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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-17 12:18:01 -05:00
hle: nvflinger: Migrate android namespace -> Service::android.
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@ -323,12 +323,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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GLint internal_format;
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switch (framebuffer.pixel_format) {
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case android::PixelFormat::Rgba8888:
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case Service::android::PixelFormat::Rgba8888:
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internal_format = GL_RGBA8;
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texture.gl_format = GL_RGBA;
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texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case android::PixelFormat::Rgb565:
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case Service::android::PixelFormat::Rgb565:
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internal_format = GL_RGB565;
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texture.gl_format = GL_RGB;
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texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
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@ -464,8 +464,8 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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const auto& texcoords = screen_info.display_texcoords;
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auto left = texcoords.left;
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auto right = texcoords.right;
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if (framebuffer_transform_flags != android::BufferTransformFlags::Unset) {
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if (framebuffer_transform_flags == android::BufferTransformFlags::FlipV) {
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if (framebuffer_transform_flags != Service::android::BufferTransformFlags::Unset) {
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if (framebuffer_transform_flags == Service::android::BufferTransformFlags::FlipV) {
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// Flip the framebuffer vertically
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left = texcoords.right;
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right = texcoords.left;
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@ -46,7 +46,7 @@ struct TextureInfo {
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GLsizei height;
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GLenum gl_format;
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GLenum gl_type;
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android::PixelFormat pixel_format;
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Service::android::PixelFormat pixel_format;
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};
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/// Structure used for storing information about the display target for the Switch screen
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@ -135,7 +135,7 @@ private:
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std::vector<u8> gl_framebuffer_data;
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/// Used for transforming the framebuffer orientation
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android::BufferTransformFlags framebuffer_transform_flags{};
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Service::android::BufferTransformFlags framebuffer_transform_flags{};
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Common::Rectangle<int> framebuffer_crop_rect;
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};
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