex};
return system.ContainsAudioBuffer(tag);
}
u32 In::GetBufferCount() {
u32 In::GetBufferCount() const {
std::scoped_lock l{parent_mutex};
return system.GetBufferCount();
}
u64 In::GetPlayedSampleCount() {
u64 In::GetPlayedSampleCount() const {
std::scoped_lock l{parent_mutex};
return system.GetPlayedSampleCount();
}

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@ -102,7 +102,7 @@ public:
*
* @return The current volume.
*/
f32 GetVolume();
f32 GetVolume() const;
/**
* Set the system volume.
@ -117,21 +117,21 @@ public:
* @param tag - The tag to search for.
* @return True if the buffer is in the system, otherwise false.
*/
bool ContainsAudioBuffer(u64 tag);
bool ContainsAudioBuffer(u64 tag) const;
/**
* Get the maximum number of buffers.
*
* @return The maximum number of buffers.
*/
u32 GetBufferCount();
u32 GetBufferCount() const;
/**
* Get the total played sample count for this audio in.
*
* @return The played sample count.
*/
u64 GetPlayedSampleCount();
u64 GetPlayedSampleCount() const;
private:
/// The AudioIn::Manager this audio in is registered with

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@ -34,16 +34,16 @@ size_t System::GetSessionId() const {
return session_id;
}
std::string_view System::GetDefaultDeviceName() {
std::string_view System::GetDefaultDeviceName() const {
return "BuiltInHeadset";
}
std::string_view System::GetDefaultUacDeviceName() {
std::string_view System::GetDefaultUacDeviceName() const {
return "Uac";
}
Result System::IsConfigValid(const std::string_view device_name,
const AudioInParameter& in_params) {
const AudioInParameter& in_params) const {
if ((device_name.size() > 0) &&
(device_name != GetDefaultDeviceName() && device_name != GetDefaultUacDeviceName())) {
return Service::Audio::ERR_INVALID_DEVICE_NAME;
@ -93,6 +93,7 @@ Result System::Start() {
std::vector<AudioBuffer> buffers_to_flush{};
buffers.RegisterBuffers(buffers_to_flush);
session->AppendBuffers(buffers_to_flush);
session->SetRingSize(static_cast<u32>(buffers_to_flush.size()));
return ResultSuccess;
}
@ -112,8 +113,15 @@ bool System::AppendBuffer(const AudioInBuffer& buffer, const u64 tag) {
return false;
}
AudioBuffer new_buffer{
.played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size};
const auto timestamp{buffers.GetNextTimestamp()};
const AudioBuffer new_buffer{
.start_timestamp = timestamp,
.end_timestamp = timestamp + buffer.size / (channel_count * sizeof(s16)),
.played_timestamp = 0,
.samples = buffer.samples,
.tag = tag,
.size = buffer.size,
};
buffers.AppendBuffer(new_buffer);
RegisterBuffers();
@ -194,11 +202,11 @@ void System::SetVolume(const f32 volume_) {
session->SetVolume(volume_);
}
bool System::ContainsAudioBuffer(const u64 tag) {
bool System::ContainsAudioBuffer(const u64 tag) const {
return buffers.ContainsBuffer(tag);
}
u32 System::GetBufferCount() {
u32 System::GetBufferCount() const {
return buffers.GetAppendedRegisteredCount();
}

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@ -68,7 +68,7 @@ public:
*
* @return The default audio input device name.
*/
std::string_view GetDefaultDeviceName();
std::string_view GetDefaultDeviceName() const;
/**
* Get the default USB audio input device name.
@ -77,7 +77,7 @@ public:
*
* @return The default USB audio input device name.
*/
std::string_view GetDefaultUacDeviceName();
std::string_view GetDefaultUacDeviceName() const;
/**
* Is the given initialize config valid?
@ -86,7 +86,7 @@ public:
* @param in_params - Input parameters, see AudioInParameter.
* @return Result code.
*/
Result IsConfigValid(std::string_view device_name, const AudioInParameter& in_params);
Result IsConfigValid(std::string_view device_name, const AudioInParameter& in_params) const;
/**
* Initialize this system.
@ -208,7 +208,7 @@ public:
/**
* Set this system's current volume.
*
* @param The new volume.
* @param volume The new volume.
*/
void SetVolume(f32 volume);
@ -218,14 +218,14 @@ public:
* @param tag - Unique tag to search for.
* @return True if the buffer is in the system, otherwise false.
*/
bool ContainsAudioBuffer(u64 tag);
bool ContainsAudioBuffer(u64 tag) const;
/**
* Get the maximum number of usable buffers (default 32).
*
* @return The number of buffers.
*/
u32 GetBufferCount();
u32 GetBufferCount() const;
/**
* Get the total number of samples played by this system.

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@ -72,7 +72,7 @@ Kernel::KReadableEvent& Out::GetBufferEvent() {
return event->GetReadableEvent();
}
f32 Out::GetVolume() {
f32 Out::GetVolume() const {
std::scoped_lock l{parent_mutex};
return system.GetVolume();
}
@ -82,17 +82,17 @@ void Out::SetVolume(const f32 volume) {
system.SetVolume(volume);
}
bool Out::ContainsAudioBuffer(const u64 tag) {
bool Out::ContainsAudioBuffer(const u64 tag) const {
std::scoped_lock l{parent_mutex};
return system.ContainsAudioBuffer(tag);
}
u32 Out::GetBufferCount() {
u32 Out::GetBufferCount() const {
std::scoped_lock l{parent_mutex};
return system.GetBufferCount();
}
u64 Out::GetPlayedSampleCount() {
u64 Out::GetPlayedSampleCount() const {
std::scoped_lock l{parent_mutex};
return system.GetPlayedSampleCount();
}

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@ -102,7 +102,7 @@ public:
*
* @return The current volume.
*/
f32 GetVolume();
f32 GetVolume() const;
/**
* Set the system volume.
@ -117,21 +117,21 @@ public:
* @param tag - The tag to search for.
* @return True if the buffer is in the system, otherwise false.
*/
bool ContainsAudioBuffer(u64 tag);
bool ContainsAudioBuffer(u64 tag) const;
/**
* Get the maximum number of buffers.
*
* @return The maximum number of buffers.
*/
u32 GetBufferCount();
u32 GetBufferCount() const;
/**
* Get the total played sample count for this audio out.
*
* @return The played sample count.
*/
u64 GetPlayedSampleCount();
u64 GetPlayedSampleCount() const;
private:
/// The AudioOut::Manager this audio out is registered with

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@ -27,11 +27,12 @@ void System::Finalize() {
buffer_event->GetWritableEvent().Signal();
}
std::string_view System::GetDefaultOutputDeviceName() {
std::string_view System::GetDefaultOutputDeviceName() const {
return "DeviceOut";
}
Result System::IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params) {
Result System::IsConfigValid(std::string_view device_name,
const AudioOutParameter& in_params) const {
if ((device_name.size() > 0) && (device_name != GetDefaultOutputDeviceName())) {
return Service::Audio::ERR_INVALID_DEVICE_NAME;
}
@ -92,6 +93,7 @@ Result System::Start() {
std::vector<AudioBuffer> buffers_to_flush{};
buffers.RegisterBuffers(buffers_to_flush);
session->AppendBuffers(buffers_to_flush);
session->SetRingSize(static_cast<u32>(buffers_to_flush.size()));
return ResultSuccess;
}
@ -111,8 +113,15 @@ bool System::AppendBuffer(const AudioOutBuffer& buffer, u64 tag) {
return false;
}
AudioBuffer new_buffer{
.played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size};
const auto timestamp{buffers.GetNextTimestamp()};
const AudioBuffer new_buffer{
.start_timestamp = timestamp,
.end_timestamp = timestamp + buffer.size / (channel_count * sizeof(s16)),
.played_timestamp = 0,
.samples = buffer.samples,
.tag = tag,
.size = buffer.size,
};
buffers.AppendBuffer(new_buffer);
RegisterBuffers();
@ -192,11 +201,11 @@ void System::SetVolume(const f32 volume_) {
session->SetVolume(volume_);
}
bool System::ContainsAudioBuffer(const u64 tag) {
bool System::ContainsAudioBuffer(const u64 tag) const {
return buffers.ContainsBuffer(tag);
}
u32 System::GetBufferCount() {
u32 System::GetBufferCount() const {
return buffers.GetAppendedRegisteredCount();
}

View File

@ -68,7 +68,7 @@ public:
*
* @return The default audio output device name.
*/
std::string_view GetDefaultOutputDeviceName();
std::string_view GetDefaultOutputDeviceName() const;
/**
* Is the given initialize config valid?
@ -77,7 +77,7 @@ public:
* @param in_params - Input parameters, see AudioOutParameter.
* @return Result code.
*/
Result IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params);
Result IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params) const;
/**
* Initialize this system.
@ -199,7 +199,7 @@ public:
/**
* Set this system's current volume.
*
* @param The new volume.
* @param volume The new volume.
*/
void SetVolume(f32 volume);
@ -209,14 +209,14 @@ public:
* @param tag - Unique tag to search for.
* @return True if the buffer is in the system, otherwise false.
*/
bool ContainsAudioBuffer(u64 tag);
bool ContainsAudioBuffer(u64 tag) const;
/**
* Get the maximum number of usable buffers (default 32).
*
* @return The number of buffers.
*/
u32 GetBufferCount();
u32 GetBufferCount() const;
/**
* Get the total number of samples played by this system.

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@ -50,7 +50,7 @@ u32 ADSP::GetRemainCommandCount(const u32 session_id) const {
return render_mailbox.GetRemainCommandCount(session_id);
}
void ADSP::SendCommandBuffer(const u32 session_id, CommandBuffer& command_buffer) {
void ADSP::SendCommandBuffer(const u32 session_id, const CommandBuffer& command_buffer) {
render_mailbox.SetCommandBuffer(session_id, command_buffer);
}

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@ -63,8 +63,6 @@ public:
/**
* Stop the ADSP.
*
* @return True if started or already running, otherwise false.
*/
void Stop();
@ -133,7 +131,7 @@ public:
* @param session_id - The session id to check (0 or 1).
* @param command_buffer - The command buffer to process.
*/
void SendCommandBuffer(u32 session_id, CommandBuffer& command_buffer);
void SendCommandBuffer(u32 session_id, const CommandBuffer& command_buffer);
/**
* Clear the command buffers (does not clear the time taken or the remaining command count)

View File

@ -51,7 +51,7 @@ CommandBuffer& AudioRenderer_Mailbox::GetCommandBuffer(const s32 session_id) {
return command_buffers[session_id];
}
void AudioRenderer_Mailbox::SetCommandBuffer(const u32 session_id, CommandBuffer& buffer) {
void AudioRenderer_Mailbox::SetCommandBuffer(const u32 session_id, const CommandBuffer& buffer) {
command_buffers[session_id] = buffer;
}
@ -106,9 +106,6 @@ void AudioRenderer::Start(AudioRenderer_Mailbox* mailbox_) {
mailbox = mailbox_;
thread = std::thread(&AudioRenderer::ThreadFunc, this);
for (auto& stream : streams) {
stream->Start();
}
running = true;
}
@ -130,6 +127,7 @@ void AudioRenderer::CreateSinkStreams() {
std::string name{fmt::format("ADSP_RenderStream-{}", i)};
streams[i] =
sink.AcquireSinkStream(system, channels, name, ::AudioCore::Sink::StreamType::Render);
streams[i]->SetRingSize(4);
}
}
@ -198,11 +196,6 @@ void AudioRenderer::ThreadFunc() {
command_list_processor.Process(index) - start_time;
}
if (index == 0) {
auto stream{command_list_processor.GetOutputSinkStream()};
system.AudioCore().SetStreamQueue(stream->GetQueueSize());
}
const auto end_time{system.CoreTiming().GetClockTicks()};
command_buffer.remaining_command_count =

View File

@ -52,7 +52,7 @@ public:
/**
* Send a message from the host to the AudioRenderer.
*
* @param message_ - The message to send to the AudioRenderer.
* @param message - The message to send to the AudioRenderer.
*/
void HostSendMessage(RenderMessage message);
@ -66,7 +66,7 @@ public:
/**
* Send a message from the AudioRenderer to the host.
*
* @param message_ - The message to send to the host.
* @param message - The message to send to the host.
*/
void ADSPSendMessage(RenderMessage message);
@ -91,7 +91,7 @@ public:
* @param session_id - The session id to get (0 or 1).
* @param buffer - The command buffer to set.
*/
void SetCommandBuffer(u32 session_id, CommandBuffer& buffer);
void SetCommandBuffer(u32 session_id, const CommandBuffer& buffer);
/**
* Get the total render time taken for the last command lists sent.
@ -163,7 +163,7 @@ public:
/**
* Start the AudioRenderer.
*
* @param The mailbox to use for this session.
* @param mailbox The mailbox to use for this session.
*/
void Start(AudioRenderer_Mailbox* mailbox);

View File

@ -33,10 +33,10 @@ public:
/**
* Initialize the processor.
*
* @param system_ - The core system.
* @param buffer - The command buffer to process.
* @param size - The size of the buffer.
* @param stream_ - The stream to be used for sending the samples.
* @param system - The core system.
* @param buffer - The command buffer to process.
* @param size - The size of the buffer.
* @param stream - The stream to be used for sending the samples.
*/
void Initialize(Core::System& system, CpuAddr buffer, u64 size, Sink::SinkStream* stream);
@ -72,7 +72,8 @@ public:
/**
* Process the command list.
*
* @param index - Index of the current command list.
* @param session_id - Session ID for the commands being processed.
*
* @return The time taken to process.
*/
u64 Process(u32 session_id);
@ -89,7 +90,7 @@ public:
u8* commands{};
/// The command buffer size
u64 commands_buffer_size{};
/// The maximum processing time alloted
/// The maximum processing time allotted
u64 max_process_time{};
/// The number of commands in the buffer
u32 command_count{};

View File

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <span>
#include "audio_core/audio_core.h"
#include "audio_core/common/feature_support.h"
#include "audio_core/renderer/audio_device.h"
@ -9,14 +12,33 @@
namespace AudioCore::AudioRenderer {
constexpr std::array usb_device_names{
AudioDevice::AudioDeviceName{"AudioStereoJackOutput"},
AudioDevice::AudioDeviceName{"AudioBuiltInSpeakerOutput"},
AudioDevice::AudioDeviceName{"AudioTvOutput"},
AudioDevice::AudioDeviceName{"AudioUsbDeviceOutput"},
};
constexpr std::array device_names{
AudioDevice::AudioDeviceName{"AudioStereoJackOutput"},
AudioDevice::AudioDeviceName{"AudioBuiltInSpeakerOutput"},
AudioDevice::AudioDeviceName{"AudioTvOutput"},
};
constexpr std::array output_device_names{
AudioDevice::AudioDeviceName{"AudioBuiltInSpeakerOutput"},
AudioDevice::AudioDeviceName{"AudioTvOutput"},
AudioDevice::AudioDeviceName{"AudioExternalOutput"},
};
AudioDevice::AudioDevice(Core::System& system, const u64 applet_resource_user_id_,
const u32 revision)
: output_sink{system.AudioCore().GetOutputSink()},
applet_resource_user_id{applet_resource_user_id_}, user_revision{revision} {}
u32 AudioDevice::ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer,
const size_t max_count) {
std::span<AudioDeviceName> names{};
const size_t max_count) const {
std::span<const AudioDeviceName> names{};
if (CheckFeatureSupported(SupportTags::AudioUsbDeviceOutput, user_revision)) {
names = usb_device_names;
@ -24,7 +46,7 @@ u32 AudioDevice::ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer,
names = device_names;
}
u32 out_count{static_cast<u32>(std::min(max_count, names.size()))};
const u32 out_count{static_cast<u32>(std::min(max_count, names.size()))};
for (u32 i = 0; i < out_count; i++) {
out_buffer.push_back(names[i]);
}
@ -32,8 +54,8 @@ u32 AudioDevice::ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer,
}
u32 AudioDevice::ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer,
const size_t max_count) {
u32 out_count{static_cast<u32>(std::min(max_count, output_device_names.size()))};
const size_t max_count) const {
const u32 out_count{static_cast<u32>(std::min(max_count, output_device_names.size()))};
for (u32 i = 0; i < out_count; i++) {
out_buffer.push_back(output_device_names[i]);
@ -45,7 +67,7 @@ void AudioDevice::SetDeviceVolumes(const f32 volume) {
output_sink.SetDeviceVolume(volume);
}
f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) {
f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) const {
return output_sink.GetDeviceVolume();
}

View File

@ -3,7 +3,7 @@
#pragma once
#include <span>
#include <string_view>
#include "audio_core/audio_render_manager.h"
@ -23,21 +23,13 @@ namespace AudioRenderer {
class AudioDevice {
public:
struct AudioDeviceName {
std::array<char, 0x100> name;
std::array<char, 0x100> name{};
AudioDeviceName(const char* name_) {
std::strncpy(name.data(), name_, name.size());
constexpr AudioDeviceName(std::string_view name_) {
name_.copy(name.data(), name.size() - 1);
}
};
std::array<AudioDeviceName, 4> usb_device_names{"AudioStereoJackOutput",
"AudioBuiltInSpeakerOutput", "AudioTvOutput",
"AudioUsbDeviceOutput"};
std::array<AudioDeviceName, 3> device_names{"AudioStereoJackOutput",
"AudioBuiltInSpeakerOutput", "AudioTvOutput"};
std::array<AudioDeviceName, 3> output_device_names{"AudioBuiltInSpeakerOutput", "AudioTvOutput",
"AudioExternalOutput"};
explicit AudioDevice(Core::System& system, u64 applet_resource_user_id, u32 revision);
/**
@ -47,7 +39,7 @@ public:
* @param max_count - Maximum number of devices to write (count of out_buffer).
* @return Number of device names written.
*/
u32 ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count);
u32 ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count) const;
/**
* Get a list of the available output devices.
@ -57,7 +49,7 @@ public:
* @param max_count - Maximum number of devices to write (count of out_buffer).
* @return Number of device names written.
*/
u32 ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count);
u32 ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count) const;
/**
* Set the volume of all streams in the backend sink.
@ -73,7 +65,7 @@ public:
* @param name - Name of the device to check. Unused.
* @return Volume of the device.
*/
f32 GetDeviceVolume(std::string_view name);
f32 GetDeviceVolume(std::string_view name) const;
private:
/// Backend output sink for the device

View File

@ -34,7 +34,7 @@ void BehaviorInfo::ClearError() {
error_count = 0;
}
void BehaviorInfo::AppendError(ErrorInfo& error) {
void BehaviorInfo::AppendError(const ErrorInfo& error) {
LOG_ERROR(Service_Audio, "Error during RequestUpdate, reporting code {:04X} address {:08X}",
error.error_code.raw, error.address);
if (error_count < MaxErrors) {
@ -42,14 +42,16 @@ void BehaviorInfo::AppendError(ErrorInfo& error) {
}
}
void BehaviorInfo::CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count) {
auto error_count_{std::min(error_count, MaxErrors)};
std::memset(out_errors.data(), 0, MaxErrors * sizeof(ErrorInfo));
void BehaviorInfo::CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count) const {
out_count = std::min(error_count, MaxErrors);
for (size_t i = 0; i < error_count_; i++) {
out_errors[i] = errors[i];
for (size_t i = 0; i < MaxErrors; i++) {
if (i < out_count) {
out_errors[i] = errors[i];
} else {
out_errors[i] = {};
}
}
out_count = error_count_;
}
void BehaviorInfo::UpdateFlags(const Flags flags_) {

View File

@ -94,7 +94,7 @@ public:
*
* @param error - The new error.
*/
void AppendError(ErrorInfo& error);
void AppendError(const ErrorInfo& error);
/**
* Copy errors to the given output container.
@ -102,7 +102,7 @@ public:
* @param out_errors - Output container to receive the errors.
* @param out_count - The number of errors written.
*/
void CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count);
void CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count) const;
/**
* Update the behaviour flags.

View File

@ -485,7 +485,7 @@ Result InfoUpdater::UpdateBehaviorInfo(BehaviorInfo& behaviour_) {
return ResultSuccess;
}
Result InfoUpdater::UpdateErrorInfo(BehaviorInfo& behaviour_) {
Result InfoUpdater::UpdateErrorInfo(const BehaviorInfo& behaviour_) {
auto out_params{reinterpret_cast<BehaviorInfo::OutStatus*>(output)};
behaviour_.CopyErrorInfo(out_params->errors, out_params->error_count);

View File

@ -130,7 +130,7 @@ public:
* @param behaviour - Behaviour to update.
* @return Result code.
*/
Result UpdateErrorInfo(BehaviorInfo& behaviour);
Result UpdateErrorInfo(const BehaviorInfo& behaviour);
/**
* Update splitter.

