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settings: Consolidate RangedSetting's with regular ones
The latest git version of GCC has issues with my diamond inheritance shenanigans. Since that's now two compilers that don't like it I thought it'd be best to just axe all of it and just have the two templates like before. This rolls the features of BasicRangedSetting into BasicSetting, and likewise RangedSetting into Setting. It also renames them from BasicSetting and Setting to Setting and SwitchableSetting respectively. Now longer name corresponds to more complex thing.
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@ -25,10 +25,10 @@ enum class CheckState {
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// Global-aware apply and set functions
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// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
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void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
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void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
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const CheckState& tracker);
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template <typename Type>
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void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
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void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComboBox* combobox) {
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if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
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setting->SetValue(static_cast<Type>(combobox->currentIndex()));
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} else if (!Settings::IsConfiguringGlobal()) {
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@ -43,10 +43,10 @@ void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* comb
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}
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// Sets a Qt UI element given a Settings::Setting
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void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
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void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
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template <typename Type>
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void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) {
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void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Type>* setting) {
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combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
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: static_cast<int>(setting->GetValue()) +
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ConfigurationShared::USE_GLOBAL_OFFSET);
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@ -56,7 +56,7 @@ void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setti
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void SetHighlight(QWidget* widget, bool highlighted);
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// Sets up a QCheckBox like a tristate one, given a Setting
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void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
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void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
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CheckState& tracker);
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void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
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CheckState& tracker);
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