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HLE: Rename namespaces to match move & fix initialization order
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@ -157,12 +157,6 @@ void GMainWindow::BootGame(std::string filename)
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LOG_INFO(Frontend, "Citra starting...\n");
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System::Init(render_window);
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if (Core::Init()) {
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LOG_CRITICAL(Frontend, "Core initialization failed, exiting...");
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Core::Stop();
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exit(1);
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}
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// Load a game or die...
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if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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