View File

@ -191,6 +191,7 @@ public:
* @param volume - Current mix volume used for calculating the ramp.
* @param prev_volume - Previous mix volume, used for calculating the ramp,
* also applied to the input.
* @param prev_samples - Previous sample buffer. Used for depopping.
* @param precision - Number of decimal bits for fixed point operations.
*/
void GenerateMixRampCommand(s32 node_id, s16 buffer_count, s16 input_index, s16 output_index,
@ -208,6 +209,7 @@ public:
* @param volumes - Current mix volumes used for calculating the ramp.
* @param prev_volumes - Previous mix volumes, used for calculating the ramp,
* also applied to the input.
* @param prev_samples - Previous sample buffer. Used for depopping.
* @param precision - Number of decimal bits for fixed point operations.
*/
void GenerateMixRampGroupedCommand(s32 node_id, s16 buffer_count, s16 input_index,
@ -297,11 +299,11 @@ public:
/**
* Generate a device sink command, adding it to the command list.
*
* @param node_id - Node id of the voice this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param sink_info - The sink_info to generate this command from.
* @session_id - System session id this command is generated from.
* @samples_buffer - The buffer to be sent to the sink if upsampling is not used.
* @param node_id - Node id of the voice this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param sink_info - The sink_info to generate this command from.
* @param session_id - System session id this command is generated from.
* @param samples_buffer - The buffer to be sent to the sink if upsampling is not used.
*/
void GenerateDeviceSinkCommand(s32 node_id, s16 buffer_offset, SinkInfoBase& sink_info,
u32 session_id, std::span<s32> samples_buffer);

View File

@ -197,9 +197,9 @@ public:
/**
* Generate an I3DL2 reverb effect command.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - I3DL2Reverb effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - I3DL2Reverb effect info.
* @param node_id - Node id of the mix this command is generated for.
*/
void GenerateI3dl2ReverbEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
s32 node_id);
@ -207,18 +207,18 @@ public:
/**
* Generate an aux effect command.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - Aux effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - Aux effect info.
* @param node_id - Node id of the mix this command is generated for.
*/
void GenerateAuxCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
/**
* Generate a biquad filter effect command.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - Aux effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - Aux effect info.
* @param node_id - Node id of the mix this command is generated for.
*/
void GenerateBiquadFilterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
s32 node_id);
@ -226,10 +226,10 @@ public:
/**
* Generate a light limiter effect command.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - Limiter effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param effect_index - Index for the statistics state.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - Limiter effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param effect_index - Index for the statistics state.
*/
void GenerateLightLimiterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
s32 node_id, u32 effect_index);
@ -238,21 +238,20 @@ public:
* Generate a capture effect command.
* Writes a mix buffer back to game memory.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - Capture effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - Capture effect info.
* @param node_id - Node id of the mix this command is generated for.
*/
void GenerateCaptureCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
/**
* Generate a compressor effect command.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - Compressor effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - Compressor effect info.
* @param node_id - Node id of the mix this command is generated for.
*/
void GenerateCompressorCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
const s32 node_id);
void GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
/**
* Generate all effect commands for a mix.
@ -318,8 +317,9 @@ public:
* Generate a performance command.
* Used to report performance metrics of the AudioRenderer back to the game.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param sink_info - Sink info to generate the commands from.
* @param node_id - Node ID of the mix this command is generated for
* @param state - Output state of the generated performance command
* @param entry_addresses - Addresses to be written
*/
void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
const PerformanceEntryAddresses& entry_addresses);

View File

@ -11,7 +11,7 @@
namespace AudioCore::AudioRenderer {
static void SetCompressorEffectParameter(CompressorInfo::ParameterVersion2& params,
static void SetCompressorEffectParameter(const CompressorInfo::ParameterVersion2& params,
CompressorInfo::State& state) {
const auto ratio{1.0f / params.compressor_ratio};
auto makeup_gain{0.0f};
@ -31,9 +31,9 @@ static void SetCompressorEffectParameter(CompressorInfo::ParameterVersion2& para
state.unk_20 = c;
}
static void InitializeCompressorEffect(CompressorInfo::ParameterVersion2& params,
static void InitializeCompressorEffect(const CompressorInfo::ParameterVersion2& params,
CompressorInfo::State& state) {
std::memset(&state, 0, sizeof(CompressorInfo::State));
state = {};
state.unk_00 = 0;
state.unk_04 = 1.0f;
@ -42,7 +42,7 @@ static void InitializeCompressorEffect(CompressorInfo::ParameterVersion2& params
SetCompressorEffectParameter(params, state);
}
static void ApplyCompressorEffect(CompressorInfo::ParameterVersion2& params,
static void ApplyCompressorEffect(const CompressorInfo::ParameterVersion2& params,
CompressorInfo::State& state, bool enabled,
std::vector<std::span<const s32>> input_buffers,
std::vector<std::span<s32>> output_buffers, u32 sample_count) {
@ -103,8 +103,7 @@ static void ApplyCompressorEffect(CompressorInfo::ParameterVersion2& params,
} else {
for (s16 channel = 0; channel < params.channel_count; channel++) {
if (params.inputs[channel] != params.outputs[channel]) {
std::memcpy((char*)output_buffers[channel].data(),
(char*)input_buffers[channel].data(),
std::memcpy(output_buffers[channel].data(), input_buffers[channel].data(),
output_buffers[channel].size_bytes());
}
}

View File

@ -7,17 +7,7 @@
#include "common/logging/log.h"
namespace AudioCore::AudioRenderer {
/**
* Mix input mix buffer into output mix buffer, with volume applied to the input.
*
* @tparam Q - Number of bits for fixed point operations.
* @param output - Output mix buffer.
* @param input - Input mix buffer.
* @param volume - Volume applied to the input.
* @param ramp - Ramp applied to volume every sample.
* @param sample_count - Number of samples to process.
* @return The final gained input sample, used for depopping.
*/
template <size_t Q>
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
const f32 ramp_, const u32 sample_count) {
@ -40,10 +30,8 @@ s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 vo
return sample.to_int();
}
template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, const f32, const f32,
const u32);
template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, const f32, const f32,
const u32);
template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, f32, f32, u32);
template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, f32, f32, u32);
void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};

View File

@ -61,13 +61,13 @@ struct MixRampCommand : ICommand {
* @tparam Q - Number of bits for fixed point operations.
* @param output - Output mix buffer.
* @param input - Input mix buffer.
* @param volume - Volume applied to the input.
* @param ramp - Ramp applied to volume every sample.
* @param volume_ - Volume applied to the input.
* @param ramp_ - Ramp applied to volume every sample.
* @param sample_count - Number of samples to process.
* @return The final gained input sample, used for depopping.
*/
template <size_t Q>
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
const f32 ramp_, const u32 sample_count);
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, f32 volume_, f32 ramp_,
u32 sample_count);
} // namespace AudioCore::AudioRenderer

View File

@ -50,9 +50,9 @@ struct MixRampGroupedCommand : ICommand {
std::array<s16, MaxMixBuffers> inputs;
/// Output mix buffer indexes for each mix buffer
std::array<s16, MaxMixBuffers> outputs;
/// Previous mix vloumes for each mix buffer
/// Previous mix volumes for each mix buffer
std::array<f32, MaxMixBuffers> prev_volumes;
/// Current mix vloumes for each mix buffer
/// Current mix volumes for each mix buffer
std::array<f32, MaxMixBuffers> volumes;
/// Pointer to the previous sample buffer, used for depop
CpuAddr previous_samples;

View File

@ -46,6 +46,10 @@ void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
out_buffer.tag = reinterpret_cast<u64>(samples.data());
stream->AppendBuffer(out_buffer, samples);
if (stream->IsPaused()) {
stream->Start();
}
}
bool DeviceSinkCommand::Verify(const ADSP::CommandListProcessor& processor) {

View File

@ -15,15 +15,15 @@ class EffectContext {
public:
/**
* Initialize the effect context
* @param effect_infos List of effect infos for this context
* @param effect_count The number of effects in the list
* @param result_states_cpu The workbuffer of result states for the CPU for this context
* @param result_states_dsp The workbuffer of result states for the DSP for this context
* @param state_count The number of result states
* @param effect_infos_ - List of effect infos for this context
* @param effect_count_ - The number of effects in the list
* @param result_states_cpu_ - The workbuffer of result states for the CPU for this context
* @param result_states_dsp_ - The workbuffer of result states for the DSP for this context
* @param dsp_state_count - The number of result states
*/
void Initialize(std::span<EffectInfoBase> effect_infos_, const u32 effect_count_,
void Initialize(std::span<EffectInfoBase> effect_infos_, u32 effect_count_,
std::span<EffectResultState> result_states_cpu_,
std::span<EffectResultState> result_states_dsp_, const size_t dsp_state_count);
std::span<EffectResultState> result_states_dsp_, size_t dsp_state_count);
/**
* Get the EffectInfo for a given index

View File

@ -291,7 +291,7 @@ public:
* Update the info with new parameters, version 1.
*
* @param error_info - Used to write call result code.
* @param in_params - New parameters to update the info with.
* @param params - New parameters to update the info with.
* @param pool_mapper - Pool for mapping buffers.
*/
virtual void Update(BehaviorInfo::ErrorInfo& error_info,
@ -305,7 +305,7 @@ public:
* Update the info with new parameters, version 2.
*
* @param error_info - Used to write call result code.
* @param in_params - New parameters to update the info with.
* @param params - New parameters to update the info with.
* @param pool_mapper - Pool for mapping buffers.
*/
virtual void Update(BehaviorInfo::ErrorInfo& error_info,

View File

@ -99,7 +99,7 @@ public:
return out_sample;
}
Common::FixedPoint<50, 14> Read() {
Common::FixedPoint<50, 14> Read() const {
return *output;
}
@ -110,7 +110,7 @@ public:
}
}
Common::FixedPoint<50, 14> TapOut(const s32 index) {
Common::FixedPoint<50, 14> TapOut(const s32 index) const {
auto out{input - (index + 1)};
if (out < buffer.data()) {
out += max_delay + 1;

View File

@ -95,7 +95,7 @@ public:
return out_sample;
}
Common::FixedPoint<50, 14> Read() {
Common::FixedPoint<50, 14> Read() const {
return *output;
}
@ -106,7 +106,7 @@ public:
}
}
Common::FixedPoint<50, 14> TapOut(const s32 index) {
Common::FixedPoint<50, 14> TapOut(const s32 index) const {
auto out{input - (index + 1)};
if (out < buffer.data()) {
out += sample_count;

View File

@ -19,8 +19,8 @@ public:
/**
* Setup a new AddressInfo.
*
* @param cpu_address - The CPU address of this region.
* @param size - The size of this region.
* @param cpu_address_ - The CPU address of this region.
* @param size_ - The size of this region.
*/
void Setup(CpuAddr cpu_address_, u64 size_) {
cpu_address = cpu_address_;
@ -42,7 +42,6 @@ public:
* Assign this region to a memory pool.
*
* @param memory_pool_ - Memory pool to assign.
* @return The CpuAddr address of this region.
*/
void SetPool(MemoryPoolInfo* memory_pool_) {
memory_pool = memory_pool_;

View File

@ -56,7 +56,7 @@ class NodeStates {
*
* @return The current stack position.
*/
u32 Count() {
u32 Count() const {
return pos;
}
@ -83,7 +83,7 @@ class NodeStates {
*
* @return The node on the top of the stack.
*/
u32 top() {
u32 top() const {
return stack[pos - 1];
}
@ -112,11 +112,11 @@ public:
/**
* Initialize the node states.
*
* @param buffer - The workbuffer to use. Unused.
* @param buffer_ - The workbuffer to use. Unused.
* @param node_buffer_size - The size of the workbuffer. Unused.
* @param count - The number of nodes in the graph.
*/
void Initialize(std::span<u8> nodes, u64 node_buffer_size, u32 count);
void Initialize(std::span<u8> buffer_, u64 node_buffer_size, u32 count);
/**
* Sort the graph. Only calls DepthFirstSearch.

View File

@ -73,7 +73,8 @@ public:
* Calculate the required size for the performance workbuffer.
*
* @param behavior - Check which version is supported.
* @param params - Input parameters.
* @param params - Input parameters.
*
* @return Required workbuffer size.
*/
static u64 GetRequiredBufferSizeForPerformanceMetricsPerFrame(
@ -104,7 +105,7 @@ public:
* @param workbuffer - Workbuffer to use for performance frames.
* @param workbuffer_size - Size of the workbuffer.
* @param params - Input parameters.
* @param behavior - Behaviour to check version and data format.
* @param behavior - Behaviour to check version and data format.
* @param memory_pool - Used to translate the workbuffer address for the DSP.
*/
virtual void Initialize(std::span<u8> workbuffer, u64 workbuffer_size,
@ -160,7 +161,8 @@ public:
* workbuffer, to be written by the AudioRenderer.
*
* @param addresses - Filled with pointers to the new detail, which should be passed
* to the AudioRenderer with Performance commands to be written.
* to the AudioRenderer with Performance commands to be written.
* @param detail_type - Performance detail type.
* @param entry_type - The type of this detail. See PerformanceEntryType
* @param node_id - Node id for this detail.
* @return True if a new detail was created and the offsets are valid, otherwise false.

View File

@ -15,17 +15,14 @@ MICROPROFILE_DEFINE(Audio_RenderSystemManager, "Audio", "Render System Manager",
MP_RGB(60, 19, 97));
namespace AudioCore::AudioRenderer {
constexpr std::chrono::nanoseconds BaseRenderTime{5'000'000UL};
constexpr std::chrono::nanoseconds RenderTimeOffset{400'000UL};
constexpr std::chrono::nanoseconds RENDER_TIME{5'000'000UL};
SystemManager::SystemManager(Core::System& core_)
: core{core_}, adsp{core.AudioCore().GetADSP()}, mailbox{adsp.GetRenderMailbox()},
thread_event{Core::Timing::CreateEvent(
"AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
return ThreadFunc2(time);
})} {
core.CoreTiming().RegisterPauseCallback([this](bool paused) { PauseCallback(paused); });
}
})} {}
SystemManager::~SystemManager() {
Stop();
@ -36,8 +33,8 @@ bool SystemManager::InitializeUnsafe() {
if (adsp.Start()) {
active = true;
thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); });
core.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0),
BaseRenderTime - RenderTimeOffset, thread_event);
core.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0), RENDER_TIME,
thread_event);
}
}
@ -121,42 +118,9 @@ void SystemManager::ThreadFunc() {
}
std::optional<std::chrono::nanoseconds> SystemManager::ThreadFunc2(s64 time) {
std::optional<std::chrono::nanoseconds> new_schedule_time{std::nullopt};
const auto queue_size{core.AudioCore().GetStreamQueue()};
switch (state) {
case StreamState::Filling:
if (queue_size >= 5) {
new_schedule_time = BaseRenderTime;
state = StreamState::Steady;
}
break;
case StreamState::Steady:
if (queue_size <= 2) {
new_schedule_time = BaseRenderTime - RenderTimeOffset;
state = StreamState::Filling;
} else if (queue_size > 5) {
new_schedule_time = BaseRenderTime + RenderTimeOffset;
state = StreamState::Draining;
}
break;
case StreamState::Draining:
if (queue_size <= 5) {
new_schedule_time = BaseRenderTime;
state = StreamState::Steady;
}
break;
}
update.store(true);
update.notify_all();
return new_schedule_time;
}
void SystemManager::PauseCallback(bool paused) {
if (paused && core.IsPoweredOn() && core.IsShuttingDown()) {
update.store(true);
update.notify_all();
}
return std::nullopt;
}
} // namespace AudioCore::AudioRenderer

View File

@ -73,13 +73,6 @@ private:
*/
std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
/**
* Callback from core timing when pausing, used to detect shutdowns and stop ThreadFunc.
*
* @param paused - Are we pausing or resuming?
*/
void PauseCallback(bool paused);
enum class StreamState {
Filling,
Steady,
@ -106,8 +99,6 @@ private:
std::shared_ptr<Core::Timing::EventType> thread_event;
/// Atomic for main thread to wait on
std::atomic<bool> update{};
/// Current state of the streams
StreamState state{StreamState::Filling};
};
} // namespace AudioCore::AudioRenderer

View File

@ -27,7 +27,7 @@ public:
/**
* Free the given upsampler.
*
* @param The upsampler to be freed.
* @param info The upsampler to be freed.
*/
void Free(UpsamplerInfo* info);

View File

@ -185,7 +185,8 @@ public:
/**
* Does this voice ned an update?
*
* @param params - Input parametetrs to check matching.
* @param params - Input parameters to check matching.
*
* @return True if this voice needs an update, otherwise false.
*/
bool ShouldUpdateParameters(const InParameter& params) const;
@ -194,9 +195,9 @@ public:
* Update the parameters of this voice.
*
* @param error_info - Output error code.
* @param params - Input parametters to udpate from.
* @param params - Input parameters to update from.
* @param pool_mapper - Used to map buffers.
* @param behavior - behavior to check supported features.
* @param behavior - behavior to check supported features.
*/
void UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params,
const PoolMapper& pool_mapper, const BehaviorInfo& behavior);
@ -218,12 +219,12 @@ public:
/**
* Update all wavebuffers.
*
* @param error_infos - Output 2D array of errors, 2 per wavebuffer.
* @param error_count - Number of errors provided. Unused.
* @param params - Input parametters to be used for the update.
* @param error_infos - Output 2D array of errors, 2 per wavebuffer.
* @param error_count - Number of errors provided. Unused.
* @param params - Input parameters to be used for the update.
* @param voice_states - The voice states for each channel in this voice to be updated.
* @param pool_mapper - Used to map the wavebuffers.
* @param behavior - Used to check for supported features.
* @param pool_mapper - Used to map the wavebuffers.
* @param behavior - Used to check for supported features.
*/
void UpdateWaveBuffers(std::span<std::array<BehaviorInfo::ErrorInfo, 2>> error_infos,
u32 error_count, const InParameter& params,
@ -233,13 +234,13 @@ public:
/**
* Update a wavebuffer.
*
* @param error_infos - Output array of errors.
* @param error_info - Output array of errors.
* @param wave_buffer - The wavebuffer to be updated.
* @param wave_buffer_internal - Input parametters to be used for the update.
* @param sample_format - Sample format of the wavebuffer.
* @param valid - Is this wavebuffer valid?
* @param pool_mapper - Used to map the wavebuffers.
* @param behavior - Used to check for supported features.
* @param behavior - Used to check for supported features.
*/
void UpdateWaveBuffer(std::span<BehaviorInfo::ErrorInfo> error_info, WaveBuffer& wave_buffer,
const WaveBufferInternal& wave_buffer_internal,
@ -276,7 +277,7 @@ public:
/**
* Check if this voice has any mixing connections.
*
* @return True if this voice participes in mixing, otherwise false.
* @return True if this voice participates in mixing, otherwise false.
*/
bool HasAnyConnection() const;
@ -301,7 +302,8 @@ public:
/**
* Update this voice on command generation.
*
* @param voice_states - Voice states for these wavebuffers.
* @param voice_context - Voice context for these wavebuffers.
*
* @return True if this voice should be generated, otherwise false.
*/
bool UpdateForCommandGeneration(VoiceContext& voice_context);

View File

@ -1,21 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <atomic>
#include <span>
#include <vector>
#include "audio_core/audio_core.h"
#include "audio_core/audio_event.h"
#include "audio_core/audio_manager.h"
#include "audio_core/common/common.h"
#include "audio_core/sink/cubeb_sink.h"
#include "audio_core/sink/sink_stream.h"
#include "common/assert.h"
#include "common/fixed_point.h"
#include "common/logging/log.h"
#include "common/reader_writer_queue.h"
#include "common/ring_buffer.h"
#include "common/settings.h"
#include "core/core.h"
#ifdef _WIN32
@ -42,10 +34,10 @@ public:
* @param system_ - Core system.
* @param event - Event used only for audio renderer, signalled on buffer consume.
*/
CubebSinkStream(cubeb* ctx_, const u32 device_channels_, const u32 system_channels_,
CubebSinkStream(cubeb* ctx_, u32 device_channels_, u32 system_channels_,
cubeb_devid output_device, cubeb_devid input_device, const std::string& name_,
const StreamType type_, Core::System& system_)
: ctx{ctx_}, type{type_}, system{system_} {
StreamType type_, Core::System& system_)
: SinkStream(system_, type_), ctx{ctx_} {
#ifdef _WIN32
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
@ -79,12 +71,10 @@ public:
minimum_latency = std::max(minimum_latency, 256u);
playing_buffer.consumed = true;
LOG_DEBUG(Service_Audio,
"Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
"latency {}",
name, type, params.rate, params.channels, system_channels, minimum_latency);
LOG_INFO(Service_Audio,
"Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
"latency {}",
name, type, params.rate, params.channels, system_channels, minimum_latency);
auto init_error{0};
if (type == StreamType::In) {
@ -111,6 +101,8 @@ public:
~CubebSinkStream() override {
LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name);
Unstall();
if (!ctx) {
return;
}
@ -136,21 +128,14 @@ public:
* @param resume - Set to true if this is resuming the stream a previously-active stream.
* Default false.
*/
void Start(const bool resume = false) override {
if (!ctx) {
void Start(bool resume = false) override {
if (!ctx || !paused) {
return;
}
if (resume && was_playing) {
if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
}
paused = false;
} else if (!resume) {
if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
}
paused = false;
paused = false;
if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
}
}
@ -158,206 +143,19 @@ public:
* Stop the sink stream.
*/
void Stop() override {
if (!ctx) {
Unstall();
if (!ctx || paused) {
return;
}
paused = true;
if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
}
was_playing.store(!paused);
paused = true;
}
/**
* Append a new buffer and its samples to a waiting queue to play.
*
* @param buffer - Audio buffer information to be queued.
* @param samples - The s16 samples to be queue for playback.
*/
void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector<s16>& samples) override {
if (type == StreamType::In) {
queue.enqueue(buffer);
queued_buffers++;
} else {
constexpr s32 min{std::numeric_limits<s16>::min()};
constexpr s32 max{std::numeric_limits<s16>::max()};
auto yuzu_volume{Settings::Volume()};
if (yuzu_volume > 1.0f) {
yuzu_volume = 0.6f + 20 * std::log10(yuzu_volume);
}
auto volume{system_volume * device_volume * yuzu_volume};
if (system_channels == 6 && device_channels == 2) {
// We're given 6 channels, but our device only outputs 2, so downmix.
constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) {
const auto left_sample{
((Common::FixedPoint<49, 15>(
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
down_mix_coeff[0] +
samples[read_index + static_cast<u32>(Channels::Center)] *
down_mix_coeff[1] +
samples[read_index + static_cast<u32>(Channels::LFE)] *
down_mix_coeff[2] +
samples[read_index + static_cast<u32>(Channels::BackLeft)] *
down_mix_coeff[3]) *
volume)
.to_int()};
const auto right_sample{
((Common::FixedPoint<49, 15>(
samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
down_mix_coeff[0] +
samples[read_index + static_cast<u32>(Channels::Center)] *
down_mix_coeff[1] +
samples[read_index + static_cast<u32>(Channels::LFE)] *
down_mix_coeff[2] +
samples[read_index + static_cast<u32>(Channels::BackRight)] *
down_mix_coeff[3]) *
volume)
.to_int()};
samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
static_cast<s16>(std::clamp(left_sample, min, max));
samples[write_index + static_cast<u32>(Channels::FrontRight)] =
static_cast<s16>(std::clamp(right_sample, min, max));
}
samples.resize(samples.size() / system_channels * device_channels);
} else if (system_channels == 2 && device_channels == 6) {
// We need moar samples! Not all games will provide 6 channel audio.
// TODO: Implement some upmixing here. Currently just passthrough, with other
// channels left as silence.
std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) {
const auto left_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
static_cast<f32>(
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
volume),
min, max))};
new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
const auto right_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
static_cast<f32>(
samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
volume),
min, max))};
new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
right_sample;
}
samples = std::move(new_samples);
} else if (volume != 1.0f) {
for (u32 i = 0; i < samples.size(); i++) {
samples[i] = static_cast<s16>(std::clamp(
static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
}
}
samples_buffer.Push(samples);
queue.enqueue(buffer);
queued_buffers++;
}
}
/**
* Release a buffer. Audio In only, will fill a buffer with recorded samples.
*
* @param num_samples - Maximum number of samples to receive.
* @return Vector of recorded samples. May have fewer than num_samples.
*/
std::vector<s16> ReleaseBuffer(const u64 num_samples) override {
static constexpr s32 min = std::numeric_limits<s16>::min();
static constexpr s32 max = std::numeric_limits<s16>::max();
auto samples{samples_buffer.Pop(num_samples)};
// TODO: Up-mix to 6 channels if the game expects it.
// For audio input this is unlikely to ever be the case though.
// Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
// TODO: Play with this and find something that works better.
auto volume{system_volume * device_volume * 8};
for (u32 i = 0; i < samples.size(); i++) {
samples[i] = static_cast<s16>(
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
}
if (samples.size() < num_samples) {
samples.resize(num_samples, 0);
}
return samples;
}
/**
* Check if a certain buffer has been consumed (fully played).
*
* @param tag - Unique tag of a buffer to check for.
* @return True if the buffer has been played, otherwise false.
*/
bool IsBufferConsumed(const u64 tag) override {
if (released_buffer.tag == 0) {
if (!released_buffers.try_dequeue(released_buffer)) {
return false;
}
}
if (released_buffer.tag == tag) {
released_buffer.tag = 0;
return true;
}
return false;
}
/**
* Empty out the buffer queue.
*/
void ClearQueue() override {
samples_buffer.Pop();
while (queue.pop()) {
}
while (released_buffers.pop()) {
}
queued_buffers = 0;
released_buffer = {};
playing_buffer = {};
playing_buffer.consumed = true;
}
private:
/**
* Signal events back to the audio system that a buffer was played/can be filled.
*
* @param buffer - Consumed audio buffer to be released.
*/
void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) {
auto& manager{system.AudioCore().GetAudioManager()};
switch (type) {
case StreamType::Out:
released_buffers.enqueue(buffer);
manager.SetEvent(Event::Type::AudioOutManager, true);
break;
case StreamType::In:
released_buffers.enqueue(buffer);
manager.SetEvent(Event::Type::AudioInManager, true);
break;
case StreamType::Render:
break;
}
}
/**
* Main callback from Cubeb. Either expects samples from us (audio render/audio out), or will
* provide samples to be copied (audio in).
@ -378,106 +176,15 @@ private:
const std::size_t num_channels = impl->GetDeviceChannels();
const std::size_t frame_size = num_channels;
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
const std::size_t num_frames{static_cast<size_t>(num_frames_)};
size_t frames_written{0};
[[maybe_unused]] bool underrun{false};
if (impl->type == StreamType::In) {
// INPUT
std::span<const s16> input_buffer{reinterpret_cast<const s16*>(in_buff),
num_frames * frame_size};
while (frames_written < num_frames) {
auto& playing_buffer{impl->playing_buffer};
// If the playing buffer has been consumed or has no frames, we need a new one
if (playing_buffer.consumed || playing_buffer.frames == 0) {
if (!impl->queue.try_dequeue(impl->playing_buffer)) {
// If no buffer was available we've underrun, just push the samples and
// continue.
underrun = true;
impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
(num_frames - frames_written) * frame_size);
frames_written = num_frames;
continue;
} else {
// Successfully got a new buffer, mark the old one as consumed and signal.
impl->queued_buffers--;
impl->SignalEvent(impl->playing_buffer);
}
}
// Get the minimum frames available between the currently playing buffer, and the
// amount we have left to fill
size_t frames_available{
std::min(playing_buffer.frames - playing_buffer.frames_played,
num_frames - frames_written)};
impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
frames_available * frame_size);
frames_written += frames_available;
playing_buffer.frames_played += frames_available;
// If that's all the frames in the current buffer, add its samples and mark it as
// consumed
if (playing_buffer.frames_played >= playing_buffer.frames) {
impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
impl->playing_buffer.consumed = true;
}
}
std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size],
frame_size_bytes);
impl->ProcessAudioIn(input_buffer, num_frames);
} else {
// OUTPUT
std::span<s16> output_buffer{reinterpret_cast<s16*>(out_buff), num_frames * frame_size};
while (frames_written < num_frames) {
auto& playing_buffer{impl->playing_buffer};
// If the playing buffer has been consumed or has no frames, we need a new one
if (playing_buffer.consumed || playing_buffer.frames == 0) {
if (!impl->queue.try_dequeue(impl->playing_buffer)) {
// If no buffer was available we've underrun, fill the remaining buffer with
// the last written frame and continue.
underrun = true;
for (size_t i = frames_written; i < num_frames; i++) {
std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0],
frame_size_bytes);
}
frames_written = num_frames;
continue;
} else {
// Successfully got a new buffer, mark the old one as consumed and signal.
impl->queued_buffers--;
impl->SignalEvent(impl->playing_buffer);
}
}
// Get the minimum frames available between the currently playing buffer, and the
// amount we have left to fill
size_t frames_available{
std::min(playing_buffer.frames - playing_buffer.frames_played,
num_frames - frames_written)};
impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size],
frames_available * frame_size);
frames_written += frames_available;
playing_buffer.frames_played += frames_available;
// If that's all the frames in the current buffer, add its samples and mark it as
// consumed
if (playing_buffer.frames_played >= playing_buffer.frames) {
impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
impl->playing_buffer.consumed = true;
}
}
std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
frame_size_bytes);
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
}
return num_frames_;
@ -490,32 +197,12 @@ private:
* @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
* @param state - New state of the device.
*/
static void StateCallback([[maybe_unused]] cubeb_stream* stream,
[[maybe_unused]] void* user_data,
[[maybe_unused]] cubeb_state state) {}
static void StateCallback(cubeb_stream*, void*, cubeb_state) {}
/// Main Cubeb context
cubeb* ctx{};
/// Cubeb stream backend
cubeb_stream* stream_backend{};
/// Name of this stream
std::string name{};
/// Type of this stream
StreamType type;
/// Core system
Core::System& system;
/// Ring buffer of the samples waiting to be played or consumed
Common::RingBuffer<s16, 0x10000> samples_buffer;
/// Audio buffers queued and waiting to play
Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue;
/// The currently-playing audio buffer
::AudioCore::Sink::SinkBuffer playing_buffer{};
/// Audio buffers which have been played and are in queue to be released by the audio system
Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{};
/// Currently released buffer waiting to be taken by the audio system
::AudioCore::Sink::SinkBuffer released_buffer{};
/// The last played (or received) frame of audio, used when the callback underruns
std::array<s16, MaxChannels> last_frame{};
};
CubebSink::CubebSink(std::string_view target_device_name) {
@ -569,15 +256,15 @@ CubebSink::~CubebSink() {
#endif
}
SinkStream* CubebSink::AcquireSinkStream(Core::System& system, const u32 system_channels,
const std::string& name, const StreamType type) {
SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels,
const std::string& name, StreamType type) {
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
ctx, device_channels, system_channels, output_device, input_device, name, type, system));
return stream.get();
}
void CubebSink::CloseStream(const SinkStream* stream) {
void CubebSink::CloseStream(SinkStream* stream) {
for (size_t i = 0; i < sink_streams.size(); i++) {
if (sink_streams[i].get() == stream) {
sink_streams[i].reset();
@ -591,18 +278,6 @@ void CubebSink::CloseStreams() {
sink_streams.clear();
}
void CubebSink::PauseStreams() {
for (auto& stream : sink_streams) {
stream->Stop();
}
}
void CubebSink::UnpauseStreams() {
for (auto& stream : sink_streams) {
stream->Start(true);
}
}
f32 CubebSink::GetDeviceVolume() const {
if (sink_streams.empty()) {
return 1.0f;
@ -611,19 +286,19 @@ f32 CubebSink::GetDeviceVolume() const {
return sink_streams[0]->GetDeviceVolume();
}
void CubebSink::SetDeviceVolume(const f32 volume) {
void CubebSink::SetDeviceVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetDeviceVolume(volume);
}
}
void CubebSink::SetSystemVolume(const f32 volume) {
void CubebSink::SetSystemVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetSystemVolume(volume);
}
}
std::vector<std::string> ListCubebSinkDevices(const bool capture) {
std::vector<std::string> ListCubebSinkDevices(bool capture) {
std::vector<std::string> device_list;
cubeb* ctx;

