Merge pull request #531 from bunnei/fix-shl

gl_shader_decompiler: Fix un/signed mismatch with SHL.
This commit is contained in:
Sebastian Valle
2018-06-06 08:28:42 -05:00
committed by GitHub

View File

@ -895,7 +895,7 @@ private:
}
case OpCode::Type::Shift: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, false);
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
std::string op_b;
if (instr.is_b_imm) {