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https://github.com/yuzu-emu/yuzu-android.git
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shader: Implement SHR
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@ -804,6 +804,10 @@ U32 IREmitter::BitFieldExtract(const U32& base, const U32& offset, const U32& co
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count);
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}
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U32 IREmitter::BitReverse(const U32& value) {
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return Inst<U32>(Opcode::BitReverse32, value);
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}
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U1 IREmitter::ILessThan(const U32& lhs, const U32& rhs, bool is_signed) {
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return Inst<U1>(is_signed ? Opcode::SLessThan : Opcode::ULessThan, lhs, rhs);
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}
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@ -159,6 +159,7 @@ public:
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const U32& count);
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[[nodiscard]] U32 BitFieldExtract(const U32& base, const U32& offset, const U32& count,
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bool is_signed);
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[[nodiscard]] U32 BitReverse(const U32& value);
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[[nodiscard]] U1 ILessThan(const U32& lhs, const U32& rhs, bool is_signed);
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[[nodiscard]] U1 IEqual(const U32& lhs, const U32& rhs);
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@ -231,6 +231,7 @@ OPCODE(BitwiseXor32, U32, U32,
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OPCODE(BitFieldInsert, U32, U32, U32, U32, U32, )
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OPCODE(BitFieldSExtract, U32, U32, U32, U32, )
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OPCODE(BitFieldUExtract, U32, U32, U32, U32, )
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OPCODE(BitReverse32, U32, U32, )
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OPCODE(SLessThan, U1, U32, U32, )
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OPCODE(ULessThan, U1, U32, U32, )
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