View File

@ -34,8 +34,7 @@ public:
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
* @param event - Audio render only, a signal used to prevent the renderer running too
* fast.
*
* @return A pointer to the created SinkStream
*/
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
@ -46,23 +45,13 @@ public:
*
* @param stream - The stream to close.
*/
void CloseStream(const SinkStream* stream) override;
void CloseStream(SinkStream* stream) override;
/**
* Close all streams.
*/
void CloseStreams() override;
/**
* Pause all streams.
*/
void PauseStreams() override;
/**
* Unpause all streams.
*/
void UnpauseStreams() override;
/**
* Get the device volume. Set from calls to the IAudioDevice service.
*
@ -101,7 +90,7 @@ private:
};
/**
* Get a list of conencted devices from Cubeb.
* Get a list of connected devices from Cubeb.
*
* @param capture - Return input (capture) devices if true, otherwise output devices.
*/

View File

@ -3,10 +3,29 @@
#pragma once
#include <string>
#include <string_view>
#include <vector>
#include "audio_core/sink/sink.h"
#include "audio_core/sink/sink_stream.h"
namespace Core {
class System;
} // namespace Core
namespace AudioCore::Sink {
class NullSinkStreamImpl final : public SinkStream {
public:
explicit NullSinkStreamImpl(Core::System& system_, StreamType type_)
: SinkStream{system_, type_} {}
~NullSinkStreamImpl() override {}
void AppendBuffer(SinkBuffer&, std::vector<s16>&) override {}
std::vector<s16> ReleaseBuffer(u64) override {
return {};
}
};
/**
* A no-op sink for when no audio out is wanted.
*/
@ -15,17 +34,16 @@ public:
explicit NullSink(std::string_view) {}
~NullSink() override = default;
SinkStream* AcquireSinkStream([[maybe_unused]] Core::System& system,
[[maybe_unused]] u32 system_channels,
[[maybe_unused]] const std::string& name,
[[maybe_unused]] StreamType type) override {
return &null_sink_stream;
SinkStream* AcquireSinkStream(Core::System& system, u32, const std::string&,
StreamType type) override {
if (null_sink == nullptr) {
null_sink = std::make_unique<NullSinkStreamImpl>(system, type);
}
return null_sink.get();
}
void CloseStream([[maybe_unused]] const SinkStream* stream) override {}
void CloseStream(SinkStream*) override {}
void CloseStreams() override {}
void PauseStreams() override {}
void UnpauseStreams() override {}
f32 GetDeviceVolume() const override {
return 1.0f;
}
@ -33,20 +51,7 @@ public:
void SetSystemVolume(f32 volume) override {}
private:
struct NullSinkStreamImpl final : SinkStream {
void Finalize() override {}
void Start(bool resume = false) override {}
void Stop() override {}
void AppendBuffer([[maybe_unused]] ::AudioCore::Sink::SinkBuffer& buffer,
[[maybe_unused]] std::vector<s16>& samples) override {}
std::vector<s16> ReleaseBuffer([[maybe_unused]] u64 num_samples) override {
return {};
}
bool IsBufferConsumed([[maybe_unused]] const u64 tag) {
return true;
}
void ClearQueue() override {}
} null_sink_stream;
SinkStreamPtr null_sink{};
};
} // namespace AudioCore::Sink

View File

@ -1,20 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <atomic>
#include <span>
#include <vector>
#include "audio_core/audio_core.h"
#include "audio_core/audio_event.h"
#include "audio_core/audio_manager.h"
#include "audio_core/common/common.h"
#include "audio_core/sink/sdl2_sink.h"
#include "audio_core/sink/sink_stream.h"
#include "common/assert.h"
#include "common/fixed_point.h"
#include "common/logging/log.h"
#include "common/reader_writer_queue.h"
#include "common/ring_buffer.h"
#include "common/settings.h"
#include "core/core.h"
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
@ -44,10 +37,9 @@ public:
* @param system_ - Core system.
* @param event - Event used only for audio renderer, signalled on buffer consume.
*/
SDLSinkStream(u32 device_channels_, const u32 system_channels_,
const std::string& output_device, const std::string& input_device,
const StreamType type_, Core::System& system_)
: type{type_}, system{system_} {
SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device,
const std::string& input_device, StreamType type_, Core::System& system_)
: SinkStream{system_, type_} {
system_channels = system_channels_;
device_channels = device_channels_;
@ -63,8 +55,6 @@ public:
spec.callback = &SDLSinkStream::DataCallback;
spec.userdata = this;
playing_buffer.consumed = true;
std::string device_name{output_device};
bool capture{false};
if (type == StreamType::In) {
@ -84,31 +74,30 @@ public:
return;
}
LOG_DEBUG(Service_Audio,
"Opening sdl stream {} with: rate {} channels {} (system channels {}) "
" samples {}",
device, obtained.freq, obtained.channels, system_channels, obtained.samples);
LOG_INFO(Service_Audio,
"Opening SDL stream {} with: rate {} channels {} (system channels {}) "
" samples {}",
device, obtained.freq, obtained.channels, system_channels, obtained.samples);
}
/**
* Destroy the sink stream.
*/
~SDLSinkStream() override {
if (device == 0) {
return;
}
SDL_CloseAudioDevice(device);
LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name);
Finalize();
}
/**
* Finalize the sink stream.
*/
void Finalize() override {
Unstall();
if (device == 0) {
return;
}
Stop();
SDL_CloseAudioDevice(device);
}
@ -118,216 +107,28 @@ public:
* @param resume - Set to true if this is resuming the stream a previously-active stream.
* Default false.
*/
void Start(const bool resume = false) override {
if (device == 0) {
void Start(bool resume = false) override {
if (device == 0 || !paused) {
return;
}
if (resume && was_playing) {
SDL_PauseAudioDevice(device, 0);
paused = false;
} else if (!resume) {
SDL_PauseAudioDevice(device, 0);
paused = false;
}
paused = false;
SDL_PauseAudioDevice(device, 0);
}
/**
* Stop the sink stream.
*/
void Stop() {
if (device == 0) {
void Stop() override {
Unstall();
if (device == 0 || paused) {
return;
}
SDL_PauseAudioDevice(device, 1);
paused = true;
}
/**
* Append a new buffer and its samples to a waiting queue to play.
*
* @param buffer - Audio buffer information to be queued.
* @param samples - The s16 samples to be queue for playback.
*/
void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector<s16>& samples) override {
if (type == StreamType::In) {
queue.enqueue(buffer);
queued_buffers++;
} else {
constexpr s32 min = std::numeric_limits<s16>::min();
constexpr s32 max = std::numeric_limits<s16>::max();
auto yuzu_volume{Settings::Volume()};
auto volume{system_volume * device_volume * yuzu_volume};
if (system_channels == 6 && device_channels == 2) {
// We're given 6 channels, but our device only outputs 2, so downmix.
constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) {
const auto left_sample{
((Common::FixedPoint<49, 15>(
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
down_mix_coeff[0] +
samples[read_index + static_cast<u32>(Channels::Center)] *
down_mix_coeff[1] +
samples[read_index + static_cast<u32>(Channels::LFE)] *
down_mix_coeff[2] +
samples[read_index + static_cast<u32>(Channels::BackLeft)] *
down_mix_coeff[3]) *
volume)
.to_int()};
const auto right_sample{
((Common::FixedPoint<49, 15>(
samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
down_mix_coeff[0] +
samples[read_index + static_cast<u32>(Channels::Center)] *
down_mix_coeff[1] +
samples[read_index + static_cast<u32>(Channels::LFE)] *
down_mix_coeff[2] +
samples[read_index + static_cast<u32>(Channels::BackRight)] *
down_mix_coeff[3]) *
volume)
.to_int()};
samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
static_cast<s16>(std::clamp(left_sample, min, max));
samples[write_index + static_cast<u32>(Channels::FrontRight)] =
static_cast<s16>(std::clamp(right_sample, min, max));
}
samples.resize(samples.size() / system_channels * device_channels);
} else if (system_channels == 2 && device_channels == 6) {
// We need moar samples! Not all games will provide 6 channel audio.
// TODO: Implement some upmixing here. Currently just passthrough, with other
// channels left as silence.
std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) {
const auto left_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
static_cast<f32>(
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
volume),
min, max))};
new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
const auto right_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
static_cast<f32>(
samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
volume),
min, max))};
new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
right_sample;
}
samples = std::move(new_samples);
} else if (volume != 1.0f) {
for (u32 i = 0; i < samples.size(); i++) {
samples[i] = static_cast<s16>(std::clamp(
static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
}
}
samples_buffer.Push(samples);
queue.enqueue(buffer);
queued_buffers++;
}
}
/**
* Release a buffer. Audio In only, will fill a buffer with recorded samples.
*
* @param num_samples - Maximum number of samples to receive.
* @return Vector of recorded samples. May have fewer than num_samples.
*/
std::vector<s16> ReleaseBuffer(const u64 num_samples) override {
static constexpr s32 min = std::numeric_limits<s16>::min();
static constexpr s32 max = std::numeric_limits<s16>::max();
auto samples{samples_buffer.Pop(num_samples)};
// TODO: Up-mix to 6 channels if the game expects it.
// For audio input this is unlikely to ever be the case though.
// Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
// TODO: Play with this and find something that works better.
auto volume{system_volume * device_volume * 8};
for (u32 i = 0; i < samples.size(); i++) {
samples[i] = static_cast<s16>(
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
}
if (samples.size() < num_samples) {
samples.resize(num_samples, 0);
}
return samples;
}
/**
* Check if a certain buffer has been consumed (fully played).
*
* @param tag - Unique tag of a buffer to check for.
* @return True if the buffer has been played, otherwise false.
*/
bool IsBufferConsumed(const u64 tag) override {
if (released_buffer.tag == 0) {
if (!released_buffers.try_dequeue(released_buffer)) {
return false;
}
}
if (released_buffer.tag == tag) {
released_buffer.tag = 0;
return true;
}
return false;
}
/**
* Empty out the buffer queue.
*/
void ClearQueue() override {
samples_buffer.Pop();
while (queue.pop()) {
}
while (released_buffers.pop()) {
}
released_buffer = {};
playing_buffer = {};
playing_buffer.consumed = true;
queued_buffers = 0;
SDL_PauseAudioDevice(device, 1);
}
private:
/**
* Signal events back to the audio system that a buffer was played/can be filled.
*
* @param buffer - Consumed audio buffer to be released.
*/
void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) {
auto& manager{system.AudioCore().GetAudioManager()};
switch (type) {
case StreamType::Out:
released_buffers.enqueue(buffer);
manager.SetEvent(Event::Type::AudioOutManager, true);
break;
case StreamType::In:
released_buffers.enqueue(buffer);
manager.SetEvent(Event::Type::AudioInManager, true);
break;
case StreamType::Render:
break;
}
}
/**
* Main callback from SDL. Either expects samples from us (audio render/audio out), or will
* provide samples to be copied (audio in).
@ -345,122 +146,20 @@ private:
const std::size_t num_channels = impl->GetDeviceChannels();
const std::size_t frame_size = num_channels;
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
const std::size_t num_frames{len / num_channels / sizeof(s16)};
size_t frames_written{0};
[[maybe_unused]] bool underrun{false};
if (impl->type == StreamType::In) {
std::span<s16> input_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
while (frames_written < num_frames) {
auto& playing_buffer{impl->playing_buffer};
// If the playing buffer has been consumed or has no frames, we need a new one
if (playing_buffer.consumed || playing_buffer.frames == 0) {
if (!impl->queue.try_dequeue(impl->playing_buffer)) {
// If no buffer was available we've underrun, just push the samples and
// continue.
underrun = true;
impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
(num_frames - frames_written) * frame_size);
frames_written = num_frames;
continue;
} else {
impl->queued_buffers--;
impl->SignalEvent(impl->playing_buffer);
}
}
// Get the minimum frames available between the currently playing buffer, and the
// amount we have left to fill
size_t frames_available{
std::min(playing_buffer.frames - playing_buffer.frames_played,
num_frames - frames_written)};
impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
frames_available * frame_size);
frames_written += frames_available;
playing_buffer.frames_played += frames_available;
// If that's all the frames in the current buffer, add its samples and mark it as
// consumed
if (playing_buffer.frames_played >= playing_buffer.frames) {
impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
impl->playing_buffer.consumed = true;
}
}
std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size],
frame_size_bytes);
std::span<const s16> input_buffer{reinterpret_cast<const s16*>(stream),
num_frames * frame_size};
impl->ProcessAudioIn(input_buffer, num_frames);
} else {
std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
while (frames_written < num_frames) {
auto& playing_buffer{impl->playing_buffer};
// If the playing buffer has been consumed or has no frames, we need a new one
if (playing_buffer.consumed || playing_buffer.frames == 0) {
if (!impl->queue.try_dequeue(impl->playing_buffer)) {
// If no buffer was available we've underrun, fill the remaining buffer with
// the last written frame and continue.
underrun = true;
for (size_t i = frames_written; i < num_frames; i++) {
std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0],
frame_size_bytes);
}
frames_written = num_frames;
continue;
} else {
impl->queued_buffers--;
impl->SignalEvent(impl->playing_buffer);
}
}
// Get the minimum frames available between the currently playing buffer, and the
// amount we have left to fill
size_t frames_available{
std::min(playing_buffer.frames - playing_buffer.frames_played,
num_frames - frames_written)};
impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size],
frames_available * frame_size);
frames_written += frames_available;
playing_buffer.frames_played += frames_available;
// If that's all the frames in the current buffer, add its samples and mark it as
// consumed
if (playing_buffer.frames_played >= playing_buffer.frames) {
impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
impl->playing_buffer.consumed = true;
}
}
std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
frame_size_bytes);
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
}
}
/// SDL device id of the opened input/output device
SDL_AudioDeviceID device{};
/// Type of this stream
StreamType type;
/// Core system
Core::System& system;
/// Ring buffer of the samples waiting to be played or consumed
Common::RingBuffer<s16, 0x10000> samples_buffer;
/// Audio buffers queued and waiting to play
Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue;
/// The currently-playing audio buffer
::AudioCore::Sink::SinkBuffer playing_buffer{};
/// Audio buffers which have been played and are in queue to be released by the audio system
Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{};
/// Currently released buffer waiting to be taken by the audio system
::AudioCore::Sink::SinkBuffer released_buffer{};
/// The last played (or received) frame of audio, used when the callback underruns
std::array<s16, MaxChannels> last_frame{};
};
SDLSink::SDLSink(std::string_view target_device_name) {
@ -482,14 +181,14 @@ SDLSink::SDLSink(std::string_view target_device_name) {
SDLSink::~SDLSink() = default;
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, const u32 system_channels,
const std::string&, const StreamType type) {
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels,
const std::string&, StreamType type) {
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
device_channels, system_channels, output_device, input_device, type, system));
return stream.get();
}
void SDLSink::CloseStream(const SinkStream* stream) {
void SDLSink::CloseStream(SinkStream* stream) {
for (size_t i = 0; i < sink_streams.size(); i++) {
if (sink_streams[i].get() == stream) {
sink_streams[i].reset();
@ -503,18 +202,6 @@ void SDLSink::CloseStreams() {
sink_streams.clear();
}
void SDLSink::PauseStreams() {
for (auto& stream : sink_streams) {
stream->Stop();
}
}
void SDLSink::UnpauseStreams() {
for (auto& stream : sink_streams) {
stream->Start();
}
}
f32 SDLSink::GetDeviceVolume() const {
if (sink_streams.empty()) {
return 1.0f;
@ -523,19 +210,19 @@ f32 SDLSink::GetDeviceVolume() const {
return sink_streams[0]->GetDeviceVolume();
}
void SDLSink::SetDeviceVolume(const f32 volume) {
void SDLSink::SetDeviceVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetDeviceVolume(volume);
}
}
void SDLSink::SetSystemVolume(const f32 volume) {
void SDLSink::SetSystemVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetSystemVolume(volume);
}
}
std::vector<std::string> ListSDLSinkDevices(const bool capture) {
std::vector<std::string> ListSDLSinkDevices(bool capture) {
std::vector<std::string> device_list;
if (!SDL_WasInit(SDL_INIT_AUDIO)) {

View File

@ -32,8 +32,7 @@ public:
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
* @param event - Audio render only, a signal used to prevent the renderer running too
* fast.
*
* @return A pointer to the created SinkStream
*/
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
@ -44,23 +43,13 @@ public:
*
* @param stream - The stream to close.
*/
void CloseStream(const SinkStream* stream) override;
void CloseStream(SinkStream* stream) override;
/**
* Close all streams.
*/
void CloseStreams() override;
/**
* Pause all streams.
*/
void PauseStreams() override;
/**
* Unpause all streams.
*/
void UnpauseStreams() override;
/**
* Get the device volume. Set from calls to the IAudioDevice service.
*
@ -92,7 +81,7 @@ private:
};
/**
* Get a list of conencted devices from Cubeb.
* Get a list of connected devices from SDL.
*
* @param capture - Return input (capture) devices if true, otherwise output devices.
*/

View File

@ -32,23 +32,13 @@ public:
*
* @param stream - The stream to close.
*/
virtual void CloseStream(const SinkStream* stream) = 0;
virtual void CloseStream(SinkStream* stream) = 0;
/**
* Close all streams.
*/
virtual void CloseStreams() = 0;
/**
* Pause all streams.
*/
virtual void PauseStreams() = 0;
/**
* Unpause all streams.
*/
virtual void UnpauseStreams() = 0;
/**
* Create a new sink stream, kept within this sink, with a pointer returned for use.
* Do not free the returned pointer. When done with the stream, call CloseStream on the sink.
@ -58,8 +48,7 @@ public:
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
* @param event - Audio render only, a signal used to prevent the renderer running too
* fast.
*
* @return A pointer to the created SinkStream
*/
virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,

View File

@ -5,7 +5,7 @@
#include <memory>
#include <string>
#include <vector>
#include "audio_core/sink/null_sink.h"
#include "audio_core/sink/sink_details.h"
#ifdef HAVE_CUBEB
#include "audio_core/sink/cubeb_sink.h"
@ -13,6 +13,7 @@
#ifdef HAVE_SDL2
#include "audio_core/sink/sdl2_sink.h"
#endif
#include "audio_core/sink/null_sink.h"
#include "common/logging/log.h"
namespace AudioCore::Sink {
@ -59,8 +60,7 @@ const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) {
if (sink_id == "auto" || iter == std::end(sink_details)) {
if (sink_id != "auto") {
LOG_ERROR(Audio, "AudioCore::Sink::GetOutputSinkDetails given invalid sink_id {}",
sink_id);
LOG_ERROR(Audio, "Invalid sink_id {}", sink_id);
}
// Auto-select.
// sink_details is ordered in terms of desirability, with the best choice at the front.

