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shader: Implement SHR
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@ -804,6 +804,10 @@ U32 IREmitter::BitFieldExtract(const U32& base, const U32& offset, const U32& co
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count);
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}
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U32 IREmitter::BitReverse(const U32& value) {
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return Inst<U32>(Opcode::BitReverse32, value);
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}
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U1 IREmitter::ILessThan(const U32& lhs, const U32& rhs, bool is_signed) {
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return Inst<U1>(is_signed ? Opcode::SLessThan : Opcode::ULessThan, lhs, rhs);
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}
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