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configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
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@ -811,7 +811,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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ReadGlobalSetting(Settings::values.use_nvdec_emulation);
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ReadGlobalSetting(Settings::values.nvdec_emulation);
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ReadGlobalSetting(Settings::values.accelerate_astc);
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ReadGlobalSetting(Settings::values.use_vsync);
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ReadGlobalSetting(Settings::values.shader_backend);
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@ -1348,7 +1348,10 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
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Settings::values.gpu_accuracy.UsingGlobal());
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WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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WriteGlobalSetting(Settings::values.use_nvdec_emulation);
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WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
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static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
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static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
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Settings::values.nvdec_emulation.UsingGlobal());
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WriteGlobalSetting(Settings::values.accelerate_astc);
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WriteGlobalSetting(Settings::values.use_vsync);
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WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
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