View File

@ -0,0 +1,279 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <atomic>
#include <memory>
#include <span>
#include <vector>
#include "audio_core/audio_core.h"
#include "audio_core/common/common.h"
#include "audio_core/sink/sink_stream.h"
#include "common/common_types.h"
#include "common/fixed_point.h"
#include "common/settings.h"
#include "core/core.h"
namespace AudioCore::Sink {
void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) {
if (type == StreamType::In) {
queue.enqueue(buffer);
queued_buffers++;
return;
}
constexpr s32 min{std::numeric_limits<s16>::min()};
constexpr s32 max{std::numeric_limits<s16>::max()};
auto yuzu_volume{Settings::Volume()};
if (yuzu_volume > 1.0f) {
yuzu_volume = 0.6f + 20 * std::log10(yuzu_volume);
}
auto volume{system_volume * device_volume * yuzu_volume};
if (system_channels == 6 && device_channels == 2) {
// We're given 6 channels, but our device only outputs 2, so downmix.
constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) {
const auto left_sample{
((Common::FixedPoint<49, 15>(
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
down_mix_coeff[0] +
samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
samples[read_index + static_cast<u32>(Channels::BackLeft)] * down_mix_coeff[3]) *
volume)
.to_int()};
const auto right_sample{
((Common::FixedPoint<49, 15>(
samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
down_mix_coeff[0] +
samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
samples[read_index + static_cast<u32>(Channels::BackRight)] * down_mix_coeff[3]) *
volume)
.to_int()};
samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
static_cast<s16>(std::clamp(left_sample, min, max));
samples[write_index + static_cast<u32>(Channels::FrontRight)] =
static_cast<s16>(std::clamp(right_sample, min, max));
}
samples.resize(samples.size() / system_channels * device_channels);
} else if (system_channels == 2 && device_channels == 6) {
// We need moar samples! Not all games will provide 6 channel audio.
// TODO: Implement some upmixing here. Currently just passthrough, with other
// channels left as silence.
std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) {
const auto left_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
volume),
min, max))};
new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
const auto right_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
volume),
min, max))};
new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
}
samples = std::move(new_samples);
} else if (volume != 1.0f) {
for (u32 i = 0; i < samples.size(); i++) {
samples[i] = static_cast<s16>(
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
}
}
samples_buffer.Push(samples);
queue.enqueue(buffer);
queued_buffers++;
}
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
constexpr s32 min = std::numeric_limits<s16>::min();
constexpr s32 max = std::numeric_limits<s16>::max();
auto samples{samples_buffer.Pop(num_samples)};
// TODO: Up-mix to 6 channels if the game expects it.
// For audio input this is unlikely to ever be the case though.
// Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
// TODO: Play with this and find something that works better.
auto volume{system_volume * device_volume * 8};
for (u32 i = 0; i < samples.size(); i++) {
samples[i] = static_cast<s16>(
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
}
if (samples.size() < num_samples) {
samples.resize(num_samples, 0);
}
return samples;
}
void SinkStream::ClearQueue() {
samples_buffer.Pop();
while (queue.pop()) {
}
queued_buffers = 0;
playing_buffer = {};
playing_buffer.consumed = true;
}
void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t num_frames) {
const std::size_t num_channels = GetDeviceChannels();
const std::size_t frame_size = num_channels;
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0};
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
// paused and we'll desync, so just return.
if (system.IsPaused() || system.IsShuttingDown()) {
return;
}
if (queued_buffers > max_queue_size) {
Stall();
}
while (frames_written < num_frames) {
// If the playing buffer has been consumed or has no frames, we need a new one
if (playing_buffer.consumed || playing_buffer.frames == 0) {
if (!queue.try_dequeue(playing_buffer)) {
// If no buffer was available we've underrun, just push the samples and
// continue.
samples_buffer.Push(&input_buffer[frames_written * frame_size],
(num_frames - frames_written) * frame_size);
frames_written = num_frames;
continue;
}
// Successfully dequeued a new buffer.
queued_buffers--;
}
// Get the minimum frames available between the currently playing buffer, and the
// amount we have left to fill
size_t frames_available{std::min(playing_buffer.frames - playing_buffer.frames_played,
num_frames - frames_written)};
samples_buffer.Push(&input_buffer[frames_written * frame_size],
frames_available * frame_size);
frames_written += frames_available;
playing_buffer.frames_played += frames_available;
// If that's all the frames in the current buffer, add its samples and mark it as
// consumed
if (playing_buffer.frames_played >= playing_buffer.frames) {
playing_buffer.consumed = true;
}
}
std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes);
if (queued_buffers <= max_queue_size) {
Unstall();
}
}
void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames) {
const std::size_t num_channels = GetDeviceChannels();
const std::size_t frame_size = num_channels;
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0};
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
// paused and we'll desync, so just play silence.
if (system.IsPaused() || system.IsShuttingDown()) {
constexpr std::array<s16, 6> silence{};
for (size_t i = frames_written; i < num_frames; i++) {
std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
}
return;
}
// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
// queued up (30+) but not all at once, which causes constant stalling here, so just let the
// video play out without attempting to stall.
// Can hopefully remove this later with a more complete NVDEC implementation.
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
if (!nvdec_active && queued_buffers > max_queue_size) {
Stall();
}
while (frames_written < num_frames) {
// If the playing buffer has been consumed or has no frames, we need a new one
if (playing_buffer.consumed || playing_buffer.frames == 0) {
if (!queue.try_dequeue(playing_buffer)) {
// If no buffer was available we've underrun, fill the remaining buffer with
// the last written frame and continue.
for (size_t i = frames_written; i < num_frames; i++) {
std::memcpy(&output_buffer[i * frame_size], &last_frame[0], frame_size_bytes);
}
frames_written = num_frames;
continue;
}
// Successfully dequeued a new buffer.
queued_buffers--;
}
// Get the minimum frames available between the currently playing buffer, and the
// amount we have left to fill
size_t frames_available{std::min(playing_buffer.frames - playing_buffer.frames_played,
num_frames - frames_written)};
samples_buffer.Pop(&output_buffer[frames_written * frame_size],
frames_available * frame_size);
frames_written += frames_available;
playing_buffer.frames_played += frames_available;
// If that's all the frames in the current buffer, add its samples and mark it as
// consumed
if (playing_buffer.frames_played >= playing_buffer.frames) {
playing_buffer.consumed = true;
}
}
std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
frame_size_bytes);
if (stalled && queued_buffers <= max_queue_size) {
Unstall();
}
}
void SinkStream::Stall() {
if (stalled) {
return;
}
stalled = true;
system.StallProcesses();
}
void SinkStream::Unstall() {
if (!stalled) {
return;
}
system.UnstallProcesses();
stalled = false;
}
} // namespace AudioCore::Sink

View File

@ -3,12 +3,20 @@
#pragma once
#include <array>
#include <atomic>
#include <memory>
#include <span>
#include <vector>
#include "audio_core/common/common.h"
#include "common/common_types.h"
#include "common/reader_writer_queue.h"
#include "common/ring_buffer.h"
namespace Core {
class System;
} // namespace Core
namespace AudioCore::Sink {
@ -34,20 +42,24 @@ struct SinkBuffer {
* You should regularly call IsBufferConsumed with the unique SinkBuffer tag to check if the buffer
* has been consumed.
*
* Since these are a FIFO queue, always check IsBufferConsumed in the same order you appended the
* buffers, skipping a buffer will result in all following buffers to never release.
* Since these are a FIFO queue, IsBufferConsumed must be checked in the same order buffers were
* appended, skipping a buffer will result in the queue getting stuck, and all following buffers to
* never release.
*
* If the buffers appear to be stuck, you can stop and re-open an IAudioIn/IAudioOut service (this
* is what games do), or call ClearQueue to flush all of the buffers without a full restart.
*/
class SinkStream {
public:
virtual ~SinkStream() = default;
explicit SinkStream(Core::System& system_, StreamType type_) : system{system_}, type{type_} {}
virtual ~SinkStream() {
Unstall();
}
/**
* Finalize the sink stream.
*/
virtual void Finalize() = 0;
virtual void Finalize() {}
/**
* Start the sink stream.
@ -55,48 +67,19 @@ public:
* @param resume - Set to true if this is resuming the stream a previously-active stream.
* Default false.
*/
virtual void Start(bool resume = false) = 0;
virtual void Start(bool resume = false) {}
/**
* Stop the sink stream.
*/
virtual void Stop() = 0;
/**
* Append a new buffer and its samples to a waiting queue to play.
*
* @param buffer - Audio buffer information to be queued.
* @param samples - The s16 samples to be queue for playback.
*/
virtual void AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) = 0;
/**
* Release a buffer. Audio In only, will fill a buffer with recorded samples.
*
* @param num_samples - Maximum number of samples to receive.
* @return Vector of recorded samples. May have fewer than num_samples.
*/
virtual std::vector<s16> ReleaseBuffer(u64 num_samples) = 0;
/**
* Check if a certain buffer has been consumed (fully played).
*
* @param tag - Unique tag of a buffer to check for.
* @return True if the buffer has been played, otherwise false.
*/
virtual bool IsBufferConsumed(u64 tag) = 0;
/**
* Empty out the buffer queue.
*/
virtual void ClearQueue() = 0;
virtual void Stop() {}
/**
* Check if the stream is paused.
*
* @return True if paused, otherwise false.
*/
bool IsPaused() {
bool IsPaused() const {
return paused;
}
@ -127,34 +110,6 @@ public:
return device_channels;
}
/**
* Get the total number of samples played by this stream.
*
* @return Number of samples played.
*/
u64 GetPlayedSampleCount() const {
return played_sample_count;
}
/**
* Set the number of samples played.
* This is started and stopped on system start/stop.
*
* @param played_sample_count_ - Number of samples to set.
*/
void SetPlayedSampleCount(u64 played_sample_count_) {
played_sample_count = played_sample_count_;
}
/**
* Add to the played sample count.
*
* @param num_samples - Number of samples to add.
*/
void AddPlayedSampleCount(u64 num_samples) {
played_sample_count += num_samples;
}
/**
* Get the system volume.
*
@ -196,27 +151,97 @@ public:
*
* @return The number of queued buffers.
*/
u32 GetQueueSize() {
u32 GetQueueSize() const {
return queued_buffers.load();
}
/**
* Set the maximum buffer queue size.
*/
void SetRingSize(u32 ring_size) {
max_queue_size = ring_size;
}
/**
* Append a new buffer and its samples to a waiting queue to play.
*
* @param buffer - Audio buffer information to be queued.
* @param samples - The s16 samples to be queue for playback.
*/
virtual void AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples);
/**
* Release a buffer. Audio In only, will fill a buffer with recorded samples.
*
* @param num_samples - Maximum number of samples to receive.
* @return Vector of recorded samples. May have fewer than num_samples.
*/
virtual std::vector<s16> ReleaseBuffer(u64 num_samples);
/**
* Empty out the buffer queue.
*/
void ClearQueue();
/**
* Callback for AudioIn.
*
* @param input_buffer - Input buffer to be filled with samples.
* @param num_frames - Number of frames to be filled.
*/
void ProcessAudioIn(std::span<const s16> input_buffer, std::size_t num_frames);
/**
* Callback for AudioOut and AudioRenderer.
*
* @param output_buffer - Output buffer to be filled with samples.
* @param num_frames - Number of frames to be filled.
*/
void ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames);
/**
* Stall core processes if the audio thread falls too far behind.
*/
void Stall();
/**
* Unstall core processes.
*/
void Unstall();
protected:
/// Number of buffers waiting to be played
std::atomic<u32> queued_buffers{};
/// Total samples played by this stream
std::atomic<u64> played_sample_count{};
/// Core system
Core::System& system;
/// Type of this stream
StreamType type;
/// Set by the audio render/in/out system which uses this stream
f32 system_volume{1.0f};
/// Set via IAudioDevice service calls
f32 device_volume{1.0f};
/// Set by the audio render/in/out systen which uses this stream
u32 system_channels{2};
/// Channels supported by hardware
u32 device_channels{2};
/// Is this stream currently paused?
std::atomic<bool> paused{true};
/// Was this stream previously playing?
std::atomic<bool> was_playing{false};
/// Name of this stream
std::string name{};
private:
/// Ring buffer of the samples waiting to be played or consumed
Common::RingBuffer<s16, 0x10000> samples_buffer;
/// Audio buffers queued and waiting to play
Common::ReaderWriterQueue<SinkBuffer> queue;
/// The currently-playing audio buffer
SinkBuffer playing_buffer{};
/// The last played (or received) frame of audio, used when the callback underruns
std::array<s16, MaxChannels> last_frame{};
/// Number of buffers waiting to be played
std::atomic<u32> queued_buffers{};
/// The ring size for audio out buffers (usually 4, rarely 2 or 8)
u32 max_queue_size{};
/// Set by the audio render/in/out system which uses this stream
f32 system_volume{1.0f};
/// Set via IAudioDevice service calls
f32 device_volume{1.0f};
/// True if coretiming has been stalled
bool stalled{false};
};
using SinkStreamPtr = std::unique_ptr<SinkStream>;

View File

@ -19,7 +19,7 @@ find_package(Git QUIET)
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR=${CMAKE_SOURCE_DIR}
-DSRC_DIR=${PROJECT_SOURCE_DIR}
-DBUILD_REPOSITORY=${BUILD_REPOSITORY}
-DTITLE_BAR_FORMAT_IDLE=${TITLE_BAR_FORMAT_IDLE}
-DTITLE_BAR_FORMAT_RUNNING=${TITLE_BAR_FORMAT_RUNNING}
@ -31,13 +31,13 @@ add_custom_command(OUTPUT scm_rev.cpp
-DGIT_BRANCH=${GIT_BRANCH}
-DBUILD_FULLNAME=${BUILD_FULLNAME}
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
-P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
-P ${PROJECT_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
DEPENDS
# Check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo
"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
"${PROJECT_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
VERBATIM
)
@ -166,6 +166,7 @@ if(ARCHITECTURE_x86_64)
x64/xbyak_abi.h
x64/xbyak_util.h
)
target_link_libraries(common PRIVATE xbyak)
endif()
if (MSVC)
@ -189,7 +190,7 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)
target_link_libraries(common PRIVATE lz4::lz4 xbyak)
target_link_libraries(common PRIVATE lz4::lz4)
if (TARGET zstd::zstd)
target_link_libraries(common PRIVATE zstd::zstd)
else()

View File

@ -16,6 +16,7 @@ namespace AnnounceMultiplayerRoom {
struct GameInfo {
std::string name{""};
u64 id{0};
std::string version{""};
};
struct Member {

View File

@ -102,6 +102,8 @@ struct AnalogProperties {
float offset{};
// Invert direction of the sensor data
bool inverted{};
// Press once to activate, press again to release
bool toggle{};
};
// Single analog sensor data
@ -115,8 +117,11 @@ struct AnalogStatus {
struct ButtonStatus {
Common::UUID uuid{};
bool value{};
// Invert value of the button
bool inverted{};
// Press once to activate, press again to release
bool toggle{};
// Internal lock for the toggle status
bool locked{};
};

View File

@ -11,7 +11,7 @@ namespace Common {
namespace detail {
template <typename T, size_t Size, size_t Align>
struct TypedStorageImpl {
std::aligned_storage_t<Size, Align> storage_;
alignas(Align) u8 storage_[Size];
};
} // namespace detail

View File

@ -195,6 +195,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
values.use_pessimistic_flushes.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);

View File

@ -446,6 +446,7 @@ struct Values {
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};
@ -529,6 +530,7 @@ struct Values {
Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
Setting<bool> use_auto_stub{false, "use_auto_stub"};
Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
Setting<bool> create_crash_dumps{false, "create_crash_dumps"};
// Miscellaneous
Setting<std::string> log_filter{"*:Info", "log_filter"};

View File

@ -54,6 +54,10 @@ public:
is_set = false;
}
[[nodiscard]] bool IsSet() {
return is_set;
}
private:
std::condition_variable condvar;
std::mutex mutex;

View File

@ -2,16 +2,8 @@
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(core STATIC
announce_multiplayer_session.cpp
announce_multiplayer_session.h
arm/arm_interface.h
arm/arm_interface.cpp
arm/dynarmic/arm_dynarmic_32.cpp
arm/dynarmic/arm_dynarmic_32.h
arm/dynarmic/arm_dynarmic_64.cpp
arm/dynarmic/arm_dynarmic_64.h
arm/dynarmic/arm_dynarmic_cp15.cpp
arm/dynarmic/arm_dynarmic_cp15.h
arm/dynarmic/arm_exclusive_monitor.cpp
arm/dynarmic/arm_exclusive_monitor.h
arm/exclusive_monitor.cpp
@ -527,6 +519,9 @@ add_library(core STATIC
hle/service/ncm/ncm.h
hle/service/nfc/nfc.cpp
hle/service/nfc/nfc.h
hle/service/nfp/amiibo_crypto.cpp
hle/service/nfp/amiibo_crypto.h
hle/service/nfp/amiibo_types.h
hle/service/nfp/nfp.cpp
hle/service/nfp/nfp.h
hle/service/nfp/nfp_user.cpp
@ -540,14 +535,14 @@ add_library(core STATIC
hle/service/npns/npns.cpp
hle/service/npns/npns.h
hle/service/ns/errors.h
hle/service/ns/iplatform_service_manager.cpp
hle/service/ns/iplatform_service_manager.h
hle/service/ns/language.cpp
hle/service/ns/language.h
hle/service/ns/ns.cpp
hle/service/ns/ns.h
hle/service/ns/pdm_qry.cpp
hle/service/ns/pdm_qry.h
hle/service/ns/pl_u.cpp
hle/service/ns/pl_u.h
hle/service/nvdrv/devices/nvdevice.h
hle/service/nvdrv/devices/nvdisp_disp0.cpp
hle/service/nvdrv/devices/nvdisp_disp0.h

View File

@ -141,8 +141,6 @@ struct System::Impl {
core_timing.SyncPause(false);
is_paused = false;
audio_core->PauseSinks(false);
return status;
}
@ -150,8 +148,6 @@ struct System::Impl {
std::unique_lock<std::mutex> lk(suspend_guard);
status = SystemResultStatus::Success;
audio_core->PauseSinks(true);
core_timing.SyncPause(true);
kernel.Suspend(true);
is_paused = true;
@ -319,10 +315,19 @@ struct System::Impl {
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
}
std::string title_version;
const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
system.GetContentProvider());
const auto metadata = pm.GetControlMetadata();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
}
if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = program_id;
game_info.version = title_version;
room_member->SendGameInfo(game_info);
}

View File

@ -73,7 +73,6 @@ void CoreTiming::Shutdown() {
if (timer_thread) {
timer_thread->join();
}
pause_callbacks.clear();
ClearPendingEvents();
timer_thread.reset();
has_started = false;
@ -86,10 +85,6 @@ void CoreTiming::Pause(bool is_paused) {
if (!is_paused) {
pause_end_time = GetGlobalTimeNs().count();
}
for (auto& cb : pause_callbacks) {
cb(is_paused);
}
}
void CoreTiming::SyncPause(bool is_paused) {
@ -110,10 +105,6 @@ void CoreTiming::SyncPause(bool is_paused) {
if (!is_paused) {
pause_end_time = GetGlobalTimeNs().count();
}
for (auto& cb : pause_callbacks) {
cb(is_paused);
}
}
bool CoreTiming::IsRunning() const {
@ -143,13 +134,17 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::chrono::nanoseconds resched_time,
const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data, bool absolute_time) {
std::scoped_lock scope{basic_lock};
const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
{
std::scoped_lock scope{basic_lock};
const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
event_queue.emplace_back(
Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
event_queue.emplace_back(
Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
}
event.Set();
}
void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
@ -219,11 +214,6 @@ void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
}
}
void CoreTiming::RegisterPauseCallback(PauseCallback&& callback) {
std::scoped_lock lock{basic_lock};
pause_callbacks.emplace_back(std::move(callback));
}
std::optional<s64> CoreTiming::Advance() {
std::scoped_lock lock{advance_lock, basic_lock};
global_timer = GetGlobalTimeNs().count();
@ -243,17 +233,17 @@ std::optional<s64> CoreTiming::Advance() {
basic_lock.lock();
if (evt.reschedule_time != 0) {
// If this event was scheduled into a pause, its time now is going to be way behind.
// Re-set this event to continue from the end of the pause.
auto next_time{evt.time + evt.reschedule_time};
if (evt.time < pause_end_time) {
next_time = pause_end_time + evt.reschedule_time;
}
const auto next_schedule_time{new_schedule_time.has_value()
? new_schedule_time.value().count()
: evt.reschedule_time};
// If this event was scheduled into a pause, its time now is going to be way behind.
// Re-set this event to continue from the end of the pause.
auto next_time{evt.time + next_schedule_time};
if (evt.time < pause_end_time) {
next_time = pause_end_time + next_schedule_time;
}
event_queue.emplace_back(
Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
@ -264,8 +254,7 @@ std::optional<s64> CoreTiming::Advance() {
}
if (!event_queue.empty()) {
const s64 next_time = event_queue.front().time - global_timer;
return next_time;
return event_queue.front().time;
} else {
return std::nullopt;
}
@ -278,11 +267,29 @@ void CoreTiming::ThreadLoop() {
paused_set = false;
const auto next_time = Advance();
if (next_time) {
if (*next_time > 0) {
std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time);
event.WaitFor(next_time_ns);
// There are more events left in the queue, wait until the next event.
const auto wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time > 0) {
// Assume a timer resolution of 1ms.
static constexpr s64 TimerResolutionNS = 1000000;
// Sleep in discrete intervals of the timer resolution, and spin the rest.
const auto sleep_time = wait_time - (wait_time % TimerResolutionNS);
if (sleep_time > 0) {
event.WaitFor(std::chrono::nanoseconds(sleep_time));
}
while (!paused && !event.IsSet() && GetGlobalTimeNs().count() < *next_time) {
// Yield to reduce thread starvation.
std::this_thread::yield();
}
if (event.IsSet()) {
event.Reset();
}
}
} else {
// Queue is empty, wait until another event is scheduled and signals us to continue.
wait_set = true;
event.Wait();
}

View File

@ -22,7 +22,6 @@ namespace Core::Timing {
/// A callback that may be scheduled for a particular core timing event.
using TimedCallback = std::function<std::optional<std::chrono::nanoseconds>(
std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)>;
using PauseCallback = std::function<void(bool paused)>;
/// Contains the characteristics of a particular event.
struct EventType {
@ -134,9 +133,6 @@ public:
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
std::optional<s64> Advance();
/// Register a callback function to be called when coretiming pauses.
void RegisterPauseCallback(PauseCallback&& callback);
private:
struct Event;
@ -176,8 +172,6 @@ private:
/// Cycle timing
u64 ticks{};
s64 downcount{};
std::vector<PauseCallback> pause_callbacks{};
};
/// Creates a core timing event with the given name and callback.

