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Controller bugfixes in profile select (#8716)
* Controller bugfixes in profile select, closes #8265 2 fixes for using a controller in profile select dialog. Pressing 'B' cancels the launch of the game Using controller to select a profile now correctly sets the index to use for the launch * Added brackets to if statements as requested.
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@ -1588,17 +1588,18 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
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return true;
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}
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void GMainWindow::SelectAndSetCurrentUser() {
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bool GMainWindow::SelectAndSetCurrentUser() {
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QtProfileSelectionDialog dialog(system->HIDCore(), this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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if (dialog.exec() == QDialog::Rejected) {
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return;
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return false;
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}
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Settings::values.current_user = dialog.GetIndex();
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return true;
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}
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void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
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@ -1632,11 +1633,14 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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Settings::LogSettings();
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if (UISettings::values.select_user_on_boot) {
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SelectAndSetCurrentUser();
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if (SelectAndSetCurrentUser() == false) {
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return;
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}
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}
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if (!LoadROM(filename, program_id, program_index))
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if (!LoadROM(filename, program_id, program_index)) {
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return;
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}
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system->SetShuttingDown(false);
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