Merge pull request #2753 from FernandoS27/float-convert

Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit is contained in:
bunnei
2019-08-21 10:27:57 -04:00
committed by GitHub
5 changed files with 75 additions and 18 deletions

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@ -1023,8 +1023,6 @@ union Instruction {
} f2i;
union {
BitField<8, 2, Register::Size> src_size;
BitField<10, 2, Register::Size> dst_size;
BitField<39, 4, u64> rounding;
// H0, H1 extract for F16 missing
BitField<41, 1, u64> selector; // Guessed as some games set it, TODO: reverse this value