View File

@ -9,7 +9,7 @@
#include "core/file_sys/system_archive/data/font_standard.h"
#include "core/file_sys/system_archive/shared_font.h"
#include "core/file_sys/vfs_vector.h"
#include "core/hle/service/ns/pl_u.h"
#include "core/hle/service/ns/iplatform_service_manager.h"
namespace FileSys::SystemArchive {

View File

@ -562,6 +562,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
return;
}
// GC controllers have triggers not buttons
if (npad_type == NpadStyleIndex::GameCube) {
if (index == Settings::NativeButton::ZR) {
return;
}
if (index == Settings::NativeButton::ZL) {
return;
}
}
switch (index) {
case Settings::NativeButton::A:
controller.npad_button_state.a.Assign(current_status.value);
@ -738,6 +748,11 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
return;
}
// Only GC controllers have analog triggers
if (npad_type != NpadStyleIndex::GameCube) {
return;
}
const auto& trigger = controller.trigger_values[index];
switch (index) {

View File

@ -52,6 +52,9 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
Common::Input::ButtonStatus status{};
switch (callback.type) {
case Common::Input::InputType::Analog:
status.value = TransformToTrigger(callback).pressed.value;
status.toggle = callback.analog_status.properties.toggle;
break;
case Common::Input::InputType::Trigger:
status.value = TransformToTrigger(callback).pressed.value;
break;

View File

@ -117,6 +117,7 @@ union Result {
BitField<0, 9, ErrorModule> module;
BitField<9, 13, u32> description;
Result() = default;
constexpr explicit Result(u32 raw_) : raw(raw_) {}
constexpr Result(ErrorModule module_, u32 description_)
@ -130,6 +131,7 @@ union Result {
return !IsSuccess();
}
};
static_assert(std::is_trivial_v<Result>);
[[nodiscard]] constexpr bool operator==(const Result& a, const Result& b) {
return a.raw == b.raw;

View File

@ -534,7 +534,7 @@ public:
private:
void CheckAvailability(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
LOG_DEBUG(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(false); // TODO: Check when this is supposed to return true and when not

View File

@ -754,7 +754,7 @@ void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
}
void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
LOG_DEBUG(Service_AM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);

View File

@ -32,7 +32,7 @@ enum class MiiEditResult : u32 {
};
struct MiiEditCharInfo {
Service::Mii::MiiInfo mii_info{};
Service::Mii::CharInfo mii_info{};
};
static_assert(sizeof(MiiEditCharInfo) == 0x58, "MiiEditCharInfo has incorrect size.");

View File

@ -21,7 +21,7 @@
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applets/applet_web_browser.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/pl_u.h"
#include "core/hle/service/ns/iplatform_service_manager.h"
#include "core/loader/loader.h"
namespace Service::AM::Applets {

View File

@ -80,7 +80,7 @@ PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(Performa
}
void Controller::SetClockSpeed(u32 mhz) {
LOG_INFO(Service_APM, "called, mhz={:08X}", mhz);
LOG_DEBUG(Service_APM, "called, mhz={:08X}", mhz);
// TODO(DarkLordZach): Actually signal core_timing to change clock speed.
// TODO(Rodrigo): Remove [[maybe_unused]] when core_timing is used.
}

View File

@ -246,9 +246,8 @@ void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
const auto write_count =
static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName));
std::vector<AudioDevice::AudioDeviceName> device_names{};
std::string print_names{};
if (write_count > 0) {
device_names.push_back(AudioDevice::AudioDeviceName("DeviceOut"));
device_names.emplace_back("DeviceOut");
LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut");
} else {
LOG_DEBUG(Service_Audio, "called. Empty buffer passed in.");

View File

@ -252,7 +252,7 @@ private:
std::vector<AudioDevice::AudioDeviceName> out_names{};
u32 out_count = impl->ListAudioDeviceName(out_names, in_count);
const u32 out_count = impl->ListAudioDeviceName(out_names, in_count);
std::string out{};
for (u32 i = 0; i < out_count; i++) {
@ -365,7 +365,7 @@ private:
std::vector<AudioDevice::AudioDeviceName> out_names{};
u32 out_count = impl->ListAudioOutputDeviceName(out_names, in_count);
const u32 out_count = impl->ListAudioOutputDeviceName(out_names, in_count);
std::string out{};
for (u32 i = 0; i < out_count; i++) {

View File

@ -255,6 +255,32 @@ void HwOpus::GetWorkBufferSizeEx(Kernel::HLERequestContext& ctx) {
GetWorkBufferSize(ctx);
}
void HwOpus::GetWorkBufferSizeForMultiStreamEx(Kernel::HLERequestContext& ctx) {
OpusMultiStreamParametersEx param;
std::memcpy(&param, ctx.ReadBuffer().data(), ctx.GetReadBufferSize());
const auto sample_rate = param.sample_rate;
const auto channel_count = param.channel_count;
const auto number_streams = param.number_streams;
const auto number_stereo_streams = param.number_stereo_streams;
LOG_DEBUG(
Audio,
"called with sample_rate={}, channel_count={}, number_streams={}, number_stereo_streams={}",
sample_rate, channel_count, number_streams, number_stereo_streams);
ASSERT_MSG(sample_rate == 48000 || sample_rate == 24000 || sample_rate == 16000 ||
sample_rate == 12000 || sample_rate == 8000,
"Invalid sample rate");
const u32 worker_buffer_sz =
static_cast<u32>(opus_multistream_decoder_get_size(number_streams, number_stereo_streams));
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push<u32>(worker_buffer_sz);
}
void HwOpus::OpenHardwareOpusDecoder(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto sample_rate = rp.Pop<u32>();
@ -335,7 +361,7 @@ HwOpus::HwOpus(Core::System& system_) : ServiceFramework{system_, "hwopus"} {
{4, &HwOpus::OpenHardwareOpusDecoderEx, "OpenHardwareOpusDecoderEx"},
{5, &HwOpus::GetWorkBufferSizeEx, "GetWorkBufferSizeEx"},
{6, nullptr, "OpenHardwareOpusDecoderForMultiStreamEx"},
{7, nullptr, "GetWorkBufferSizeForMultiStreamEx"},
{7, &HwOpus::GetWorkBufferSizeForMultiStreamEx, "GetWorkBufferSizeForMultiStreamEx"},
};
RegisterHandlers(functions);
}

View File

@ -11,6 +11,16 @@ class System;
namespace Service::Audio {
struct OpusMultiStreamParametersEx {
u32 sample_rate;
u32 channel_count;
u32 number_streams;
u32 number_stereo_streams;
u32 use_large_frame_size;
u32 padding;
std::array<u32, 64> channel_mappings;
};
class HwOpus final : public ServiceFramework<HwOpus> {
public:
explicit HwOpus(Core::System& system_);
@ -21,6 +31,7 @@ private:
void OpenHardwareOpusDecoderEx(Kernel::HLERequestContext& ctx);
void GetWorkBufferSize(Kernel::HLERequestContext& ctx);
void GetWorkBufferSizeEx(Kernel::HLERequestContext& ctx);
void GetWorkBufferSizeForMultiStreamEx(Kernel::HLERequestContext& ctx);
};
} // namespace Service::Audio

View File

@ -819,12 +819,12 @@ void Hid::EnableSixAxisSensorUnalteredPassthrough(Kernel::HLERequestContext& ctx
const auto result = controller.EnableSixAxisSensorUnalteredPassthrough(
parameters.sixaxis_handle, parameters.enabled);
LOG_WARNING(Service_HID,
"(STUBBED) called, enabled={}, npad_type={}, npad_id={}, device_index={}, "
"applet_resource_user_id={}",
parameters.enabled, parameters.sixaxis_handle.npad_type,
parameters.sixaxis_handle.npad_id, parameters.sixaxis_handle.device_index,
parameters.applet_resource_user_id);
LOG_DEBUG(Service_HID,
"(STUBBED) called, enabled={}, npad_type={}, npad_id={}, device_index={}, "
"applet_resource_user_id={}",
parameters.enabled, parameters.sixaxis_handle.npad_type,
parameters.sixaxis_handle.npad_id, parameters.sixaxis_handle.device_index,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
@ -846,7 +846,7 @@ void Hid::IsSixAxisSensorUnalteredPassthroughEnabled(Kernel::HLERequestContext&
const auto result = controller.IsSixAxisSensorUnalteredPassthroughEnabled(
parameters.sixaxis_handle, is_unaltered_sisxaxis_enabled);
LOG_WARNING(
LOG_DEBUG(
Service_HID,
"(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,

View File

@ -113,7 +113,7 @@ enum class LinkLevel : s8 {
Bad,
Low,
Good,
Excelent,
Excellent,
};
struct NodeLatestUpdate {
@ -145,11 +145,19 @@ struct NetworkId {
static_assert(sizeof(NetworkId) == 0x20, "NetworkId is an invalid size");
struct Ssid {
u8 length;
std::array<char, SsidLengthMax + 1> raw;
u8 length{};
std::array<char, SsidLengthMax + 1> raw{};
Ssid() = default;
explicit Ssid(std::string_view data) {
length = static_cast<u8>(std::min(data.size(), SsidLengthMax));
data.copy(raw.data(), length);
raw[length] = 0;
}
std::string GetStringValue() const {
return std::string(raw.data(), length);
return std::string(raw.data());
}
};
static_assert(sizeof(Ssid) == 0x22, "Ssid is an invalid size");

View File

@ -43,7 +43,7 @@ public:
{20, nullptr, "IsBrokenDatabaseWithClearFlag"},
{21, &IDatabaseService::GetIndex, "GetIndex"},
{22, &IDatabaseService::SetInterfaceVersion, "SetInterfaceVersion"},
{23, nullptr, "Convert"},
{23, &IDatabaseService::Convert, "Convert"},
{24, nullptr, "ConvertCoreDataToCharInfo"},
{25, nullptr, "ConvertCharInfoToCoreData"},
{26, nullptr, "Append"},
@ -130,7 +130,7 @@ private:
return;
}
std::vector<MiiInfo> values;
std::vector<CharInfo> values;
for (const auto& element : *result) {
values.emplace_back(element.info);
}
@ -144,7 +144,7 @@ private:
void UpdateLatest(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto info{rp.PopRaw<MiiInfo>()};
const auto info{rp.PopRaw<CharInfo>()};
const auto source_flag{rp.PopRaw<SourceFlag>()};
LOG_DEBUG(Service_Mii, "called with source_flag={}", source_flag);
@ -156,9 +156,9 @@ private:
return;
}
IPC::ResponseBuilder rb{ctx, 2 + sizeof(MiiInfo) / sizeof(u32)};
IPC::ResponseBuilder rb{ctx, 2 + sizeof(CharInfo) / sizeof(u32)};
rb.Push(ResultSuccess);
rb.PushRaw<MiiInfo>(*result);
rb.PushRaw<CharInfo>(*result);
}
void BuildRandom(Kernel::HLERequestContext& ctx) {
@ -191,9 +191,9 @@ private:
return;
}
IPC::ResponseBuilder rb{ctx, 2 + sizeof(MiiInfo) / sizeof(u32)};
IPC::ResponseBuilder rb{ctx, 2 + sizeof(CharInfo) / sizeof(u32)};
rb.Push(ResultSuccess);
rb.PushRaw<MiiInfo>(manager.BuildRandom(age, gender, race));
rb.PushRaw<CharInfo>(manager.BuildRandom(age, gender, race));
}
void BuildDefault(Kernel::HLERequestContext& ctx) {
@ -210,14 +210,14 @@ private:
return;
}
IPC::ResponseBuilder rb{ctx, 2 + sizeof(MiiInfo) / sizeof(u32)};
IPC::ResponseBuilder rb{ctx, 2 + sizeof(CharInfo) / sizeof(u32)};
rb.Push(ResultSuccess);
rb.PushRaw<MiiInfo>(manager.BuildDefault(index));
rb.PushRaw<CharInfo>(manager.BuildDefault(index));
}
void GetIndex(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto info{rp.PopRaw<MiiInfo>()};
const auto info{rp.PopRaw<CharInfo>()};
LOG_DEBUG(Service_Mii, "called");
@ -239,6 +239,18 @@ private:
rb.Push(ResultSuccess);
}
void Convert(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto mii_v3{rp.PopRaw<Ver3StoreData>()};
LOG_INFO(Service_Mii, "called");
IPC::ResponseBuilder rb{ctx, 2 + sizeof(CharInfo) / sizeof(u32)};
rb.Push(ResultSuccess);
rb.PushRaw<CharInfo>(manager.ConvertV3ToCharInfo(mii_v3));
}
constexpr bool IsInterfaceVersionSupported(u32 interface_version) const {
return current_interface_version >= interface_version;
}

View File

@ -42,7 +42,7 @@ std::array<T, DestArraySize> ResizeArray(const std::array<T, SourceArraySize>& i
return out;
}
MiiInfo ConvertStoreDataToInfo(const MiiStoreData& data) {
CharInfo ConvertStoreDataToInfo(const MiiStoreData& data) {
MiiStoreBitFields bf;
std::memcpy(&bf, data.data.data.data(), sizeof(MiiStoreBitFields));
@ -409,8 +409,8 @@ u32 MiiManager::GetCount(SourceFlag source_flag) const {
return static_cast<u32>(count);
}
ResultVal<MiiInfo> MiiManager::UpdateLatest([[maybe_unused]] const MiiInfo& info,
SourceFlag source_flag) {
ResultVal<CharInfo> MiiManager::UpdateLatest([[maybe_unused]] const CharInfo& info,
SourceFlag source_flag) {
if ((source_flag & SourceFlag::Database) == SourceFlag::None) {
return ERROR_CANNOT_FIND_ENTRY;
}
@ -419,14 +419,91 @@ ResultVal<MiiInfo> MiiManager::UpdateLatest([[maybe_unused]] const MiiInfo& info
return ERROR_CANNOT_FIND_ENTRY;
}
MiiInfo MiiManager::BuildRandom(Age age, Gender gender, Race race) {
CharInfo MiiManager::BuildRandom(Age age, Gender gender, Race race) {
return ConvertStoreDataToInfo(BuildRandomStoreData(age, gender, race, user_id));
}
MiiInfo MiiManager::BuildDefault(std::size_t index) {
CharInfo MiiManager::BuildDefault(std::size_t index) {
return ConvertStoreDataToInfo(BuildDefaultStoreData(RawData::DefaultMii.at(index), user_id));
}
CharInfo MiiManager::ConvertV3ToCharInfo(Ver3StoreData mii_v3) const {
Service::Mii::MiiManager manager;
auto mii = manager.BuildDefault(0);
// Check if mii data exist
if (mii_v3.mii_name[0] == 0) {
return mii;
}
// TODO: We are ignoring a bunch of data from the mii_v3
mii.gender = static_cast<u8>(mii_v3.mii_information.gender);
mii.favorite_color = static_cast<u8>(mii_v3.mii_information.favorite_color);
mii.height = mii_v3.height;
mii.build = mii_v3.build;
memset(mii.name.data(), 0, sizeof(mii.name));
memcpy(mii.name.data(), mii_v3.mii_name.data(), sizeof(mii_v3.mii_name));
mii.font_region = mii_v3.region_information.character_set;
mii.faceline_type = mii_v3.appearance_bits1.face_shape;
mii.faceline_color = mii_v3.appearance_bits1.skin_color;
mii.faceline_wrinkle = mii_v3.appearance_bits2.wrinkles;
mii.faceline_make = mii_v3.appearance_bits2.makeup;
mii.hair_type = mii_v3.hair_style;
mii.hair_color = mii_v3.appearance_bits3.hair_color;
mii.hair_flip = mii_v3.appearance_bits3.flip_hair;
mii.eye_type = static_cast<u8>(mii_v3.appearance_bits4.eye_type);
mii.eye_color = static_cast<u8>(mii_v3.appearance_bits4.eye_color);
mii.eye_scale = static_cast<u8>(mii_v3.appearance_bits4.eye_scale);
mii.eye_aspect = static_cast<u8>(mii_v3.appearance_bits4.eye_vertical_stretch);
mii.eye_rotate = static_cast<u8>(mii_v3.appearance_bits4.eye_rotation);
mii.eye_x = static_cast<u8>(mii_v3.appearance_bits4.eye_spacing);
mii.eye_y = static_cast<u8>(mii_v3.appearance_bits4.eye_y_position);
mii.eyebrow_type = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_style);
mii.eyebrow_color = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_color);
mii.eyebrow_scale = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_scale);
mii.eyebrow_aspect = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_yscale);
mii.eyebrow_rotate = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_rotation);
mii.eyebrow_x = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_spacing);
mii.eyebrow_y = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_y_position);
mii.nose_type = static_cast<u8>(mii_v3.appearance_bits6.nose_type);
mii.nose_scale = static_cast<u8>(mii_v3.appearance_bits6.nose_scale);
mii.nose_y = static_cast<u8>(mii_v3.appearance_bits6.nose_y_position);
mii.mouth_type = static_cast<u8>(mii_v3.appearance_bits7.mouth_type);
mii.mouth_color = static_cast<u8>(mii_v3.appearance_bits7.mouth_color);
mii.mouth_scale = static_cast<u8>(mii_v3.appearance_bits7.mouth_scale);
mii.mouth_aspect = static_cast<u8>(mii_v3.appearance_bits7.mouth_horizontal_stretch);
mii.mouth_y = static_cast<u8>(mii_v3.appearance_bits8.mouth_y_position);
mii.mustache_type = static_cast<u8>(mii_v3.appearance_bits8.mustache_type);
mii.mustache_scale = static_cast<u8>(mii_v3.appearance_bits9.mustache_scale);
mii.mustache_y = static_cast<u8>(mii_v3.appearance_bits9.mustache_y_position);
mii.beard_type = static_cast<u8>(mii_v3.appearance_bits9.bear_type);
mii.beard_color = static_cast<u8>(mii_v3.appearance_bits9.facial_hair_color);
mii.glasses_type = static_cast<u8>(mii_v3.appearance_bits10.glasses_type);
mii.glasses_color = static_cast<u8>(mii_v3.appearance_bits10.glasses_color);
mii.glasses_scale = static_cast<u8>(mii_v3.appearance_bits10.glasses_scale);
mii.glasses_y = static_cast<u8>(mii_v3.appearance_bits10.glasses_y_position);
mii.mole_type = static_cast<u8>(mii_v3.appearance_bits11.mole_enabled);
mii.mole_scale = static_cast<u8>(mii_v3.appearance_bits11.mole_scale);
mii.mole_x = static_cast<u8>(mii_v3.appearance_bits11.mole_x_position);
mii.mole_y = static_cast<u8>(mii_v3.appearance_bits11.mole_y_position);
// TODO: Validate mii data
return mii;
}
ResultVal<std::vector<MiiInfoElement>> MiiManager::GetDefault(SourceFlag source_flag) {
std::vector<MiiInfoElement> result;
@ -441,7 +518,7 @@ ResultVal<std::vector<MiiInfoElement>> MiiManager::GetDefault(SourceFlag source_
return result;
}
Result MiiManager::GetIndex([[maybe_unused]] const MiiInfo& info, u32& index) {
Result MiiManager::GetIndex([[maybe_unused]] const CharInfo& info, u32& index) {
constexpr u32 INVALID_INDEX{0xFFFFFFFF};
index = INVALID_INDEX;

View File

@ -19,11 +19,12 @@ public:
bool CheckAndResetUpdateCounter(SourceFlag source_flag, u64& current_update_counter);
bool IsFullDatabase() const;
u32 GetCount(SourceFlag source_flag) const;
ResultVal<MiiInfo> UpdateLatest(const MiiInfo& info, SourceFlag source_flag);
MiiInfo BuildRandom(Age age, Gender gender, Race race);
MiiInfo BuildDefault(std::size_t index);
ResultVal<CharInfo> UpdateLatest(const CharInfo& info, SourceFlag source_flag);
CharInfo BuildRandom(Age age, Gender gender, Race race);
CharInfo BuildDefault(std::size_t index);
CharInfo ConvertV3ToCharInfo(Ver3StoreData mii_v3) const;
ResultVal<std::vector<MiiInfoElement>> GetDefault(SourceFlag source_flag);
Result GetIndex(const MiiInfo& info, u32& index);
Result GetIndex(const CharInfo& info, u32& index);
private:
const Common::UUID user_id{};

View File

@ -86,7 +86,8 @@ enum class SourceFlag : u32 {
};
DECLARE_ENUM_FLAG_OPERATORS(SourceFlag);
struct MiiInfo {
// nn::mii::CharInfo
struct CharInfo {
Common::UUID uuid;
std::array<char16_t, 11> name;
u8 font_region;
@ -140,16 +141,16 @@ struct MiiInfo {
u8 mole_y;
u8 padding;
};
static_assert(sizeof(MiiInfo) == 0x58, "MiiInfo has incorrect size.");
static_assert(std::has_unique_object_representations_v<MiiInfo>,
"All bits of MiiInfo must contribute to its value.");
static_assert(sizeof(CharInfo) == 0x58, "CharInfo has incorrect size.");
static_assert(std::has_unique_object_representations_v<CharInfo>,
"All bits of CharInfo must contribute to its value.");
#pragma pack(push, 4)
struct MiiInfoElement {
MiiInfoElement(const MiiInfo& info_, Source source_) : info{info_}, source{source_} {}
MiiInfoElement(const CharInfo& info_, Source source_) : info{info_}, source{source_} {}
MiiInfo info{};
CharInfo info{};
Source source{};
};
static_assert(sizeof(MiiInfoElement) == 0x5c, "MiiInfoElement has incorrect size.");
@ -243,6 +244,131 @@ static_assert(sizeof(MiiStoreBitFields) == 0x1c, "MiiStoreBitFields has incorrec
static_assert(std::is_trivially_copyable_v<MiiStoreBitFields>,
"MiiStoreBitFields is not trivially copyable.");
// This is nn::mii::Ver3StoreData
// Based on citra HLE::Applets::MiiData and PretendoNetwork.
// https://github.com/citra-emu/citra/blob/master/src/core/hle/applets/mii_selector.h#L48
// https://github.com/PretendoNetwork/mii-js/blob/master/mii.js#L299
struct Ver3StoreData {
u8 version;
union {
u8 raw;
BitField<0, 1, u8> allow_copying;
BitField<1, 1, u8> profanity_flag;
BitField<2, 2, u8> region_lock;
BitField<4, 2, u8> character_set;
} region_information;
u16_be mii_id;
u64_be system_id;
u32_be specialness_and_creation_date;
std::array<u8, 0x6> creator_mac;
u16_be padding;
union {
u16 raw;
BitField<0, 1, u16> gender;
BitField<1, 4, u16> birth_month;
BitField<5, 5, u16> birth_day;
BitField<10, 4, u16> favorite_color;
BitField<14, 1, u16> favorite;
} mii_information;
std::array<char16_t, 0xA> mii_name;
u8 height;
u8 build;
union {
u8 raw;
BitField<0, 1, u8> disable_sharing;
BitField<1, 4, u8> face_shape;
BitField<5, 3, u8> skin_color;
} appearance_bits1;
union {
u8 raw;
BitField<0, 4, u8> wrinkles;
BitField<4, 4, u8> makeup;
} appearance_bits2;
u8 hair_style;
union {
u8 raw;
BitField<0, 3, u8> hair_color;
BitField<3, 1, u8> flip_hair;
} appearance_bits3;
union {
u32 raw;
BitField<0, 6, u32> eye_type;
BitField<6, 3, u32> eye_color;
BitField<9, 4, u32> eye_scale;
BitField<13, 3, u32> eye_vertical_stretch;
BitField<16, 5, u32> eye_rotation;
BitField<21, 4, u32> eye_spacing;
BitField<25, 5, u32> eye_y_position;
} appearance_bits4;
union {
u32 raw;
BitField<0, 5, u32> eyebrow_style;
BitField<5, 3, u32> eyebrow_color;
BitField<8, 4, u32> eyebrow_scale;
BitField<12, 3, u32> eyebrow_yscale;
BitField<16, 4, u32> eyebrow_rotation;
BitField<21, 4, u32> eyebrow_spacing;
BitField<25, 5, u32> eyebrow_y_position;
} appearance_bits5;
union {
u16 raw;
BitField<0, 5, u16> nose_type;
BitField<5, 4, u16> nose_scale;
BitField<9, 5, u16> nose_y_position;
} appearance_bits6;
union {
u16 raw;
BitField<0, 6, u16> mouth_type;
BitField<6, 3, u16> mouth_color;
BitField<9, 4, u16> mouth_scale;
BitField<13, 3, u16> mouth_horizontal_stretch;
} appearance_bits7;
union {
u8 raw;
BitField<0, 5, u8> mouth_y_position;
BitField<5, 3, u8> mustache_type;
} appearance_bits8;
u8 allow_copying;
union {
u16 raw;
BitField<0, 3, u16> bear_type;
BitField<3, 3, u16> facial_hair_color;
BitField<6, 4, u16> mustache_scale;
BitField<10, 5, u16> mustache_y_position;
} appearance_bits9;
union {
u16 raw;
BitField<0, 4, u16> glasses_type;
BitField<4, 3, u16> glasses_color;
BitField<7, 4, u16> glasses_scale;
BitField<11, 5, u16> glasses_y_position;
} appearance_bits10;
union {
u16 raw;
BitField<0, 1, u16> mole_enabled;
BitField<1, 4, u16> mole_scale;
BitField<5, 5, u16> mole_x_position;
BitField<10, 5, u16> mole_y_position;
} appearance_bits11;
std::array<u16_le, 0xA> author_name;
INSERT_PADDING_BYTES(0x4);
};
static_assert(sizeof(Ver3StoreData) == 0x60, "Ver3StoreData is an invalid size");
struct MiiStoreData {
using Name = std::array<char16_t, 10>;

