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renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
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@ -1,6 +1,7 @@
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set(SRCS
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer_cache.cpp
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renderer_opengl/gl_shader_gen.cpp
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_state.cpp
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renderer_opengl/renderer_opengl.cpp
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@ -21,8 +22,8 @@ set(HEADERS
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_rasterizer_cache.h
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_gen.h
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_shaders.h
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renderer_opengl/gl_state.h
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renderer_opengl/pica_to_gl.h
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renderer_opengl/renderer_opengl.h
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