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glsl: Add a more robust fp formatter
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@ -146,7 +146,6 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
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std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program,
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Bindings& bindings) {
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EmitContext ctx{program, bindings, profile};
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// ctx.SetupBuffers();
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EmitCode(ctx, program);
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ctx.code += "}";
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return ctx.code;
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