View File

@ -46,7 +46,7 @@ private:
IPC::RequestParser rp{ctx};
min = rp.Pop<u32>();
max = rp.Pop<u32>();
LOG_WARNING(Service_MM, "(STUBBED) called, min=0x{:X}, max=0x{:X}", min, max);
LOG_DEBUG(Service_MM, "(STUBBED) called, min=0x{:X}, max=0x{:X}", min, max);
current = min;
IPC::ResponseBuilder rb{ctx, 2};
@ -54,7 +54,7 @@ private:
}
void GetOld(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_MM, "(STUBBED) called");
LOG_DEBUG(Service_MM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
@ -81,8 +81,8 @@ private:
u32 input_id = rp.Pop<u32>();
min = rp.Pop<u32>();
max = rp.Pop<u32>();
LOG_WARNING(Service_MM, "(STUBBED) called, input_id=0x{:X}, min=0x{:X}, max=0x{:X}",
input_id, min, max);
LOG_DEBUG(Service_MM, "(STUBBED) called, input_id=0x{:X}, min=0x{:X}, max=0x{:X}", input_id,
min, max);
current = min;
IPC::ResponseBuilder rb{ctx, 2};
@ -90,7 +90,7 @@ private:
}
void Get(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_MM, "(STUBBED) called");
LOG_DEBUG(Service_MM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);

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@ -0,0 +1,383 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2017 socram8888/amiitool
// SPDX-License-Identifier: MIT
#include <array>
#include <mbedtls/aes.h>
#include <mbedtls/hmac_drbg.h>
#include "common/fs/file.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "core/hle/service/mii/mii_manager.h"
#include "core/hle/service/nfp/amiibo_crypto.h"
namespace Service::NFP::AmiiboCrypto {
bool IsAmiiboValid(const EncryptedNTAG215File& ntag_file) {
const auto& amiibo_data = ntag_file.user_memory;
LOG_DEBUG(Service_NFP, "uuid_lock=0x{0:x}", ntag_file.static_lock);
LOG_DEBUG(Service_NFP, "compability_container=0x{0:x}", ntag_file.compability_container);
LOG_INFO(Service_NFP, "write_count={}", amiibo_data.write_counter);
LOG_INFO(Service_NFP, "character_id=0x{0:x}", amiibo_data.model_info.character_id);
LOG_INFO(Service_NFP, "character_variant={}", amiibo_data.model_info.character_variant);
LOG_INFO(Service_NFP, "amiibo_type={}", amiibo_data.model_info.amiibo_type);
LOG_INFO(Service_NFP, "model_number=0x{0:x}", amiibo_data.model_info.model_number);
LOG_INFO(Service_NFP, "series={}", amiibo_data.model_info.series);
LOG_DEBUG(Service_NFP, "fixed_value=0x{0:x}", amiibo_data.model_info.constant_value);
LOG_DEBUG(Service_NFP, "tag_dynamic_lock=0x{0:x}", ntag_file.dynamic_lock);
LOG_DEBUG(Service_NFP, "tag_CFG0=0x{0:x}", ntag_file.CFG0);
LOG_DEBUG(Service_NFP, "tag_CFG1=0x{0:x}", ntag_file.CFG1);
// Validate UUID
constexpr u8 CT = 0x88; // As defined in `ISO / IEC 14443 - 3`
if ((CT ^ ntag_file.uuid[0] ^ ntag_file.uuid[1] ^ ntag_file.uuid[2]) != ntag_file.uuid[3]) {
return false;
}
if ((ntag_file.uuid[4] ^ ntag_file.uuid[5] ^ ntag_file.uuid[6] ^ ntag_file.uuid[7]) !=
ntag_file.uuid[8]) {
return false;
}
// Check against all know constants on an amiibo binary
if (ntag_file.static_lock != 0xE00F) {
return false;
}
if (ntag_file.compability_container != 0xEEFF10F1U) {
return false;
}
if (amiibo_data.constant_value != 0xA5) {
return false;
}
if (amiibo_data.model_info.constant_value != 0x02) {
return false;
}
// dynamic_lock value apparently is not constant
// ntag_file.dynamic_lock == 0x0F0001
if (ntag_file.CFG0 != 0x04000000U) {
return false;
}
if (ntag_file.CFG1 != 0x5F) {
return false;
}
return true;
}
NTAG215File NfcDataToEncodedData(const EncryptedNTAG215File& nfc_data) {
NTAG215File encoded_data{};
memcpy(encoded_data.uuid2.data(), nfc_data.uuid.data() + 0x8, sizeof(encoded_data.uuid2));
encoded_data.static_lock = nfc_data.static_lock;
encoded_data.compability_container = nfc_data.compability_container;
encoded_data.hmac_data = nfc_data.user_memory.hmac_data;
encoded_data.constant_value = nfc_data.user_memory.constant_value;
encoded_data.write_counter = nfc_data.user_memory.write_counter;
encoded_data.settings = nfc_data.user_memory.settings;
encoded_data.owner_mii = nfc_data.user_memory.owner_mii;
encoded_data.title_id = nfc_data.user_memory.title_id;
encoded_data.applicaton_write_counter = nfc_data.user_memory.applicaton_write_counter;
encoded_data.application_area_id = nfc_data.user_memory.application_area_id;
encoded_data.unknown = nfc_data.user_memory.unknown;
encoded_data.hash = nfc_data.user_memory.hash;
encoded_data.application_area = nfc_data.user_memory.application_area;
encoded_data.hmac_tag = nfc_data.user_memory.hmac_tag;
memcpy(encoded_data.uuid.data(), nfc_data.uuid.data(), sizeof(encoded_data.uuid));
encoded_data.model_info = nfc_data.user_memory.model_info;
encoded_data.keygen_salt = nfc_data.user_memory.keygen_salt;
encoded_data.dynamic_lock = nfc_data.dynamic_lock;
encoded_data.CFG0 = nfc_data.CFG0;
encoded_data.CFG1 = nfc_data.CFG1;
encoded_data.password = nfc_data.password;
return encoded_data;
}
EncryptedNTAG215File EncodedDataToNfcData(const NTAG215File& encoded_data) {
EncryptedNTAG215File nfc_data{};
memcpy(nfc_data.uuid.data() + 0x8, encoded_data.uuid2.data(), sizeof(encoded_data.uuid2));
memcpy(nfc_data.uuid.data(), encoded_data.uuid.data(), sizeof(encoded_data.uuid));
nfc_data.static_lock = encoded_data.static_lock;
nfc_data.compability_container = encoded_data.compability_container;
nfc_data.user_memory.hmac_data = encoded_data.hmac_data;
nfc_data.user_memory.constant_value = encoded_data.constant_value;
nfc_data.user_memory.write_counter = encoded_data.write_counter;
nfc_data.user_memory.settings = encoded_data.settings;
nfc_data.user_memory.owner_mii = encoded_data.owner_mii;
nfc_data.user_memory.title_id = encoded_data.title_id;
nfc_data.user_memory.applicaton_write_counter = encoded_data.applicaton_write_counter;
nfc_data.user_memory.application_area_id = encoded_data.application_area_id;
nfc_data.user_memory.unknown = encoded_data.unknown;
nfc_data.user_memory.hash = encoded_data.hash;
nfc_data.user_memory.application_area = encoded_data.application_area;
nfc_data.user_memory.hmac_tag = encoded_data.hmac_tag;
nfc_data.user_memory.model_info = encoded_data.model_info;
nfc_data.user_memory.keygen_salt = encoded_data.keygen_salt;
nfc_data.dynamic_lock = encoded_data.dynamic_lock;
nfc_data.CFG0 = encoded_data.CFG0;
nfc_data.CFG1 = encoded_data.CFG1;
nfc_data.password = encoded_data.password;
return nfc_data;
}
u32 GetTagPassword(const TagUuid& uuid) {
// Verifiy that the generated password is correct
u32 password = 0xAA ^ (uuid[1] ^ uuid[3]);
password &= (0x55 ^ (uuid[2] ^ uuid[4])) << 8;
password &= (0xAA ^ (uuid[3] ^ uuid[5])) << 16;
password &= (0x55 ^ (uuid[4] ^ uuid[6])) << 24;
return password;
}
HashSeed GetSeed(const NTAG215File& data) {
HashSeed seed{
.magic = data.write_counter,
.padding = {},
.uuid1 = {},
.uuid2 = {},
.keygen_salt = data.keygen_salt,
};
// Copy the first 8 bytes of uuid
memcpy(seed.uuid1.data(), data.uuid.data(), sizeof(seed.uuid1));
memcpy(seed.uuid2.data(), data.uuid.data(), sizeof(seed.uuid2));
return seed;
}
std::vector<u8> GenerateInternalKey(const InternalKey& key, const HashSeed& seed) {
const std::size_t seedPart1Len = sizeof(key.magic_bytes) - key.magic_length;
const std::size_t string_size = key.type_string.size();
std::vector<u8> output(string_size + seedPart1Len);
// Copy whole type string
memccpy(output.data(), key.type_string.data(), '\0', string_size);
// Append (16 - magic_length) from the input seed
memcpy(output.data() + string_size, &seed, seedPart1Len);
// Append all bytes from magicBytes
output.insert(output.end(), key.magic_bytes.begin(),
key.magic_bytes.begin() + key.magic_length);
output.insert(output.end(), seed.uuid1.begin(), seed.uuid1.end());
output.insert(output.end(), seed.uuid2.begin(), seed.uuid2.end());
for (std::size_t i = 0; i < sizeof(seed.keygen_salt); i++) {
output.emplace_back(static_cast<u8>(seed.keygen_salt[i] ^ key.xor_pad[i]));
}
return output;
}
void CryptoInit(CryptoCtx& ctx, mbedtls_md_context_t& hmac_ctx, const HmacKey& hmac_key,
const std::vector<u8>& seed) {
// Initialize context
ctx.used = false;
ctx.counter = 0;
ctx.buffer_size = sizeof(ctx.counter) + seed.size();
memcpy(ctx.buffer.data() + sizeof(u16), seed.data(), seed.size());
// Initialize HMAC context
mbedtls_md_init(&hmac_ctx);
mbedtls_md_setup(&hmac_ctx, mbedtls_md_info_from_type(MBEDTLS_MD_SHA256), 1);
mbedtls_md_hmac_starts(&hmac_ctx, hmac_key.data(), hmac_key.size());
}
void CryptoStep(CryptoCtx& ctx, mbedtls_md_context_t& hmac_ctx, DrgbOutput& output) {
// If used at least once, reinitialize the HMAC
if (ctx.used) {
mbedtls_md_hmac_reset(&hmac_ctx);
}
ctx.used = true;
// Store counter in big endian, and increment it
ctx.buffer[0] = static_cast<u8>(ctx.counter >> 8);
ctx.buffer[1] = static_cast<u8>(ctx.counter >> 0);
ctx.counter++;
// Do HMAC magic
mbedtls_md_hmac_update(&hmac_ctx, reinterpret_cast<const unsigned char*>(ctx.buffer.data()),
ctx.buffer_size);
mbedtls_md_hmac_finish(&hmac_ctx, output.data());
}
DerivedKeys GenerateKey(const InternalKey& key, const NTAG215File& data) {
const auto seed = GetSeed(data);
// Generate internal seed
const std::vector<u8> internal_key = GenerateInternalKey(key, seed);
// Initialize context
CryptoCtx ctx{};
mbedtls_md_context_t hmac_ctx;
CryptoInit(ctx, hmac_ctx, key.hmac_key, internal_key);
// Generate derived keys
DerivedKeys derived_keys{};
std::array<DrgbOutput, 2> temp{};
CryptoStep(ctx, hmac_ctx, temp[0]);
CryptoStep(ctx, hmac_ctx, temp[1]);
memcpy(&derived_keys, temp.data(), sizeof(DerivedKeys));
// Cleanup context
mbedtls_md_free(&hmac_ctx);
return derived_keys;
}
void Cipher(const DerivedKeys& keys, const NTAG215File& in_data, NTAG215File& out_data) {
mbedtls_aes_context aes;
std::size_t nc_off = 0;
std::array<u8, sizeof(keys.aes_iv)> nonce_counter{};
std::array<u8, sizeof(keys.aes_iv)> stream_block{};
const auto aes_key_size = static_cast<u32>(keys.aes_key.size() * 8);
mbedtls_aes_setkey_enc(&aes, keys.aes_key.data(), aes_key_size);
memcpy(nonce_counter.data(), keys.aes_iv.data(), sizeof(keys.aes_iv));
constexpr std::size_t encrypted_data_size = HMAC_TAG_START - SETTINGS_START;
mbedtls_aes_crypt_ctr(&aes, encrypted_data_size, &nc_off, nonce_counter.data(),
stream_block.data(),
reinterpret_cast<const unsigned char*>(&in_data.settings),
reinterpret_cast<unsigned char*>(&out_data.settings));
// Copy the rest of the data directly
out_data.uuid2 = in_data.uuid2;
out_data.static_lock = in_data.static_lock;
out_data.compability_container = in_data.compability_container;
out_data.constant_value = in_data.constant_value;
out_data.write_counter = in_data.write_counter;
out_data.uuid = in_data.uuid;
out_data.model_info = in_data.model_info;
out_data.keygen_salt = in_data.keygen_salt;
out_data.dynamic_lock = in_data.dynamic_lock;
out_data.CFG0 = in_data.CFG0;
out_data.CFG1 = in_data.CFG1;
out_data.password = in_data.password;
}
bool LoadKeys(InternalKey& locked_secret, InternalKey& unfixed_info) {
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
const Common::FS::IOFile keys_file{yuzu_keys_dir / "key_retail.bin",
Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!keys_file.IsOpen()) {
LOG_ERROR(Service_NFP, "No keys detected");
return false;
}
if (keys_file.Read(unfixed_info) != 1) {
LOG_ERROR(Service_NFP, "Failed to read unfixed_info");
return false;
}
if (keys_file.Read(locked_secret) != 1) {
LOG_ERROR(Service_NFP, "Failed to read locked-secret");
return false;
}
return true;
}
bool DecodeAmiibo(const EncryptedNTAG215File& encrypted_tag_data, NTAG215File& tag_data) {
InternalKey locked_secret{};
InternalKey unfixed_info{};
if (!LoadKeys(locked_secret, unfixed_info)) {
return false;
}
// Generate keys
NTAG215File encoded_data = NfcDataToEncodedData(encrypted_tag_data);
const auto data_keys = GenerateKey(unfixed_info, encoded_data);
const auto tag_keys = GenerateKey(locked_secret, encoded_data);
// Decrypt
Cipher(data_keys, encoded_data, tag_data);
// Regenerate tag HMAC. Note: order matters, data HMAC depends on tag HMAC!
constexpr std::size_t input_length = DYNAMIC_LOCK_START - UUID_START;
mbedtls_md_hmac(mbedtls_md_info_from_type(MBEDTLS_MD_SHA256), tag_keys.hmac_key.data(),
sizeof(HmacKey), reinterpret_cast<const unsigned char*>(&tag_data.uuid),
input_length, reinterpret_cast<unsigned char*>(&tag_data.hmac_tag));
// Regenerate data HMAC
constexpr std::size_t input_length2 = DYNAMIC_LOCK_START - WRITE_COUNTER_START;
mbedtls_md_hmac(mbedtls_md_info_from_type(MBEDTLS_MD_SHA256), data_keys.hmac_key.data(),
sizeof(HmacKey),
reinterpret_cast<const unsigned char*>(&tag_data.write_counter), input_length2,
reinterpret_cast<unsigned char*>(&tag_data.hmac_data));
if (tag_data.hmac_data != encrypted_tag_data.user_memory.hmac_data) {
LOG_ERROR(Service_NFP, "hmac_data doesn't match");
return false;
}
if (tag_data.hmac_tag != encrypted_tag_data.user_memory.hmac_tag) {
LOG_ERROR(Service_NFP, "hmac_tag doesn't match");
return false;
}
return true;
}
bool EncodeAmiibo(const NTAG215File& tag_data, EncryptedNTAG215File& encrypted_tag_data) {
InternalKey locked_secret{};
InternalKey unfixed_info{};
if (!LoadKeys(locked_secret, unfixed_info)) {
return false;
}
// Generate keys
const auto data_keys = GenerateKey(unfixed_info, tag_data);
const auto tag_keys = GenerateKey(locked_secret, tag_data);
NTAG215File encoded_tag_data{};
// Generate tag HMAC
constexpr std::size_t input_length = DYNAMIC_LOCK_START - UUID_START;
constexpr std::size_t input_length2 = HMAC_TAG_START - WRITE_COUNTER_START;
mbedtls_md_hmac(mbedtls_md_info_from_type(MBEDTLS_MD_SHA256), tag_keys.hmac_key.data(),
sizeof(HmacKey), reinterpret_cast<const unsigned char*>(&tag_data.uuid),
input_length, reinterpret_cast<unsigned char*>(&encoded_tag_data.hmac_tag));
// Init mbedtls HMAC context
mbedtls_md_context_t ctx;
mbedtls_md_init(&ctx);
mbedtls_md_setup(&ctx, mbedtls_md_info_from_type(MBEDTLS_MD_SHA256), 1);
// Generate data HMAC
mbedtls_md_hmac_starts(&ctx, data_keys.hmac_key.data(), sizeof(HmacKey));
mbedtls_md_hmac_update(&ctx, reinterpret_cast<const unsigned char*>(&tag_data.write_counter),
input_length2); // Data
mbedtls_md_hmac_update(&ctx, reinterpret_cast<unsigned char*>(&encoded_tag_data.hmac_tag),
sizeof(HashData)); // Tag HMAC
mbedtls_md_hmac_update(&ctx, reinterpret_cast<const unsigned char*>(&tag_data.uuid),
input_length);
mbedtls_md_hmac_finish(&ctx, reinterpret_cast<unsigned char*>(&encoded_tag_data.hmac_data));
// HMAC cleanup
mbedtls_md_free(&ctx);
// Encrypt
Cipher(data_keys, tag_data, encoded_tag_data);
// Convert back to hardware
encrypted_tag_data = EncodedDataToNfcData(encoded_tag_data);
return true;
}
} // namespace Service::NFP::AmiiboCrypto

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@ -0,0 +1,98 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <array>
#include "core/hle/service/nfp/amiibo_types.h"
struct mbedtls_md_context_t;
namespace Service::NFP::AmiiboCrypto {
// Byte locations in Service::NFP::NTAG215File
constexpr std::size_t HMAC_DATA_START = 0x8;
constexpr std::size_t SETTINGS_START = 0x2c;
constexpr std::size_t WRITE_COUNTER_START = 0x29;
constexpr std::size_t HMAC_TAG_START = 0x1B4;
constexpr std::size_t UUID_START = 0x1D4;
constexpr std::size_t DYNAMIC_LOCK_START = 0x208;
using HmacKey = std::array<u8, 0x10>;
using DrgbOutput = std::array<u8, 0x20>;
struct HashSeed {
u16 magic;
std::array<u8, 0xE> padding;
std::array<u8, 0x8> uuid1;
std::array<u8, 0x8> uuid2;
std::array<u8, 0x20> keygen_salt;
};
static_assert(sizeof(HashSeed) == 0x40, "HashSeed is an invalid size");
struct InternalKey {
HmacKey hmac_key;
std::array<char, 0xE> type_string;
u8 reserved;
u8 magic_length;
std::array<u8, 0x10> magic_bytes;
std::array<u8, 0x20> xor_pad;
};
static_assert(sizeof(InternalKey) == 0x50, "InternalKey is an invalid size");
static_assert(std::is_trivially_copyable_v<InternalKey>, "InternalKey must be trivially copyable.");
struct CryptoCtx {
std::array<char, 480> buffer;
bool used;
std::size_t buffer_size;
s16 counter;
};
struct DerivedKeys {
std::array<u8, 0x10> aes_key;
std::array<u8, 0x10> aes_iv;
std::array<u8, 0x10> hmac_key;
};
static_assert(sizeof(DerivedKeys) == 0x30, "DerivedKeys is an invalid size");
/// Validates that the amiibo file is not corrupted
bool IsAmiiboValid(const EncryptedNTAG215File& ntag_file);
/// Converts from encrypted file format to encoded file format
NTAG215File NfcDataToEncodedData(const EncryptedNTAG215File& nfc_data);
/// Converts from encoded file format to encrypted file format
EncryptedNTAG215File EncodedDataToNfcData(const NTAG215File& encoded_data);
/// Returns password needed to allow write access to protected memory
u32 GetTagPassword(const TagUuid& uuid);
// Generates Seed needed for key derivation
HashSeed GetSeed(const NTAG215File& data);
// Middle step on the generation of derived keys
std::vector<u8> GenerateInternalKey(const InternalKey& key, const HashSeed& seed);
// Initializes mbedtls context
void CryptoInit(CryptoCtx& ctx, mbedtls_md_context_t& hmac_ctx, const HmacKey& hmac_key,
const std::vector<u8>& seed);
// Feeds data to mbedtls context to generate the derived key
void CryptoStep(CryptoCtx& ctx, mbedtls_md_context_t& hmac_ctx, DrgbOutput& output);
// Generates the derived key from amiibo data
DerivedKeys GenerateKey(const InternalKey& key, const NTAG215File& data);
// Encodes or decodes amiibo data
void Cipher(const DerivedKeys& keys, const NTAG215File& in_data, NTAG215File& out_data);
/// Loads both amiibo keys from key_retail.bin
bool LoadKeys(InternalKey& locked_secret, InternalKey& unfixed_info);
/// Decodes encripted amiibo data returns true if output is valid
bool DecodeAmiibo(const EncryptedNTAG215File& encrypted_tag_data, NTAG215File& tag_data);
/// Encodes plain amiibo data returns true if output is valid
bool EncodeAmiibo(const NTAG215File& tag_data, EncryptedNTAG215File& encrypted_tag_data);
} // namespace Service::NFP::AmiiboCrypto

