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Merge pull request #10476 from ameerj/gl-memory-maps
OpenGL: Make use of persistent buffer maps in buffer cache
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@ -157,6 +157,7 @@ struct BufferCacheParams {
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static constexpr bool USE_MEMORY_MAPS = true;
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static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = false;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
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static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = true;
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};
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using BufferCache = VideoCommon::BufferCache<BufferCacheParams>;
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