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https://github.com/yuzu-emu/yuzu-android.git
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hle_ipc: Add SleepClientThread to block current thread within HLE routines.
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@ -7,6 +7,7 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/kernel.h"
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@ -26,6 +27,32 @@ void SessionRequestHandler::ClientDisconnected(SharedPtr<ServerSession> server_s
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boost::range::remove_erase(connected_sessions, server_session);
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}
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SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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const std::string& reason, u64 timeout,
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WakeupCallback&& callback) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->wakeup_callback =
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[context = *this, callback](ThreadWakeupReason reason, SharedPtr<Thread> thread,
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SharedPtr<WaitObject> object, size_t index) mutable -> bool {
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ASSERT(thread->status == THREADSTATUS_WAIT_HLE_EVENT);
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callback(thread, context, reason);
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context.WriteToOutgoingCommandBuffer(*thread);
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return true;
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};
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auto event = Kernel::Event::Create(Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
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thread->status = THREADSTATUS_WAIT_HLE_EVENT;
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thread->wait_objects = {event};
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event->AddWaitingThread(thread);
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if (timeout > 0) {
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thread->WakeAfterDelay(timeout);
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}
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return event;
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}
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HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session)
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: server_session(std::move(server_session)) {
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cmd_buf[0] = 0;
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