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@ -0,0 +1,197 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <array>
#include "core/hle/service/mii/types.h"
namespace Service::NFP {
static constexpr std::size_t amiibo_name_length = 0xA;
enum class ServiceType : u32 {
User,
Debug,
System,
};
enum class State : u32 {
NonInitialized,
Initialized,
};
enum class DeviceState : u32 {
Initialized,
SearchingForTag,
TagFound,
TagRemoved,
TagMounted,
Unaviable,
Finalized,
};
enum class ModelType : u32 {
Amiibo,
};
enum class MountTarget : u32 {
Rom,
Ram,
All,
};
enum class AmiiboType : u8 {
Figure,
Card,
Yarn,
};
enum class AmiiboSeries : u8 {
SuperSmashBros,
SuperMario,
ChibiRobo,
YoshiWoollyWorld,
Splatoon,
AnimalCrossing,
EightBitMario,
Skylanders,
Unknown8,
TheLegendOfZelda,
ShovelKnight,
Unknown11,
Kiby,
Pokemon,
MarioSportsSuperstars,
MonsterHunter,
BoxBoy,
Pikmin,
FireEmblem,
Metroid,
Others,
MegaMan,
Diablo,
};
using TagUuid = std::array<u8, 10>;
using HashData = std::array<u8, 0x20>;
using ApplicationArea = std::array<u8, 0xD8>;
struct AmiiboDate {
u16 raw_date{};
u16 GetYear() const {
return static_cast<u16>(((raw_date & 0xFE00) >> 9) + 2000);
}
u8 GetMonth() const {
return static_cast<u8>(((raw_date & 0x01E0) >> 5) - 1);
}
u8 GetDay() const {
return static_cast<u8>(raw_date & 0x001F);
}
};
static_assert(sizeof(AmiiboDate) == 2, "AmiiboDate is an invalid size");
struct Settings {
union {
u8 raw{};
BitField<4, 1, u8> amiibo_initialized;
BitField<5, 1, u8> appdata_initialized;
};
};
static_assert(sizeof(Settings) == 1, "AmiiboDate is an invalid size");
struct AmiiboSettings {
Settings settings;
u8 country_code_id;
u16_be crc_counter; // Incremented each time crc is changed
AmiiboDate init_date;
AmiiboDate write_date;
u32_be crc;
std::array<u16_be, amiibo_name_length> amiibo_name; // UTF-16 text
};
static_assert(sizeof(AmiiboSettings) == 0x20, "AmiiboSettings is an invalid size");
struct AmiiboModelInfo {
u16 character_id;
u8 character_variant;
AmiiboType amiibo_type;
u16 model_number;
AmiiboSeries series;
u8 constant_value; // Must be 02
INSERT_PADDING_BYTES(0x4); // Unknown
};
static_assert(sizeof(AmiiboModelInfo) == 0xC, "AmiiboModelInfo is an invalid size");
struct NTAG215Password {
u32 PWD; // Password to allow write access
u16 PACK; // Password acknowledge reply
u16 RFUI; // Reserved for future use
};
static_assert(sizeof(NTAG215Password) == 0x8, "NTAG215Password is an invalid size");
#pragma pack(1)
struct EncryptedAmiiboFile {
u8 constant_value; // Must be A5
u16 write_counter; // Number of times the amiibo has been written?
INSERT_PADDING_BYTES(0x1); // Unknown 1
AmiiboSettings settings; // Encrypted amiibo settings
HashData hmac_tag; // Hash
AmiiboModelInfo model_info; // Encrypted amiibo model info
HashData keygen_salt; // Salt
HashData hmac_data; // Hash
Service::Mii::Ver3StoreData owner_mii; // Encrypted Mii data
u64_be title_id; // Encrypted Game id
u16_be applicaton_write_counter; // Encrypted Counter
u32_be application_area_id; // Encrypted Game id
std::array<u8, 0x2> unknown;
HashData hash; // Probably a SHA256-HMAC hash?
ApplicationArea application_area; // Encrypted Game data
};
static_assert(sizeof(EncryptedAmiiboFile) == 0x1F8, "AmiiboFile is an invalid size");
struct NTAG215File {
std::array<u8, 0x2> uuid2;
u16 static_lock; // Set defined pages as read only
u32 compability_container; // Defines available memory
HashData hmac_data; // Hash
u8 constant_value; // Must be A5
u16 write_counter; // Number of times the amiibo has been written?
INSERT_PADDING_BYTES(0x1); // Unknown 1
AmiiboSettings settings;
Service::Mii::Ver3StoreData owner_mii; // Encrypted Mii data
u64_be title_id;
u16_be applicaton_write_counter; // Encrypted Counter
u32_be application_area_id;
std::array<u8, 0x2> unknown;
HashData hash; // Probably a SHA256-HMAC hash?
ApplicationArea application_area; // Encrypted Game data
HashData hmac_tag; // Hash
std::array<u8, 0x8> uuid;
AmiiboModelInfo model_info;
HashData keygen_salt; // Salt
u32 dynamic_lock; // Dynamic lock
u32 CFG0; // Defines memory protected by password
u32 CFG1; // Defines number of verification attempts
NTAG215Password password; // Password data
};
static_assert(sizeof(NTAG215File) == 0x21C, "NTAG215File is an invalid size");
static_assert(std::is_trivially_copyable_v<NTAG215File>, "NTAG215File must be trivially copyable.");
#pragma pack()
struct EncryptedNTAG215File {
TagUuid uuid; // Unique serial number
u16 static_lock; // Set defined pages as read only
u32 compability_container; // Defines available memory
EncryptedAmiiboFile user_memory; // Writable data
u32 dynamic_lock; // Dynamic lock
u32 CFG0; // Defines memory protected by password
u32 CFG1; // Defines number of verification attempts
NTAG215Password password; // Password data
};
static_assert(sizeof(EncryptedNTAG215File) == 0x21C, "EncryptedNTAG215File is an invalid size");
static_assert(std::is_trivially_copyable_v<EncryptedNTAG215File>,
"EncryptedNTAG215File must be trivially copyable.");
} // namespace Service::NFP

View File

@ -4,7 +4,10 @@
#include <array>
#include <atomic>
#include "common/fs/file.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
@ -12,6 +15,7 @@
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/mii/mii_manager.h"
#include "core/hle/service/nfp/amiibo_crypto.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/nfp/nfp_user.h"
@ -19,12 +23,14 @@ namespace Service::NFP {
namespace ErrCodes {
constexpr Result DeviceNotFound(ErrorModule::NFP, 64);
constexpr Result WrongDeviceState(ErrorModule::NFP, 73);
constexpr Result NfcDisabled(ErrorModule::NFP, 80);
constexpr Result WriteAmiiboFailed(ErrorModule::NFP, 88);
constexpr Result TagRemoved(ErrorModule::NFP, 97);
constexpr Result ApplicationAreaIsNotInitialized(ErrorModule::NFP, 128);
constexpr Result WrongApplicationAreaId(ErrorModule::NFP, 152);
constexpr Result ApplicationAreaExist(ErrorModule::NFP, 168);
} // namespace ErrCodes
constexpr u32 ApplicationAreaSize = 0xD8;
IUser::IUser(Module::Interface& nfp_interface_, Core::System& system_)
: ServiceFramework{system_, "NFP::IUser"}, service_context{system_, service_name},
nfp_interface{nfp_interface_} {
@ -39,7 +45,7 @@ IUser::IUser(Module::Interface& nfp_interface_, Core::System& system_)
{7, &IUser::OpenApplicationArea, "OpenApplicationArea"},
{8, &IUser::GetApplicationArea, "GetApplicationArea"},
{9, &IUser::SetApplicationArea, "SetApplicationArea"},
{10, nullptr, "Flush"},
{10, &IUser::Flush, "Flush"},
{11, nullptr, "Restore"},
{12, &IUser::CreateApplicationArea, "CreateApplicationArea"},
{13, &IUser::GetTagInfo, "GetTagInfo"},
@ -53,7 +59,7 @@ IUser::IUser(Module::Interface& nfp_interface_, Core::System& system_)
{21, &IUser::GetNpadId, "GetNpadId"},
{22, &IUser::GetApplicationAreaSize, "GetApplicationAreaSize"},
{23, &IUser::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
{24, nullptr, "RecreateApplicationArea"},
{24, &IUser::RecreateApplicationArea, "RecreateApplicationArea"},
};
RegisterHandlers(functions);
@ -87,11 +93,23 @@ void IUser::Finalize(Kernel::HLERequestContext& ctx) {
void IUser::ListDevices(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_NFP, "called");
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
std::vector<u64> devices;
// TODO(german77): Loop through all interfaces
devices.push_back(nfp_interface.GetHandle());
if (devices.size() == 0) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::DeviceNotFound);
return;
}
ctx.WriteBuffer(devices);
IPC::ResponseBuilder rb{ctx, 3};
@ -105,6 +123,12 @@ void IUser::StartDetection(Kernel::HLERequestContext& ctx) {
const auto nfp_protocol{rp.Pop<s32>()};
LOG_INFO(Service_NFP, "called, device_handle={}, nfp_protocol={}", device_handle, nfp_protocol);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
const auto result = nfp_interface.StartDetection(nfp_protocol);
@ -124,6 +148,12 @@ void IUser::StopDetection(Kernel::HLERequestContext& ctx) {
const auto device_handle{rp.Pop<u64>()};
LOG_INFO(Service_NFP, "called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
const auto result = nfp_interface.StopDetection();
@ -146,6 +176,12 @@ void IUser::Mount(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_NFP, "called, device_handle={}, model_type={}, mount_target={}", device_handle,
model_type, mount_target);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
const auto result = nfp_interface.Mount();
@ -165,6 +201,12 @@ void IUser::Unmount(Kernel::HLERequestContext& ctx) {
const auto device_handle{rp.Pop<u64>()};
LOG_INFO(Service_NFP, "called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
const auto result = nfp_interface.Unmount();
@ -186,6 +228,12 @@ void IUser::OpenApplicationArea(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NFP, "(STUBBED) called, device_handle={}, access_id={}", device_handle,
access_id);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
const auto result = nfp_interface.OpenApplicationArea(access_id);
@ -205,9 +253,15 @@ void IUser::GetApplicationArea(Kernel::HLERequestContext& ctx) {
const auto device_handle{rp.Pop<u64>()};
LOG_INFO(Service_NFP, "called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
std::vector<u8> data{};
ApplicationArea data{};
const auto result = nfp_interface.GetApplicationArea(data);
ctx.WriteBuffer(data);
IPC::ResponseBuilder rb{ctx, 3};
@ -229,6 +283,12 @@ void IUser::SetApplicationArea(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NFP, "(STUBBED) called, device_handle={}, data_size={}", device_handle,
data.size());
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
const auto result = nfp_interface.SetApplicationArea(data);
@ -243,6 +303,31 @@ void IUser::SetApplicationArea(Kernel::HLERequestContext& ctx) {
rb.Push(ErrCodes::DeviceNotFound);
}
void IUser::Flush(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto device_handle{rp.Pop<u64>()};
LOG_WARNING(Service_NFP, "(STUBBED) called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
const auto result = nfp_interface.Flush();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
LOG_ERROR(Service_NFP, "Handle not found, device_handle={}", device_handle);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::DeviceNotFound);
}
void IUser::CreateApplicationArea(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto device_handle{rp.Pop<u64>()};
@ -251,6 +336,12 @@ void IUser::CreateApplicationArea(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NFP, "(STUBBED) called, device_handle={}, data_size={}, access_id={}",
device_handle, access_id, data.size());
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
const auto result = nfp_interface.CreateApplicationArea(access_id, data);
@ -270,6 +361,12 @@ void IUser::GetTagInfo(Kernel::HLERequestContext& ctx) {
const auto device_handle{rp.Pop<u64>()};
LOG_INFO(Service_NFP, "called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
TagInfo tag_info{};
@ -291,6 +388,12 @@ void IUser::GetRegisterInfo(Kernel::HLERequestContext& ctx) {
const auto device_handle{rp.Pop<u64>()};
LOG_INFO(Service_NFP, "called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
RegisterInfo register_info{};
@ -312,6 +415,12 @@ void IUser::GetCommonInfo(Kernel::HLERequestContext& ctx) {
const auto device_handle{rp.Pop<u64>()};
LOG_INFO(Service_NFP, "called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
CommonInfo common_info{};
@ -333,6 +442,12 @@ void IUser::GetModelInfo(Kernel::HLERequestContext& ctx) {
const auto device_handle{rp.Pop<u64>()};
LOG_INFO(Service_NFP, "called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
ModelInfo model_info{};
@ -354,6 +469,12 @@ void IUser::AttachActivateEvent(Kernel::HLERequestContext& ctx) {
const auto device_handle{rp.Pop<u64>()};
LOG_DEBUG(Service_NFP, "called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
IPC::ResponseBuilder rb{ctx, 2, 1};
@ -373,6 +494,12 @@ void IUser::AttachDeactivateEvent(Kernel::HLERequestContext& ctx) {
const auto device_handle{rp.Pop<u64>()};
LOG_DEBUG(Service_NFP, "called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
IPC::ResponseBuilder rb{ctx, 2, 1};
@ -419,6 +546,12 @@ void IUser::GetNpadId(Kernel::HLERequestContext& ctx) {
const auto device_handle{rp.Pop<u64>()};
LOG_DEBUG(Service_NFP, "called, device_handle={}", device_handle);
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
IPC::ResponseBuilder rb{ctx, 3};
@ -442,7 +575,7 @@ void IUser::GetApplicationAreaSize(Kernel::HLERequestContext& ctx) {
if (device_handle == nfp_interface.GetHandle()) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(ApplicationAreaSize);
rb.Push(sizeof(ApplicationArea));
return;
}
@ -455,11 +588,45 @@ void IUser::GetApplicationAreaSize(Kernel::HLERequestContext& ctx) {
void IUser::AttachAvailabilityChangeEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NFP, "(STUBBED) called");
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(availability_change_event->GetReadableEvent());
}
void IUser::RecreateApplicationArea(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto device_handle{rp.Pop<u64>()};
const auto access_id{rp.Pop<u32>()};
const auto data{ctx.ReadBuffer()};
LOG_WARNING(Service_NFP, "(STUBBED) called, device_handle={}, data_size={}, access_id={}",
device_handle, access_id, data.size());
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::NfcDisabled);
return;
}
// TODO(german77): Loop through all interfaces
if (device_handle == nfp_interface.GetHandle()) {
const auto result = nfp_interface.RecreateApplicationArea(access_id, data);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
LOG_ERROR(Service_NFP, "Handle not found, device_handle={}", device_handle);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ErrCodes::DeviceNotFound);
}
Module::Interface::Interface(std::shared_ptr<Module> module_, Core::System& system_,
const char* name)
: ServiceFramework{system_, name}, module{std::move(module_)},
@ -478,37 +645,43 @@ void Module::Interface::CreateUserInterface(Kernel::HLERequestContext& ctx) {
rb.PushIpcInterface<IUser>(*this, system);
}
bool Module::Interface::LoadAmiibo(const std::vector<u8>& buffer) {
bool Module::Interface::LoadAmiiboFile(const std::string& filename) {
constexpr auto tag_size_without_password = sizeof(NTAG215File) - sizeof(NTAG215Password);
const Common::FS::IOFile amiibo_file{filename, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!amiibo_file.IsOpen()) {
LOG_ERROR(Service_NFP, "Amiibo is already on use");
return false;
}
// Workaround for files with missing password data
std::array<u8, sizeof(EncryptedNTAG215File)> buffer{};
if (amiibo_file.Read(buffer) < tag_size_without_password) {
LOG_ERROR(Service_NFP, "Failed to read amiibo file");
return false;
}
memcpy(&encrypted_tag_data, buffer.data(), sizeof(EncryptedNTAG215File));
if (!AmiiboCrypto::IsAmiiboValid(encrypted_tag_data)) {
LOG_INFO(Service_NFP, "Invalid amiibo");
return false;
}
file_path = filename;
return true;
}
bool Module::Interface::LoadAmiibo(const std::string& filename) {
if (device_state != DeviceState::SearchingForTag) {
LOG_ERROR(Service_NFP, "Game is not looking for amiibos, current state {}", device_state);
return false;
}
constexpr auto tag_size = sizeof(NTAG215File);
constexpr auto tag_size_without_password = sizeof(NTAG215File) - sizeof(NTAG215Password);
std::vector<u8> amiibo_buffer = buffer;
if (amiibo_buffer.size() < tag_size_without_password) {
LOG_ERROR(Service_NFP, "Wrong file size {}", buffer.size());
if (!LoadAmiiboFile(filename)) {
return false;
}
// Ensure it has the correct size
if (amiibo_buffer.size() != tag_size) {
amiibo_buffer.resize(tag_size, 0);
}
LOG_INFO(Service_NFP, "Amiibo detected");
std::memcpy(&tag_data, buffer.data(), tag_size);
if (!IsAmiiboValid()) {
return false;
}
// This value can't be dumped from a tag. Generate it
tag_data.password.PWD = GetTagPassword(tag_data.uuid);
device_state = DeviceState::TagFound;
activate_event->GetWritableEvent().Signal();
return true;
@ -517,55 +690,13 @@ bool Module::Interface::LoadAmiibo(const std::vector<u8>& buffer) {
void Module::Interface::CloseAmiibo() {
LOG_INFO(Service_NFP, "Remove amiibo");
device_state = DeviceState::TagRemoved;
is_data_decoded = false;
is_application_area_initialized = false;
application_area_id = 0;
application_area_data.clear();
encrypted_tag_data = {};
tag_data = {};
deactivate_event->GetWritableEvent().Signal();
}
bool Module::Interface::IsAmiiboValid() const {
const auto& amiibo_data = tag_data.user_memory;
LOG_DEBUG(Service_NFP, "uuid_lock=0x{0:x}", tag_data.lock_bytes);
LOG_DEBUG(Service_NFP, "compability_container=0x{0:x}", tag_data.compability_container);
LOG_DEBUG(Service_NFP, "crypto_init=0x{0:x}", amiibo_data.crypto_init);
LOG_DEBUG(Service_NFP, "write_count={}", amiibo_data.write_count);
LOG_DEBUG(Service_NFP, "character_id=0x{0:x}", amiibo_data.model_info.character_id);
LOG_DEBUG(Service_NFP, "character_variant={}", amiibo_data.model_info.character_variant);
LOG_DEBUG(Service_NFP, "amiibo_type={}", amiibo_data.model_info.amiibo_type);
LOG_DEBUG(Service_NFP, "model_number=0x{0:x}", amiibo_data.model_info.model_number);
LOG_DEBUG(Service_NFP, "series={}", amiibo_data.model_info.series);
LOG_DEBUG(Service_NFP, "fixed_value=0x{0:x}", amiibo_data.model_info.fixed);
LOG_DEBUG(Service_NFP, "tag_dynamic_lock=0x{0:x}", tag_data.dynamic_lock);
LOG_DEBUG(Service_NFP, "tag_CFG0=0x{0:x}", tag_data.CFG0);
LOG_DEBUG(Service_NFP, "tag_CFG1=0x{0:x}", tag_data.CFG1);
// Check against all know constants on an amiibo binary
if (tag_data.lock_bytes != 0xE00F) {
return false;
}
if (tag_data.compability_container != 0xEEFF10F1U) {
return false;
}
if ((amiibo_data.crypto_init & 0xFF) != 0xA5) {
return false;
}
if (amiibo_data.model_info.fixed != 0x02) {
return false;
}
if ((tag_data.dynamic_lock & 0xFFFFFF) != 0x0F0001) {
return false;
}
if (tag_data.CFG0 != 0x04000000U) {
return false;
}
if (tag_data.CFG1 != 0x5F) {
return false;
}
return true;
}
Kernel::KReadableEvent& Module::Interface::GetActivateEvent() const {
return activate_event->GetReadableEvent();
}
@ -576,13 +707,20 @@ Kernel::KReadableEvent& Module::Interface::GetDeactivateEvent() const {
void Module::Interface::Initialize() {
device_state = DeviceState::Initialized;
is_data_decoded = false;
is_application_area_initialized = false;
encrypted_tag_data = {};
tag_data = {};
}
void Module::Interface::Finalize() {
if (device_state == DeviceState::TagMounted) {
Unmount();
}
if (device_state == DeviceState::SearchingForTag || device_state == DeviceState::TagRemoved) {
StopDetection();
}
device_state = DeviceState::Unaviable;
is_application_area_initialized = false;
application_area_id = 0;
application_area_data.clear();
}
Result Module::Interface::StartDetection(s32 protocol_) {
@ -618,42 +756,102 @@ Result Module::Interface::StopDetection() {
return ErrCodes::WrongDeviceState;
}
Result Module::Interface::Mount() {
if (device_state == DeviceState::TagFound) {
device_state = DeviceState::TagMounted;
Result Module::Interface::Flush() {
// Ignore write command if we can't encrypt the data
if (!is_data_decoded) {
return ResultSuccess;
}
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
constexpr auto tag_size_without_password = sizeof(NTAG215File) - sizeof(NTAG215Password);
EncryptedNTAG215File tmp_encrypted_tag_data{};
const Common::FS::IOFile amiibo_file{file_path, Common::FS::FileAccessMode::ReadWrite,
Common::FS::FileType::BinaryFile};
if (!amiibo_file.IsOpen()) {
LOG_ERROR(Core, "Amiibo is already on use");
return ErrCodes::WriteAmiiboFailed;
}
// Workaround for files with missing password data
std::array<u8, sizeof(EncryptedNTAG215File)> buffer{};
if (amiibo_file.Read(buffer) < tag_size_without_password) {
LOG_ERROR(Core, "Failed to read amiibo file");
return ErrCodes::WriteAmiiboFailed;
}
memcpy(&tmp_encrypted_tag_data, buffer.data(), sizeof(EncryptedNTAG215File));
if (!AmiiboCrypto::IsAmiiboValid(tmp_encrypted_tag_data)) {
LOG_INFO(Service_NFP, "Invalid amiibo");
return ErrCodes::WriteAmiiboFailed;
}
bool is_uuid_equal = memcmp(tmp_encrypted_tag_data.uuid.data(), tag_data.uuid.data(), 8) == 0;
bool is_character_equal = tmp_encrypted_tag_data.user_memory.model_info.character_id ==
tag_data.model_info.character_id;
if (!is_uuid_equal || !is_character_equal) {
LOG_ERROR(Service_NFP, "Not the same amiibo");
return ErrCodes::WriteAmiiboFailed;
}
if (!AmiiboCrypto::EncodeAmiibo(tag_data, encrypted_tag_data)) {
LOG_ERROR(Service_NFP, "Failed to encode data");
return ErrCodes::WriteAmiiboFailed;
}
// Return to the start of the file
if (!amiibo_file.Seek(0)) {
LOG_ERROR(Service_NFP, "Error writting to file");
return ErrCodes::WriteAmiiboFailed;
}
if (!amiibo_file.Write(encrypted_tag_data)) {
LOG_ERROR(Service_NFP, "Error writting to file");
return ErrCodes::WriteAmiiboFailed;
}
return ResultSuccess;
}
Result Module::Interface::Mount() {
if (device_state != DeviceState::TagFound) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
}
is_data_decoded = AmiiboCrypto::DecodeAmiibo(encrypted_tag_data, tag_data);
LOG_INFO(Service_NFP, "Is amiibo decoded {}", is_data_decoded);
is_application_area_initialized = false;
device_state = DeviceState::TagMounted;
return ResultSuccess;
}
Result Module::Interface::Unmount() {
if (device_state == DeviceState::TagMounted) {
is_application_area_initialized = false;
application_area_id = 0;
application_area_data.clear();
device_state = DeviceState::TagFound;
return ResultSuccess;
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
}
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
is_data_decoded = false;
is_application_area_initialized = false;
device_state = DeviceState::TagFound;
return ResultSuccess;
}
Result Module::Interface::GetTagInfo(TagInfo& tag_info) const {
if (device_state == DeviceState::TagFound || device_state == DeviceState::TagMounted) {
tag_info = {
.uuid = tag_data.uuid,
.uuid_length = static_cast<u8>(tag_data.uuid.size()),
.protocol = protocol,
.tag_type = static_cast<u32>(tag_data.user_memory.model_info.amiibo_type),
};
return ResultSuccess;
if (device_state != DeviceState::TagFound && device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
}
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
tag_info = {
.uuid = encrypted_tag_data.uuid,
.uuid_length = static_cast<u8>(encrypted_tag_data.uuid.size()),
.protocol = protocol,
.tag_type = static_cast<u32>(encrypted_tag_data.user_memory.model_info.amiibo_type),
};
return ResultSuccess;
}
Result Module::Interface::GetCommonInfo(CommonInfo& common_info) const {
@ -662,14 +860,28 @@ Result Module::Interface::GetCommonInfo(CommonInfo& common_info) const {
return ErrCodes::WrongDeviceState;
}
// Read this data from the amiibo save file
if (is_data_decoded && tag_data.settings.settings.amiibo_initialized != 0) {
const auto& settings = tag_data.settings;
// TODO: Validate this data
common_info = {
.last_write_year = settings.write_date.GetYear(),
.last_write_month = settings.write_date.GetMonth(),
.last_write_day = settings.write_date.GetDay(),
.write_counter = settings.crc_counter,
.version = 1,
.application_area_size = sizeof(ApplicationArea),
};
return ResultSuccess;
}
// Generate a generic answer
common_info = {
.last_write_year = 2022,
.last_write_month = 2,
.last_write_day = 7,
.write_counter = tag_data.user_memory.write_count,
.write_counter = 0,
.version = 1,
.application_area_size = ApplicationAreaSize,
.application_area_size = sizeof(ApplicationArea),
};
return ResultSuccess;
}
@ -680,26 +892,53 @@ Result Module::Interface::GetModelInfo(ModelInfo& model_info) const {
return ErrCodes::WrongDeviceState;
}
model_info = tag_data.user_memory.model_info;
const auto& model_info_data = encrypted_tag_data.user_memory.model_info;
model_info = {
.character_id = model_info_data.character_id,
.character_variant = model_info_data.character_variant,
.amiibo_type = model_info_data.amiibo_type,
.model_number = model_info_data.model_number,
.series = model_info_data.series,
.constant_value = model_info_data.constant_value,
};
return ResultSuccess;
}
Result Module::Interface::GetRegisterInfo(RegisterInfo& register_info) const {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
if (device_state == DeviceState::TagRemoved) {
return ErrCodes::TagRemoved;
}
return ErrCodes::WrongDeviceState;
}
Service::Mii::MiiManager manager;
// Read this data from the amiibo save file
if (is_data_decoded && tag_data.settings.settings.amiibo_initialized != 0) {
const auto& settings = tag_data.settings;
// TODO: Validate this data
register_info = {
.mii_char_info = manager.ConvertV3ToCharInfo(tag_data.owner_mii),
.first_write_year = settings.init_date.GetYear(),
.first_write_month = settings.init_date.GetMonth(),
.first_write_day = settings.init_date.GetDay(),
.amiibo_name = GetAmiiboName(settings),
.font_region = {},
};
return ResultSuccess;
}
// Generate a generic answer
register_info = {
.mii_char_info = manager.BuildDefault(0),
.first_write_year = 2022,
.first_write_month = 2,
.first_write_day = 7,
.amiibo_name = {'Y', 'u', 'z', 'u', 'A', 'm', 'i', 'i', 'b', 'o', 0},
.unknown = {},
.font_region = {},
};
return ResultSuccess;
}
@ -707,31 +946,47 @@ Result Module::Interface::GetRegisterInfo(RegisterInfo& register_info) const {
Result Module::Interface::OpenApplicationArea(u32 access_id) {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
if (device_state == DeviceState::TagRemoved) {
return ErrCodes::TagRemoved;
}
return ErrCodes::WrongDeviceState;
}
if (AmiiboApplicationDataExist(access_id)) {
application_area_data = LoadAmiiboApplicationData(access_id);
application_area_id = access_id;
is_application_area_initialized = true;
}
if (!is_application_area_initialized) {
// Fallback for lack of amiibo keys
if (!is_data_decoded) {
LOG_WARNING(Service_NFP, "Application area is not initialized");
return ErrCodes::ApplicationAreaIsNotInitialized;
}
if (tag_data.settings.settings.appdata_initialized == 0) {
LOG_WARNING(Service_NFP, "Application area is not initialized");
return ErrCodes::ApplicationAreaIsNotInitialized;
}
if (tag_data.application_area_id != access_id) {
LOG_WARNING(Service_NFP, "Wrong application area id");
return ErrCodes::WrongApplicationAreaId;
}
is_application_area_initialized = true;
return ResultSuccess;
}
Result Module::Interface::GetApplicationArea(std::vector<u8>& data) const {
Result Module::Interface::GetApplicationArea(ApplicationArea& data) const {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
if (device_state == DeviceState::TagRemoved) {
return ErrCodes::TagRemoved;
}
return ErrCodes::WrongDeviceState;
}
if (!is_application_area_initialized) {
LOG_ERROR(Service_NFP, "Application area is not initialized");
return ErrCodes::ApplicationAreaIsNotInitialized;
}
data = application_area_data;
data = tag_data.application_area;
return ResultSuccess;
}
@ -739,46 +994,69 @@ Result Module::Interface::GetApplicationArea(std::vector<u8>& data) const {
Result Module::Interface::SetApplicationArea(const std::vector<u8>& data) {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
if (device_state == DeviceState::TagRemoved) {
return ErrCodes::TagRemoved;
}
return ErrCodes::WrongDeviceState;
}
if (!is_application_area_initialized) {
LOG_ERROR(Service_NFP, "Application area is not initialized");
return ErrCodes::ApplicationAreaIsNotInitialized;
}
application_area_data = data;
SaveAmiiboApplicationData(application_area_id, application_area_data);
if (data.size() != sizeof(ApplicationArea)) {
LOG_ERROR(Service_NFP, "Wrong data size {}", data.size());
return ResultUnknown;
}
std::memcpy(&tag_data.application_area, data.data(), sizeof(ApplicationArea));
return ResultSuccess;
}
Result Module::Interface::CreateApplicationArea(u32 access_id, const std::vector<u8>& data) {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
if (device_state == DeviceState::TagRemoved) {
return ErrCodes::TagRemoved;
}
return ErrCodes::WrongDeviceState;
}
if (AmiiboApplicationDataExist(access_id)) {
if (tag_data.settings.settings.appdata_initialized != 0) {
LOG_ERROR(Service_NFP, "Application area already exist");
return ErrCodes::ApplicationAreaExist;
}
application_area_data = data;
application_area_id = access_id;
SaveAmiiboApplicationData(application_area_id, application_area_data);
if (data.size() != sizeof(ApplicationArea)) {
LOG_ERROR(Service_NFP, "Wrong data size {}", data.size());
return ResultUnknown;
}
std::memcpy(&tag_data.application_area, data.data(), sizeof(ApplicationArea));
tag_data.application_area_id = access_id;
return ResultSuccess;
}
bool Module::Interface::AmiiboApplicationDataExist(u32 access_id) const {
// TODO(german77): Check if file exist
return false;
}
Result Module::Interface::RecreateApplicationArea(u32 access_id, const std::vector<u8>& data) {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
if (device_state == DeviceState::TagRemoved) {
return ErrCodes::TagRemoved;
}
return ErrCodes::WrongDeviceState;
}
std::vector<u8> Module::Interface::LoadAmiiboApplicationData(u32 access_id) const {
// TODO(german77): Read file
std::vector<u8> data(ApplicationAreaSize);
return data;
}
if (data.size() != sizeof(ApplicationArea)) {
LOG_ERROR(Service_NFP, "Wrong data size {}", data.size());
return ResultUnknown;
}
void Module::Interface::SaveAmiiboApplicationData(u32 access_id,
const std::vector<u8>& data) const {
// TODO(german77): Save file
std::memcpy(&tag_data.application_area, data.data(), sizeof(ApplicationArea));
tag_data.application_area_id = access_id;
return ResultSuccess;
}
u64 Module::Interface::GetHandle() const {
@ -791,16 +1069,25 @@ DeviceState Module::Interface::GetCurrentState() const {
}
Core::HID::NpadIdType Module::Interface::GetNpadId() const {
return npad_id;
// Return first connected npad id as a workaround for lack of a single nfc interface per
// controller
return system.HIDCore().GetFirstNpadId();
}
u32 Module::Interface::GetTagPassword(const TagUuid& uuid) const {
// Verifiy that the generated password is correct
u32 password = 0xAA ^ (uuid[1] ^ uuid[3]);
password &= (0x55 ^ (uuid[2] ^ uuid[4])) << 8;
password &= (0xAA ^ (uuid[3] ^ uuid[5])) << 16;
password &= (0x55 ^ (uuid[4] ^ uuid[6])) << 24;
return password;
AmiiboName Module::Interface::GetAmiiboName(const AmiiboSettings& settings) const {
std::array<char16_t, amiibo_name_length> settings_amiibo_name{};
AmiiboName amiibo_name{};
// Convert from big endian to little endian
for (std::size_t i = 0; i < amiibo_name_length; i++) {
settings_amiibo_name[i] = static_cast<u16>(settings.amiibo_name[i]);
}
// Convert from utf16 to utf8
const auto amiibo_name_utf8 = Common::UTF16ToUTF8(settings_amiibo_name.data());
memcpy(amiibo_name.data(), amiibo_name_utf8.data(), amiibo_name_utf8.size());
return amiibo_name;
}
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {

