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video_core: Unify ProgramType and ShaderStage into ShaderType
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@ -18,6 +18,7 @@
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/gpu.h"
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#include "video_core/macro_interpreter.h"
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#include "video_core/textures/texture.h"
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@ -130,14 +131,6 @@ public:
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Fragment = 5,
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};
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enum class ShaderStage : u32 {
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Vertex = 0,
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TesselationControl = 1,
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TesselationEval = 2,
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Geometry = 3,
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Fragment = 4,
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};
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struct VertexAttribute {
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enum class Size : u32 {
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Invalid = 0x0,
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@ -1254,7 +1247,7 @@ public:
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Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
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/// Returns the texture information for a specific texture in a specific shader stage.
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
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Texture::FullTextureInfo GetStageTexture(ShaderType stage, std::size_t offset) const;
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u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
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@ -1376,7 +1369,7 @@ private:
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void FinishCBData();
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/// Handles a write to the CB_BIND register.
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void ProcessCBBind(Regs::ShaderStage stage);
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void ProcessCBBind(std::size_t stage_index);
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/// Handles a write to the VERTEX_END_GL register, triggering a draw.
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void DrawArrays();
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