mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-17 03:27:56 -05:00
shader: Add support for native 16-bit floats
This commit is contained in:
@ -497,8 +497,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||
}
|
||||
if (is_float16_supported && driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
|
||||
// Intel's compiler crashes when using fp16 on Astral Chain, disable it for the time being.
|
||||
// LOG_WARNING(Render_Vulkan, "Blacklisting Intel proprietary from float16 math");
|
||||
// is_float16_supported = false;
|
||||
LOG_WARNING(Render_Vulkan, "Blacklisting Intel proprietary from float16 math");
|
||||
is_float16_supported = false;
|
||||
}
|
||||
|
||||
graphics_queue = logical.GetQueue(graphics_family);
|
||||
|
Reference in New Issue
Block a user