View File

@ -9,6 +9,7 @@
#include "common/common_funcs.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/mii/types.h"
#include "core/hle/service/nfp/amiibo_types.h"
#include "core/hle/service/service.h"
namespace Kernel {
@ -21,71 +22,7 @@ enum class NpadIdType : u32;
} // namespace Core::HID
namespace Service::NFP {
enum class ServiceType : u32 {
User,
Debug,
System,
};
enum class State : u32 {
NonInitialized,
Initialized,
};
enum class DeviceState : u32 {
Initialized,
SearchingForTag,
TagFound,
TagRemoved,
TagMounted,
Unaviable,
Finalized,
};
enum class ModelType : u32 {
Amiibo,
};
enum class MountTarget : u32 {
Rom,
Ram,
All,
};
enum class AmiiboType : u8 {
Figure,
Card,
Yarn,
};
enum class AmiiboSeries : u8 {
SuperSmashBros,
SuperMario,
ChibiRobo,
YoshiWoollyWorld,
Splatoon,
AnimalCrossing,
EightBitMario,
Skylanders,
Unknown8,
TheLegendOfZelda,
ShovelKnight,
Unknown11,
Kiby,
Pokemon,
MarioSportsSuperstars,
MonsterHunter,
BoxBoy,
Pikmin,
FireEmblem,
Metroid,
Others,
MegaMan,
Diablo
};
using TagUuid = std::array<u8, 10>;
using AmiiboName = std::array<char, (amiibo_name_length * 4) + 1>;
struct TagInfo {
TagUuid uuid;
@ -114,21 +51,19 @@ struct ModelInfo {
AmiiboType amiibo_type;
u16 model_number;
AmiiboSeries series;
u8 fixed; // Must be 02
INSERT_PADDING_BYTES(0x4); // Unknown
INSERT_PADDING_BYTES(0x20); // Probably a SHA256-(HMAC?) hash
INSERT_PADDING_BYTES(0x14); // SHA256-HMAC
u8 constant_value; // Must be 02
INSERT_PADDING_BYTES(0x38); // Unknown
};
static_assert(sizeof(ModelInfo) == 0x40, "ModelInfo is an invalid size");
struct RegisterInfo {
Service::Mii::MiiInfo mii_char_info;
Service::Mii::CharInfo mii_char_info;
u16 first_write_year;
u8 first_write_month;
u8 first_write_day;
std::array<u8, 11> amiibo_name;
u8 unknown;
INSERT_PADDING_BYTES(0x98);
AmiiboName amiibo_name;
u8 font_region;
INSERT_PADDING_BYTES(0x7A);
};
static_assert(sizeof(RegisterInfo) == 0x100, "RegisterInfo is an invalid size");
@ -140,39 +75,9 @@ public:
const char* name);
~Interface() override;
struct EncryptedAmiiboFile {
u16 crypto_init; // Must be A5 XX
u16 write_count; // Number of times the amiibo has been written?
INSERT_PADDING_BYTES(0x20); // System crypts
INSERT_PADDING_BYTES(0x20); // SHA256-(HMAC?) hash
ModelInfo model_info; // This struct is bigger than documentation
INSERT_PADDING_BYTES(0xC); // SHA256-HMAC
INSERT_PADDING_BYTES(0x114); // section 1 encrypted buffer
INSERT_PADDING_BYTES(0x54); // section 2 encrypted buffer
};
static_assert(sizeof(EncryptedAmiiboFile) == 0x1F8, "AmiiboFile is an invalid size");
struct NTAG215Password {
u32 PWD; // Password to allow write access
u16 PACK; // Password acknowledge reply
u16 RFUI; // Reserved for future use
};
static_assert(sizeof(NTAG215Password) == 0x8, "NTAG215Password is an invalid size");
struct NTAG215File {
TagUuid uuid; // Unique serial number
u16 lock_bytes; // Set defined pages as read only
u32 compability_container; // Defines available memory
EncryptedAmiiboFile user_memory; // Writable data
u32 dynamic_lock; // Dynamic lock
u32 CFG0; // Defines memory protected by password
u32 CFG1; // Defines number of verification attempts
NTAG215Password password; // Password data
};
static_assert(sizeof(NTAG215File) == 0x21C, "NTAG215File is an invalid size");
void CreateUserInterface(Kernel::HLERequestContext& ctx);
bool LoadAmiibo(const std::vector<u8>& buffer);
bool LoadAmiibo(const std::string& filename);
bool LoadAmiiboFile(const std::string& filename);
void CloseAmiibo();
void Initialize();
@ -182,6 +87,7 @@ public:
Result StopDetection();
Result Mount();
Result Unmount();
Result Flush();
Result GetTagInfo(TagInfo& tag_info) const;
Result GetCommonInfo(CommonInfo& common_info) const;
@ -189,9 +95,10 @@ public:
Result GetRegisterInfo(RegisterInfo& register_info) const;
Result OpenApplicationArea(u32 access_id);
Result GetApplicationArea(std::vector<u8>& data) const;
Result GetApplicationArea(ApplicationArea& data) const;
Result SetApplicationArea(const std::vector<u8>& data);
Result CreateApplicationArea(u32 access_id, const std::vector<u8>& data);
Result RecreateApplicationArea(u32 access_id, const std::vector<u8>& data);
u64 GetHandle() const;
DeviceState GetCurrentState() const;
@ -204,27 +111,21 @@ public:
std::shared_ptr<Module> module;
private:
/// Validates that the amiibo file is not corrupted
bool IsAmiiboValid() const;
bool AmiiboApplicationDataExist(u32 access_id) const;
std::vector<u8> LoadAmiiboApplicationData(u32 access_id) const;
void SaveAmiiboApplicationData(u32 access_id, const std::vector<u8>& data) const;
/// return password needed to allow write access to protected memory
u32 GetTagPassword(const TagUuid& uuid) const;
AmiiboName GetAmiiboName(const AmiiboSettings& settings) const;
const Core::HID::NpadIdType npad_id;
DeviceState device_state{DeviceState::Unaviable};
KernelHelpers::ServiceContext service_context;
bool is_data_decoded{};
bool is_application_area_initialized{};
s32 protocol;
std::string file_path{};
Kernel::KEvent* activate_event;
Kernel::KEvent* deactivate_event;
DeviceState device_state{DeviceState::Unaviable};
KernelHelpers::ServiceContext service_context;
NTAG215File tag_data{};
s32 protocol;
bool is_application_area_initialized{};
u32 application_area_id;
std::vector<u8> application_area_data;
EncryptedNTAG215File encrypted_tag_data{};
};
};
@ -243,6 +144,7 @@ private:
void OpenApplicationArea(Kernel::HLERequestContext& ctx);
void GetApplicationArea(Kernel::HLERequestContext& ctx);
void SetApplicationArea(Kernel::HLERequestContext& ctx);
void Flush(Kernel::HLERequestContext& ctx);
void CreateApplicationArea(Kernel::HLERequestContext& ctx);
void GetTagInfo(Kernel::HLERequestContext& ctx);
void GetRegisterInfo(Kernel::HLERequestContext& ctx);
@ -255,6 +157,7 @@ private:
void GetNpadId(Kernel::HLERequestContext& ctx);
void GetApplicationAreaSize(Kernel::HLERequestContext& ctx);
void AttachAvailabilityChangeEvent(Kernel::HLERequestContext& ctx);
void RecreateApplicationArea(Kernel::HLERequestContext& ctx);
KernelHelpers::ServiceContext service_context;

View File

@ -20,7 +20,7 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_memory.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/pl_u.h"
#include "core/hle/service/ns/iplatform_service_manager.h"
namespace Service::NS {
@ -99,7 +99,7 @@ static u32 GetU32Swapped(const u8* data) {
return Common::swap32(value);
}
struct PL_U::Impl {
struct IPlatformServiceManager::Impl {
const FontRegion& GetSharedFontRegion(std::size_t index) const {
if (index >= shared_font_regions.size() || shared_font_regions.empty()) {
// No font fallback
@ -134,16 +134,16 @@ struct PL_U::Impl {
std::vector<FontRegion> shared_font_regions;
};
PL_U::PL_U(Core::System& system_)
: ServiceFramework{system_, "pl:u"}, impl{std::make_unique<Impl>()} {
IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const char* service_name_)
: ServiceFramework{system_, service_name_}, impl{std::make_unique<Impl>()} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &PL_U::RequestLoad, "RequestLoad"},
{1, &PL_U::GetLoadState, "GetLoadState"},
{2, &PL_U::GetSize, "GetSize"},
{3, &PL_U::GetSharedMemoryAddressOffset, "GetSharedMemoryAddressOffset"},
{4, &PL_U::GetSharedMemoryNativeHandle, "GetSharedMemoryNativeHandle"},
{5, &PL_U::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"},
{0, &IPlatformServiceManager::RequestLoad, "RequestLoad"},
{1, &IPlatformServiceManager::GetLoadState, "GetLoadState"},
{2, &IPlatformServiceManager::GetSize, "GetSize"},
{3, &IPlatformServiceManager::GetSharedMemoryAddressOffset, "GetSharedMemoryAddressOffset"},
{4, &IPlatformServiceManager::GetSharedMemoryNativeHandle, "GetSharedMemoryNativeHandle"},
{5, &IPlatformServiceManager::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"},
{6, nullptr, "GetSharedFontInOrderOfPriorityForSystem"},
{100, nullptr, "RequestApplicationFunctionAuthorization"},
{101, nullptr, "RequestApplicationFunctionAuthorizationByProcessId"},
@ -206,9 +206,9 @@ PL_U::PL_U(Core::System& system_)
}
}
PL_U::~PL_U() = default;
IPlatformServiceManager::~IPlatformServiceManager() = default;
void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
void IPlatformServiceManager::RequestLoad(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 shared_font_type{rp.Pop<u32>()};
// Games don't call this so all fonts should be loaded
@ -218,7 +218,7 @@ void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
rb.Push(ResultSuccess);
}
void PL_U::GetLoadState(Kernel::HLERequestContext& ctx) {
void IPlatformServiceManager::GetLoadState(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
@ -228,7 +228,7 @@ void PL_U::GetLoadState(Kernel::HLERequestContext& ctx) {
rb.Push<u32>(static_cast<u32>(LoadState::Done));
}
void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
void IPlatformServiceManager::GetSize(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
@ -238,7 +238,7 @@ void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
rb.Push<u32>(impl->GetSharedFontRegion(font_id).size);
}
void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
void IPlatformServiceManager::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
@ -248,7 +248,7 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
rb.Push<u32>(impl->GetSharedFontRegion(font_id).offset);
}
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
void IPlatformServiceManager::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
// Map backing memory for the font data
LOG_DEBUG(Service_NS, "called");
@ -261,7 +261,7 @@ void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
rb.PushCopyObjects(&kernel.GetFontSharedMem());
}
void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
void IPlatformServiceManager::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 language_code{rp.Pop<u64>()}; // TODO(ogniK): Find out what this is used for
LOG_DEBUG(Service_NS, "called, language_code={:X}", language_code);

View File

@ -36,10 +36,10 @@ constexpr std::array<std::pair<FontArchives, const char*>, 7> SHARED_FONTS{
void DecryptSharedFontToTTF(const std::vector<u32>& input, std::vector<u8>& output);
void EncryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, std::size_t& offset);
class PL_U final : public ServiceFramework<PL_U> {
class IPlatformServiceManager final : public ServiceFramework<IPlatformServiceManager> {
public:
explicit PL_U(Core::System& system_);
~PL_U() override;
explicit IPlatformServiceManager(Core::System& system_, const char* service_name_);
~IPlatformServiceManager() override;
private:
void RequestLoad(Kernel::HLERequestContext& ctx);

View File

@ -9,10 +9,10 @@
#include "core/file_sys/vfs.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/ns/errors.h"
#include "core/hle/service/ns/iplatform_service_manager.h"
#include "core/hle/service/ns/language.h"
#include "core/hle/service/ns/ns.h"
#include "core/hle/service/ns/pdm_qry.h"
#include "core/hle/service/ns/pl_u.h"
#include "core/hle/service/set/set.h"
namespace Service::NS {
@ -764,7 +764,8 @@ void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system
std::make_shared<PDM_QRY>(system)->InstallAsService(service_manager);
std::make_shared<PL_U>(system)->InstallAsService(service_manager);
std::make_shared<IPlatformServiceManager>(system, "pl:s")->InstallAsService(service_manager);
std::make_shared<IPlatformServiceManager>(system, "pl:u")->InstallAsService(service_manager);
}
} // namespace Service::NS

View File

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/audio_core.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
@ -65,7 +66,10 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>&
return NvResult::NotImplemented;
}
void nvhost_nvdec::OnOpen(DeviceFD fd) {}
void nvhost_nvdec::OnOpen(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream started");
system.AudioCore().SetNVDECActive(true);
}
void nvhost_nvdec::OnClose(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
@ -73,6 +77,7 @@ void nvhost_nvdec::OnClose(DeviceFD fd) {
if (iter != fd_to_id.end()) {
system.GPU().ClearCdmaInstance(iter->second);
}
system.AudioCore().SetNVDECActive(false);
}
} // namespace Service::Nvidia::Devices

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