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gl_shader_decompiler: Boilerplate for handling integer instructions.
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@ -19,7 +19,10 @@ namespace Tegra {
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namespace Shader {
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struct Register {
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// Register 255 is special cased to always be 0
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/// Number of registers
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static constexpr size_t NumRegisters = 256;
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/// Register 255 is special cased to always be 0
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static constexpr size_t ZeroIndex = 255;
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constexpr Register() = default;
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@ -48,6 +51,11 @@ struct Register {
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return ~value;
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}
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u64 GetSwizzledIndex(u64 elem) const {
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elem = (value + elem) & 3;
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return (value & ~3) + elem;
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}
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private:
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u64 value{};
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};
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