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shader: Implement SHR
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@ -159,6 +159,7 @@ public:
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const U32& count);
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[[nodiscard]] U32 BitFieldExtract(const U32& base, const U32& offset, const U32& count,
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bool is_signed);
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[[nodiscard]] U32 BitReverse(const U32& value);
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[[nodiscard]] U1 ILessThan(const U32& lhs, const U32& rhs, bool is_signed);
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[[nodiscard]] U1 IEqual(const U32& lhs, const U32& rhs);
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