glsl: Add a more robust fp formatter

This commit is contained in:
ameerj
2021-05-22 23:31:30 -04:00
parent ac7b0ebcb7
commit cdde730219
4 changed files with 14 additions and 9 deletions

View File

@ -101,12 +101,12 @@ void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
void EmitFPNeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=-{};", inst, value);
ctx.AddF32("{}=-({});", inst, value);
}
void EmitFPNeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF64("{}=-{};", inst, value);
ctx.AddF64("{}=-({});", inst, value);
}
void EmitFPSin([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,